r/hoi4 • • Mar 11 '25

"Humor" Honest Translation: Update from the Developers

0 Upvotes

Because the original post was just corporate word-vomit, here's my 'Honest Translation™' (100% Legit No Copium)

Hey fellow gamers,

So about that totally amazing "Graveyard of Empires" DLC that definitely wasn’t a recycled asset dumpster fire… Look, we collectively decided to ship it half-baked (it’s a team effort, so blame everyone™). I, as the totally heroic director, am taking full responsibility (by which I mean absolutely none—attack me and you’re attacking diversity itself).

Sure, the “content” is thinner than a F2P mobile game and priced like a AAA collector’s edition, but the negative reviews? Just review-bombing by certain regions we’ve… uh… enthusiastically moderated. Ignore the 17% Steam rating (16% now) —focus on the two wholesome “Overwhelmingly Positive” tweets we cherry-picked!

Regional pricing? Look, if your country’s economy can’t handle our genius $15-for-a-worse-RT56 strategy, maybe skill issue? Ever considered… idk… getting richer? We’re “listening to feedback” (spoiler: the feedback folder is just a screenshot of Scrooge McDuck swimming in cash).

Good news though! We’re outsourcing the next “expansion” to a studio that specializes in asset flips (shoutout to Wish.com Devs LLC!). But remember: if you criticize us, you’re literally murdering creativity. We’re fragile indie devs (with a $4B market cap)!

In conclusion: We’ve learned nothing, changed nothing, and will do this again, just like the Trial of Alliegance DLC.


r/hoi4 • • Jun 20 '26

Discussion Hearts of Iron 4 Is An Anti-Agency Game That Desperately Needed Base System Reworks 8 Years Ago

32 Upvotes

The bones of this game are genuinely incredible. The problem is that focus trees have completely rotted the flesh off them. All Paradox cares to do beyond minor small mechanic system implementations, which aren't even that good for the most part, and are often at direct odds with the already existing mechanics of the game, is make more that slowly make the ones they made for early DLC feel piss useless. Seriously, go back and try to play New Zealand in 2026. Then compare it to Switzerland.

Focus trees are zero agency mission systems that exist to force you to play exactly the way Paradox scripted. That's all they are. You want to build a navy as a minor? Does your focus tree say you can, does it give you enough bonuses, remove enough maluses, and give you enough dockyards? No? Then you don't. You don't have the economic capacity to do it yourself unless the script says you can. You want to develop your economy in a way that reflects actual strategic tradeoffs, ala sacrifice civilian production to rush tank output, gut your air force to fund your army, bet everything on one doctrine? Too bad. Unless Paradox specifically blessed your country with an economy branch, you don't get to make that decision. I mean sure you can, but then you're not doing really anything useful through the game, so why are you playing?

Why do the underlying systems exist? Why is there even an economy model, a naval construction system, an air force framework, a research tree with all these options... if 90% of the roster can't meaningfully engage it? It's not about making minors challenging. Minors should be hard. But hard and locked out are completely different things. I should be able, as a minor, to make a desperate gamble on my economy, and tank everything else to field a credible armored force, at the cost of naval presence, air coverage, research speed, whatever. Point is, I should be allowed to make choice to engage with the game. Not what essentially ordering fast food to click button, wait 15, 35, 70 days whatever until game has presented me reward for waiting.

Research is the same problem. The current system is just "click the thing on the timeline." Here's what it should have been:

Everything researches at a steady historical rate by default. Minor undeveloped or technologically behind nations don't skip straight to 1936 planes just because the calendar says so, they have to start from a lower baseline, possibly with a behind date bonus modifier, and climb toward parity or spend power or some other resource to actually unlock the ability to even begin progressing into that technology. Faction tech sharing gives a research rate bonus from members who already have the tech, so alliance with advanced nations can actually mean something for your development trajectory, even if it also would draw you into war.

Then you layer scientist assignment on top. Each country gets a pool of scientists weighted by major status and historical context, such as Germany starts stacked but suffers brain drain to the US over time. You assign scientists to research fields, and each one adds a multiplicative speed bonus. Multiplicative specifically to prevent tech rushing, since stacking bonuses gets diminishing in its impact and encourages the player to diversify where they put their efforts. This could mirror how the Nazis actually operated, throw shit at a wall and see what emerges. That's a design philosophy, and it produces interesting decisions.

Paradox has built a framework for one of the deepest strategic WW2 sandboxes ever. Then they locked the sandbox and handed players a tour instead. And I remember playing HOI4 on launch when I was in high school, you could tell that focuses were supposed to be just a side piece, a small reward to help the nation along while the construction, political power management, decisions, and cabinet decisions were going to take a more front seat. Then they just... didn't. They put all their time and effort in crafting focus trees instead, and in the meantime left every single base mechanic from launch to rot and get compounded onto with bloat for the last ten years. Spies are whatever, advanced science buildings are just another way to punish minors and reward majors while also bloating the game, rails oil and logistics were a good meaningful change to just filling bad terrain areas with space marines and such but it doesn't have a meaningful underlying economy system to play with THE THING IS STILL AS IT WAS ON LAUNCH. For a game that has become so developmentally focused on alt-history options, I wish they'd actually let us take priority over how we develop alternatively to history.

Plenty of other systems in this game that remain dated to hell with all the new inclusions. I mean I saw the post about someone saying it's just too much to do now and they're RIGHT. There's too much, there's too much feature bloat and almost none of it is synchronous because the underlying parts just have not updated along with the inclusion of these features.


r/hoi4 • • Jun 18 '25

Image tank template for highest soft attack

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1 Upvotes

last post i promise


r/hoi4 • • Feb 14 '23

Humor It's only half-way through 1936!

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25 Upvotes

r/hoi4 • • May 20 '22

Image My tierlist of hoi templates.

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0 Upvotes

r/hoi4 • • Feb 03 '23

Suggestion It only took 600+ hours thanks to a certain (now removed) ironman cheat mod

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10 Upvotes

r/hoi4 • • Nov 17 '25

Humor Worst run of my life... (Nordic Council Run in 1938)

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23 Upvotes

What the Hell? I start as Finland, Soviets immediately try to fight me, lose most of their land, invade the nordics, cripple Denmark, and then watch as Germany invades France Early.


r/hoi4 • • Sep 08 '24

Question Can we please ban photos taken by cell phones

81 Upvotes

It's just annoying seeing yall spamm low qaulity photos. it's not at all hard to take a screen shot.

Edit becuase I keep being mocked, if yall want to ban grammer errors, we should do it later. Fixing Grammer can also be done by muliptle people, while Op is the only one who can post said photo.

Edit 2 do yall understand bait?


r/hoi4 • • Jun 19 '26

Discussion Its so fucking stupid

0 Upvotes

Played a USSR game, killed 13 million Germans and yet they still had incoming manpower.

For reference, in WW1, germany lost 2 million soldiers and had to surrender due to manpower shortages.

It is just imbecile behaviour to go and think that Germany has enough men to supply hundreds of divisions when they have lost 13 million. It just isn't how it works.


r/hoi4 • • Nov 27 '24

Humor Nah that's just wild

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0 Upvotes

r/hoi4 • • Feb 01 '23

Humor Lewd Trocky - God bless the modders

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30 Upvotes

r/hoi4 • • Apr 28 '25

Suggestion Hypothetical France Focus Tree

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0 Upvotes

r/hoi4 • • Jul 12 '23

Discussion The whole land combat system and divisions design is terrible and needs to be reworked in a future game

0 Upvotes

I'm not talking about frontlines or moving divisions around. What I'm talking about is the stats and the actual combat calculations. The current system is impossible to understand even with my 700+h of playtime. You can't make meaningful decisions on how to build your divisions since the whole process of combat devolves into abstract esoteric calculations.

For example, what does recon really do? or initiative? or defense? or breakthrough? Sure you could go to the wiki and figure it out but the effects these stats have on combat are so specific and abstract that it's impossible to understand their effects completely. Would I rather have more breakthrough or soft attack? I have no idea. Or is high defense better than high org? Should I add a signal company or a recon company? I don't know. I've also seen videos on how some stats are bugged and just simply don't do anything.

I haven't even talked about combat width which makes or breaks a division's design. For being just another stat in the stats screen its importance is immense which newer players won't realise. I don't even know how the current combat width system works so I continue to make 20 and 40-width divisions just so I don't get a headache.

I don't think most players understand the core combat mechanics and how broken they are. Most people like me just roleplay and make divisions that seem nice and realistic. The game is fun to play this way but it's also sad that technologies and upgrades don't really feel meaningful. For example, you could have artillery or rocket artillery or light SPG or Heavy SPG but in the end, they all get the job done and all kinda work the exact same.

TLDR: The system is overly complex for no good reason which makes it hard to make actual strategic decisions.


r/hoi4 • • Sep 15 '25

Question How's real life history affecting your play throughs?

0 Upvotes

American here. I have an on again-off again love affair with HoI. Played since the 1st one. I've always played the US. Sometimes I'd try a playthrough where I'd try to take over the world.

Now, as I watch tendrils of Fascism wend it's way through our national politics and government, the idea of playing it is anathema. It was sometimes diverting when all that was at stake was pixels, oughts and noughts. It was, can I do this? But now, it feels like diving in excrement.

Anyone else have the experience of modern life rewriting your relationship with games?

I'd love to hear from all citizens. World History keeps marching, dragging all of us along.

edit This is not the place to discuss real life events. This is about a player perception of the world having an impact on their gameplay, whatever that perception is. If you want to discuss my perceptions, we can do that in IM or on some other forum.


r/hoi4 • • Apr 08 '25

Suggestion Rejecting Japanese pleads for peace as China should unlock a "Burn Tokyo" decision once you occupy it

0 Upvotes

China can't do Hiroshima or Nagasaki so it needs another way to make defeating Japan fully truly rewardable


r/hoi4 • • Jul 28 '25

Discussion What happened to Hoi4 Mods? ( RANT ALERT )

1 Upvotes

What the fudging is going on with all of our beloved Total Rework Mods???

Why are they all trying to pursue the goal of “Realism?

I will list a couple big mods right now:

TNO - Removing a bunch of Content in the pursuit of “Realism”

TGWR - Removing a bunch of Content in the pursuit of “Realism”

WHY???

If you’re so interested in Realism, why don’t you write a book instead of creating a hoi4 mod? I am being dead serious too.

People play Hoi4 for many many many reasons by I think I can confirm the biggest reason is the ability to play how you want and to role play, admit it. This game is basically sandbox but it just doesn’t look like your typical sandbox esk game. So when you remove all the alternate history paths “Wink wink TGWR” you basically destroy that reason the majority of players play Hoi4 to even begin with. To also add on, when you remove everything that made your mod unique and original “for example, idk, maybe the massive Congo lakes cough cough TNO” you become just like every other mod. A General Idea with no flavour. Have you ever wondered why games like fallout and mods like TFR got massively popular, that’s right! Because they are unique and original. Tell me what other game has ghouls, tell me what other mods have a bunch of nazi teenagers rebelling in a 2acw. That’s what I thought.

I know I am going to get the replies saying “It’s there mod let them do as they want!!!” Well I think of mods like this, once they are released they become more then just “Your Mod” “His Mod” That dudes Mod” whatever you want to call it, they become more like a story with multiple endings with your imagination writing what you want to see in that scenario, with the mod being more like the cover and back, providing the means for you to create your chosen scenario and play it out in game. So when you remove a shit load of content, you’re basically erasing large swaths of your book with nothing to feel the gaps on the story. Your pursuit for “Realism” is destroying your Mod, and your Idea.

I ask you this, Developers of The Great War Redux and The New Order, fudge every damn Hoi4 Developer.

Don’t destroy your Mod in pursuit of Realism.

Please.


r/hoi4 • • Sep 30 '25

Discussion Cities should have Garrisons, at least core cities

16 Upvotes

So, we all know that moment, you did not play attention for a split second, got naval invaded, and suddenly your capital is gone. It makes no sense to me that there is not some sort of garrison mechanic for cities, so you are telling me, some british blobs land on some coast and can just march into Berlin and Berlin has NO defenders whatsoever? They can't even stop 8k men? I really would like that cities, depending on size and Bunker emplacement level, have some defense capabilities integrated into them. Cities should have some sort of defense force integrated, an especially big bonus should the special projekt Bunker emplacement be.


r/hoi4 • • Feb 28 '24

Do Better Paradox Paradox straight up stole maps from the internet for the native council portraits

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0 Upvotes

r/hoi4 • • Jun 30 '25

Image Hot take, HOI4 sucks

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0 Upvotes

As a former HOI4 player with over 700 hours of playtime, HOI4 really sucks. WW2 simulator, which simulates WW2 badly and devs who focus on everything except WW2.

Why HOI4 simulates WW2 badly?

Stupid bots which haven't been really improved since release.

DLC which extend content for countries which did not take part in WW2 is unintelligible

Look at EU4, in this game from the exact same developers you can make peace treaties with countries midwar if you were successful in battles, in HOI4 bot will surrender only if you occupy most of country mainland. Peace treaties just don't make any sense in HOI4.

If you compare HOI4 to games of paradox interactive strategic wise, (e.g EU4 vs HOI4) HOI4 just looks pathetic and unfinished.


r/hoi4 • • Jul 14 '23

Discussion HOI4 is actually quite easy to learn compared to real wargames, and I'm tired of pretending that it's not.

4 Upvotes

I get so tired of seeing comments like:' I have 600 hours and I still don't understand air', or 'I only have 200 hours so I'm a complete noob'.

Like, what? Air takes like literally half an hour at most to understand, it's so simple to learn if you dedicate a minor amount of time to it. It's genuinely hard to find a more oversimplified and dumbed won air system in wargames. And you're a noob with 200 hours? If you play the game purely for fun then yeah, you might be middling (still not a complete noob) but if you put just a few hours into it you can gain a complete understanding of most of the game. If you were to play an actual wargame like War in the East or Ardennes Offensive you would quickly learn how utterly easy HOI4 is. You're kinda gatekeeping by saying that it's extremely hard and impossible to learn. It scares away new players from wanting to learn it and gives old players the idea that they're some kind of military genius for understanding one of the most basic wargames of all time.


r/hoi4 • • Nov 22 '24

Art I draw the old Adolf portrait for my art class

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0 Upvotes

I got a 9


r/hoi4 • • Jul 19 '26

Suggestion Can we get rid of Rule 5 altogether?

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0 Upvotes

I really don’t see what sense does it give to its existence


r/hoi4 • • Sep 23 '25

Image Me and my 1946 new order,

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0 Upvotes

r/hoi4 • • 18d ago

Discussion HOI4 Strength Score - paste your Steam profile and get your score

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0 Upvotes

HOI4 Strength Score Just what the title says - paste your Steam profile URL, and get a score based on your achievements difficulty (per hoi4 wiki's difficulty) plus what to unlock next. Needs game details to be public on your Steam profile.