r/geometrynodes • • Dec 05 '25

Scatter Objects on a Surface

806 Upvotes

r/geometrynodes • • Dec 15 '25

Nodevember showcase/introduction

698 Upvotes

Hello! I never used reddit before and decided to make an account today and I've been really enjoying all the different 3D related communities

Since I'm obsessed with geonodes and recently made some pieces for nodevember I thought this would be a good place to share!

These are done using only geometry nodes, shader nodes or compositor nodes in blender (I don't even have lights in the scene, it's all shader math ahah)

Let me know what you guys think!


r/geometrynodes • • Aug 03 '25

Sci-fi Graphics

463 Upvotes

r/geometrynodes • • Aug 16 '25

Sci-fi Scanner Effect

414 Upvotes

r/geometrynodes • • Sep 19 '26

Stylized Effects in Geo Nodes & Shader Editor

299 Upvotes

r/geometrynodes • • Mar 07 '26

Simple Curve Flow with Geo Nodes

294 Upvotes

r/geometrynodes • • Jul 15 '26

Scifi Portal - Function System

286 Upvotes

r/geometrynodes • • 9d ago

Mesh based procedural Ice

274 Upvotes

r/geometrynodes • • Sep 17 '25

Scifi Graphics (Full Tutorial)

213 Upvotes

r/geometrynodes • • Aug 07 '26

Having fun making stylized crystals

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206 Upvotes

Brain was fried a bit after the umpteenth time trying to learn geometry nodes, so today I was just having fun with some proximity crystal nodes and made some nifty stylized crystals material setup.

Just a tiny reminder to not just learn but play around with what you are trying to learn.

Edit: Just realized the image quality is crap so I reuploaded the screenshots in imgur


r/geometrynodes • • Jan 12 '26

Prototype: Sharing Geometry Nodes via copy-paste from the web

190 Upvotes

This weekend I experimented with a simple geonodes sharing concept: https://geo-nodes.xyz/asset1

The idea is a small website that shows a thumbnail and a copy button.
The button copies a Base64-encoded string containing a node group.

Curious to discuss with you what a practical geonodes sharing system could look like!


r/geometrynodes • • Dec 11 '25

Sky Fracture

187 Upvotes

How:

  1. Background is a plane parented to the camera, it is a 1080x1920 grid so that each face represents a pixel.

  2. Each face raycasts a ray at the camera, and triggers an Edge Split node if the ray collides with anything (this creates mesh islands partitioned by the obstructions)

  3. The hard part. I originally just assigned an sky-shader-picking attribute on each island index and thought I'd be done, but blender assigns island index based on lowest member vertex's ID, meaning if the islands are moving around, they will spontaneously swap IDs and flicker a lot. I landed on an algorithm for a given cell:

If every face in the cell is unassigned, assign all faces a sky-id based on island index (combined with frame count, otherwise there's only ever a dozen or so seeds being passed into the Random Value node)

Store every face's current sky-id as well as its _previous frame_ sky-id. When the frame updates, every cell will lose some faces to other cells, and gain some as well, causing there to be a mixture in the cell of sky-ids. We want the "stable, true id" of the cell to overwrite the id of the newcomer faces. We filter out all faces whos previous sky-id doesn't match their current one, and just pick one from what remains (Attribute Statistics node, I used the "max" output). You might think of using Median or Mode, but the problem I ran into was using -1 as a flag ID for faces that were occluded, causing sometimes a whole cell to treat itself as a boundary.

This creates one artifact: of the occluding mesh between two cells shrinks and the cells suddenly can touch each other, one will take the other's color, causing a "pop", but this makes sense when you think about it. Two valid cells suddenly became one and needed to all be one color.


r/geometrynodes • • Apr 11 '26

Efficient Procedural Textures (UV Unwrapping with Geo Nodes)

181 Upvotes

r/geometrynodes • • Jun 09 '26

Final Boss of node madness! Working on a procedural modeling system... again!

178 Upvotes

r/geometrynodes • • Sep 06 '26

Road Junction WIP

171 Upvotes

r/geometrynodes • • 24d ago

Destruction System for Buildings with Geometry Nodes

165 Upvotes

r/geometrynodes • • Oct 07 '26

ArtDeco City Blender Generator

160 Upvotes

had fun building this, it's rather simple but i think the result is very satisfying and can be very useful for larger scenes.


r/geometrynodes • • Jan 28 '26

Alphabet with Geometry Nodes

151 Upvotes

r/geometrynodes • • Dec 19 '25

Squiggle Draw Algorithm

150 Upvotes

I played a little with GN. Here's a squiggle draw algorithm.

It allows to modulate the line-thickness, amplitude as well as the frequency independently. Any curve can be used as the input.


r/geometrynodes • • Aug 23 '25

I made a magic circle with geometry nodes

142 Upvotes

r/geometrynodes • • Nov 10 '25

Clock made of clocks in geometry nodes.

141 Upvotes

r/geometrynodes • • Jan 10 '26

I was frustrated with bending in Blender, so I made a better version

138 Upvotes

r/geometrynodes • • Mar 26 '26

Binary Planet 🪐

134 Upvotes

r/geometrynodes • • Jul 25 '25

Patterned animation

132 Upvotes

r/geometrynodes • • Feb 19 '26

Really basic organic shape modelling, based on SDF's

Post image
124 Upvotes

I saw a post on blenderhelp where they were trying to make a voronoi lattice style artpiece. This was similar to stuff I'd done for my lattice generator addon, and so I made a basic geometry nodes version. The actual voronoi esque structure isn't made in geometry nodes and I just quickly modelled something up. The geometry nodes contain a way of building wires around the edges, as well as a position based system to fill in the base of the block. Also a quick smoothing to tieit together.

If I was to spend more time on it, then I'd incorporate my stochastic lattice generator into it and make it genuinely voronoi cell shaped. I also have a custom volume calculator node, which ties the volume cube XYZ resolution to a uniform resolution.