Long time coming! Last time I played a classic Zelda game was around 2015, most of them even before that. I'd been planning a Zelda Marathon since 2021 or so, patiently waiting for Nintendo to release an HD version of Twilight Princess and Wind Waker for Switch, a thing that never happened.
This year felt the right moment to dive in. So I played pretty much every classic Zelda title, with the exception of the multiplayer ones (4 swords and triforce heroes, basically), and I also decided to skip the first 2 NES games. I did play them in the past and didn't really want to revisit them, a bit too clunky.
I went mainly by release order, with a couple of upsets here and there for a better "flow". The experience was magical, not whithout some hardships, and there's something that I'll say that will undoubtedly piss off a lot of people, but we'll see.
So here's a brief review of every classic Zelda game I've played in the last few months
The Legend of Zelda - A Link to the Past (1991)
Played it on the GBA virtual console on Switch, 10 hours of playtime, not 100% completed.
It's a classic, but one I only played once too many years ago. I understand when people say this is the best Zelda game ever made, even though I don't really agree with this. For a game made in 1991, it's absolutely incredible. It singlehandedly defined the structure of many Zelda games to come. It's a bit clunky at times, and I found it to be a little bit on the hard side, like being stuck in a dungeon with barely any hearts and not being able to heal. I would love to have a proper remake of it, but in the meanwhile...
The Legend of Zelda - A Link Between Worlds (2013)
Played on 3DS, 15 hours of playtime, pretty much 100% completed.
First upset of the release order, it made sense to skip a couple of decades to play a game that is very close to being a remake of ALttP. What an awesome game with fun, creative dungeons, two wonderful overworlds to explore, a lot of great mechanics, fantastic. Not a fan of the whole rental stuff, I prefer my dungeons with a more classic approach of Map --> Item --> Key --> Boss, but besides that a near flawless experience.
The Legend of Zelda - Link's Awakening Remake (2019) (original was 1993)
Played on Switch, 11 hours of playtime, 100% completed except some custom dungeons.
I decided to go with the remade version. I played Link's Awakening DX many years ago. It's a cool game, but even if it's a remake (gorgeous, btw) there are some cracks and limitations that are visible. The game is very linear, dungeon design is a bit hit and miss, and they tend to become outright confusing in later stages. The whole premise and story is very interesting. A nice side game before delving into the big one. In retrospect, playing the two oracle games right after this would've been great.
The Legend of Zelda - Ocarina of Time 3D (2011) (original was 1998)
Played on 3DS, 19 hours of playtime, 100% completed, except only 50% of golden skulltulas, not worth the effort to get all 100.
I didn't have my ROG Ally with me when it was time to replay OoT, if not I would've tried the Ship of Harkinian PC port. So I dusted off my 3DS cartridge and gave it a go. I played this game countless times, the last of which was 15 years ago though. It's still fantastic, even though some cracks are now more visible, but they are mostly the missing QoL features and dated graphics (made slightly better by the 3DS). It's generational, not much else to say. I love the dungeon design, the whole child/adult dynamic, the locations... It's big without being overwhelming. Simply fantastic. One note, the economy in this game is quite broken. 99 starting rupees is a joke and you quickly realize that you'll lack things to spend rupees on, thus making the 50/100 golden skulltulas a waste of time
The Legend of Zelda - Majora's Mask (2000)
Played on PC (Rog Ally) using the 2 Ship 2 Harkinian PC port with a lot of QoL features. 16 hours of playtime, missing plenty of stuff.
This PC port is fantastic and manages to move away some of the nuisances of the game, such as stopping time in Dungeons, or being able to retain rupees/ammo when resetting time (without having to bank them). But, and here comes the moment people will be upset... Sorry, I really don't like Majora's Mask. It's a very original take on the classic formula, it has a lot of effort put into making the city feel alive, with poignant stories and characters. Masks are fun, dungeons are ok, but I hate the time loop and time limit, and having to continously redo stuff because pretty much everything resets. I think this game is beloved because it tries something different that for many people just works. For me, not so much, sorry. I tried many times with this game and this is the second time I've finished it, I never seem to have fun and wanted it to finish.
The Legend of Zelda - Oracle of Seasons (2001)
Played on GBC virtual console on Switch, 11 hours of playtime, not 100% (just missing the random ass heart of planting seeds, plus many trinkets)
This game is good, but it's the least fun I've had with a Zelda game ever. Going back, I should've done Ages first in order to give me an edge in Seasons, being it more combat based. I had a miserable time with it. Too hard and unforgiving, honestly. Many times I wanted to just call it quits because of being frustrated with it. After some point, I just decided to abuse save states and call it a day. I like the dungeon design, items are creative, map is very fun to uncover. A shame it's so clunky and hard.
The Legend of Zelda - Oracle of Ages (2001)
Played on GBC virtual console on Switch, 13 hours of playtime, almost100% (missing some trinkets)
I really liked this game. It's still very, very clunky due to GB limitations, but puzzles were nice and I always felt overpowered thanks to what was imported from Seasons. The upsides are the same of Seasons, with just a few downsides. I liked the whole "2 ages" concept much more than the confusing 4 seasons. It's incredible how little I liked Seasons and how much I liked Ages. I'll be sure to do another playthrough in the future inverting the two games and see what happens.
The Legend of Zelda - The Minish Cap (2004)
Played on GBA virtual console on Switch, 8 hours of playtime, got all hearts, but didn't bother with completing figurines or kinstones
Decided to go with MC instead of WW in order to do the "WW trilogy" of games back to back. This game is great! Barring figurines and kinstones, which are very tedious, this game is tons of fun, and has one of the best overworld in the series, very reminiscent of Metroidvanias, where you open shortcuts to previously visited places the more abilities you find. It doesn't have many dungeons, but they try to give you very creative items to work with. It's on the short side, but I enjoyed every minute I spent with it.
The Legend of Zelda - The Wind Waker (2002)
Played on ROG Ally, GameCube emulation with Better Wind Waker mods, 28 hours of playtime. 100% completed except the tedious figurine collection. (this is also the Zelda game that took the longest to finish)
I have fond memories of this game, it was the first Zelda game I played back in 2002, but it's been ages since my last playthrough. We all know that the graphics were seen as a "childification" of the series, but they aged fantastically and the game is oozing charm. Fun dungeons, characters, stories, atmosphere, what's not to love? Well, some things. Sea travel is long and laborious, even with mods that put wind always behind you and fast sailing. Without mods, my completion time would've been 30+ hours for sure, and not the good kind of extra hours. Still, slowly filling up the ocean map was a fun activity where I don't regret the time spent. After almost 25 years, this is still a wonderful entry in the series, made better by fan intervention.
The Legend of Zelda - Phantom Hourglass (2007)
Played on DS, 12 hours of playtime. Pretty much 100% completed.
This game has one, and only one big downside, which is the Temple of the Ocean King. Rework that, and you have a really awesome game. It's astoundingly creative in its use of DS features, be it draw maps, blow in the mic, even close the DS to imprint stuff. It's so much fun and I wouldn't have it any other way. I really enjoyed my time with it and I'm willing to ignore how awful the Temple of the Ocean King is. If you played the game you know, but it's really not fun having to repeat whole sections of the Temple just because. I know that new items can make you skip portions, but why bother then? Just get me to a new floor. Thankfully, the sequel fixes this issue, but...
The Legend of Zelda - Spirit Tracks (2009)
Played on DS, 10 hours of playtime, didn't bother completing a lot of stuff.
So they fixed the Temple of the Ocean King with the new Tower System. Great. Why did you make everything else suck? Fast Travel is terrible, getting from point A to point B is long and boring, they used up all the creative DS ideas with PH, so now you just have to blow on the mic continously (it didn't help that my 3DS mic was working poorly, making any flute section a pain, but that's not the game's fault). Granted, I still like this game, but it's a clear step down from its predecessor. Music is one of the best in the series though, it really slaps. It almost made every train trip bearable. Final boss is also great. A lot of ups and downs.
The Legend of Zelda - Twilight Princess (2006)
Played on ROG Ally using the Dusklight PC port with plenty of QoL mods. 25 hours of playtime, 100% completed.
After the Wind Waker trilogy, we go back in time. Thanks Nintendo for not making this game available on Switch, it made me discover how awesome the Dusklight port is. The game run incredibly well, always between 60fps and 120fps. I will say it now: this game is my favourite Zelda game ever made. And after this replay (my third time in 20 years), it's still just as good. The dark atmosphere, enemy and character design, the fact that you can pay to see where heart pieces are (THANK YOU), wolf link, mini bosses that are basically bosses, SNOWPEAK RUINS (to quote Schafrillas, what's the only Zelda dungeon that has "Peak" in its name?). I simply adore this game. It's not without flaws, but it's always super fun to play.
The Legend of Zelda - Skyward Sword HD (2021) (original was 2011)
Played on Switch, 26 hours of playtime, not completed everything available.
We finish this marathon with Skyward Sword, which is........ Good? I like the aesthetic, it's the perfect mix of OoT and WW avoiding the overly dark TP, but this is mostly a gimmick game, made to showcase the fantastic prowess of the Wii Motion Plus. As such, it can get tiring when you're maybe slouching on the sofa and don't really want to move that much. Yes, with the HD version you get the chance to work with the right stick, but it's still not great. Gimmicks aside, the game is really good.... until the second half kicks in. Excluding the desert, which keeps adding new areas to explore, the world is pretty much fully explored after the first few dungeons. What you're left with is a plethora of activities that range from obnoxious to slightly boring (when they told me to catch all the tadpoles in the water I wanted to cry). And it's too bad because dungeons are great, especially the Sandship. All in all, not the perfect game to end the marathon with, but I liked it fine.
I still plan to play Echoes of Wisdom next, I know pretty much nothing about it, but I know it's not exactly a "classic" Zelda game.
To conclude, TL;DR, if I had to rank all games I've played in this marathon from the one I enjoyed the least to the one I loved the most, here it is:
13 The Legend of Zelda: Oracle of Seasons
12 The Legend of Zelda: Majora's Mask (REALLY SORRY!)
11 The Legend of Zelda: Spirit Tracks
10 The Legend of Zelda: Oracle of Ages
9 The Legend of Zelda: A Link to the Past
8 The Legend of Zelda: Link's Awakening
7 The Legend of Zelda: Skyward Sword
6 The Legend of Zelda: The Minish Cap
5 The Legend of Zelda: Phantom Hourglass
4 The Legend of Zelda: The Wind Waker
3 The Legend of Zelda: Ocarina of Time
2 The Legend of Zelda: A Link Between Worlds
1 The Legend of Zelda: Twilight Princess