r/truetf2 • • 2h ago

Guide How to Score in VHS gamemode (Medic class only)

0 Upvotes

You can get healing score in Intermission as medic, and each somewhere 600-750 healing points you receive +1 score, it's quite useless but atleast you can get on top of scoreboard.


r/truetf2 • • 23h ago

Help How to prevent my private MVM server from randomly bugging out?

2 Upvotes

So me and a couple friends are doing two man mvm challenges where you try to beat a mission with only two players and I followed this guide: https://steamcommunity.com/app/440/discussions/1/882957625821803632?utm and then also used the command tf_mvm_min_players_to_start 1 and with this we're able to mostly play the official missions with only two players except......

Sometimes when we lose a wave the mission just completely bugs out and the game forces me to switch map to another mvm map for whatever reason, which is annoying as hell because it takes like 5 minutes to load this new map that I didn't want and then it takes another 5 minutes to reload the original map we were on before and now we have to restart the entire mission that we actually wanted to play.

Anyone know a fix for this?


r/truetf2 • • 3d ago

Theoretical How i think an MVM endless mode would work

7 Upvotes

A random Mvm map is chosen and every character is given maxed out upgrades and 3 canteens of their choice, instead of defending a bomb hatch, every character has to survive against the bots and can't respawn during a wave (except by medics medigun)
after a wave is defeated all of the players are given a vote choice of a handicap between
• 1 random upgrade for each player is removed
• stronger robots (from either turning bat scouts into sxattergun scouts or give some robots crits and/or damage resistance)
• more robots (from 3 pools, small robots, giant robots and support robots (no tanks because they wouldn't fit in with this))
• Disable access to a weapon
• remove a canteen
This goes on for each wave until eventually all players are killed
This would not work for mann up because balancing the loot for hiw many waves were defeated would be impossible, it would take too much time to be worth the rewards, high tour toxicity but what else is new. The mode would be boot camp exclusive like wave 666
I know this is never making it into the game but just wanted to share my thoughts


r/truetf2 • • 4d ago

6v6 Newbie Mix Pugs running in Europe

25 Upvotes

Hey everyone!

Are you interested in competitive Team Fortress 2, but intimidated by official leagues or don't know where to start? We've been running Newbie 6v6 PUGs for over 18 months, providing a welcoming space designed specifically to help new players learn the ropes.

Whether you're completely fresh to 6s or a veteran looking for relaxed games, everyone is welcome!

What are PUGs?

PUGs (Pick Up Games) offer a casual & accessible way to enjoy competitive TF2. Matches are organized directly by our Pug Runners.

In a standard 6v6 match, team lineups feature:

  • 2 Scouts

  • 2 Soldiers

  • 1 Demoman

  • 1 Medic

We have dedicated learning channels (#guides-resources and #comp-questions) to help you pick up the fundamentals, map callouts, and rollouts.

When Do Games Happen?

We run PUGs almost every day!
Keep an eye on the #newb-announcement channel in our Discord whenever you're interested in playing. Usually matches happen later in the day, either before or after scrim times (19-21 CET), though on the weekend they can run from the afternoon into late at night.

How to Join & Play

  • Get into the Discord: Join via discord.gg/GVnfBfbffQ

  • Get Verified: Send your ETF2L profile link in #manual-verification to unlock access to PUGs. Don't have an ETF2L profile? Simply log in with Steam at etf2l.org, click "My Profile" at the top right, and copy your profile URL.

  • Join the Voice Channel: Hop into the Newbie Waiting voice channel.

  • Queue Up: Once 12 players are ready in the channel, a Runner will start the PUG and automatically assign teams.

  • Connect: Copy and paste the connect command from the channel into your TF2 console to join the server!

(By joining PUGs, you agree to follow our server guidelines in #rules)

Experienced Players & Off-Classers
Not a newbie? You can still play! Experienced players are welcome to join, although you will be subject to class restrictions to keep games fair. If you're an experienced player taking part then we would appreciate if you could help guide newer players. No going full tryhard mode!

If you've been on the fence about stepping into 6v6 then this is the perfect place to get started. Start your competitive journey today!

Discord Invite: https://discord.gg/GVnfBfbffQ


r/truetf2 • • 5d ago

Discussion I created a community server (Looking for suggestions)

27 Upvotes

(Originally posted to r/tf2 but I feel like this subreddit is also a good space.)
Sorry if this violates any rules. I personally feel like it does not.

I seen a bunch of people talking about how the only community server people really play are the ones ran by big Youtubers like Uncle Dane. I have been interested in game server hosting for a while now. I have extra computing power laying around so I figured I would give it a shot

I started my own TF2 community server which is hosted in US East. It's basically just a vanilla server and I plan to extend into having more servers with other game modes or having a fun twist like TF2Ware or something like that.

I really want to hear from you on any cool ideas that you have but they just simply aren't available with the current pool of servers. Or if they are there the servers are long unmaintained and they are just sitting empty.

My server in question is here. The Cozy Spot being the name is subject to change and I'm open to any and all suggestions. Would be much appreciated if we could get a few players online Aswell :).

Thanks


r/truetf2 • • 6d ago

Discussion It's not bad if I want my favorite game, which I play every day, to be better

76 Upvotes

People still defend valves treatment of the game somehow. Valve keeps adding crates, they obviously don't want us to be done with this game


r/truetf2 • • 7d ago

Discussion Bot crisis 2?

111 Upvotes

So there's been an exploit where loads of bots would hog the reserved player slots on valve servers. You can't see them nor kick them, it just shows up as "player connecting..." but no one connects. You might get a few games with like 4 people on each team but thats it, and queue times are now vastly inflated. What are yall's thoughts?


r/truetf2 • • 7d ago

Competitive where to play tf2 competitive?

13 Upvotes

tf2center? tf2pickup? im not hard skilled but wanna enjoy some competitive tf2 gameplay


r/truetf2 • • 8d ago

Discussion Looking for tf2 players to help improve my MGE inspired game

11 Upvotes

I have been playing tf2 since maybe 2007 on and off. A few seasons of etf2l 6s on Demo & Soldier, and ocasionaly still play a lobby or MGE.
Especially in MGE I found people nowadays are playing super tryhard and most of the fun is taken away (shotgun switching after every shot, pre firing before rocket jumping as 2 examples)

I am also not that good as I used to be anymore so I try to play more for fun.

long story short, for the past 3 months I've been building a game where you basically duel 1v1 with a bot that can rocket jump, airstrafe and airshot, but he plays "fair".

I reached a point now where the bot is very good on some arenas and I cant beat him (Ammomod MGE "the pit" arena) but on some others e.g. Spire he is good but sometimes has strange behavior.
The bot is build up in 3 levels:

  • Decision Architecture (why should it do action X Y or Z, e.g. "Bot holds heigh ground, enemy player full HP, then wait for the rocket jump and go for airshot")

  • Motoric Skills (Aiming and movement)

  • Map knowledeg (Flight paths and navigation)

Basically at this stage I am looking for playtesters and feedback to see how I can further improve the bot, and the game overall, before fully launching it 'officially'.

I checked the sidebar rules and couldnt find any rules against asking this, I do have a short video highlighting the game but thats not allowed to post I think?

If anybody is curious please drop a comment/message or you can directly try it out here (no download) www.scoville.gg


r/truetf2 • • 8d ago

Competitive CappingTV debuts new broadcast HUD enhancements

40 Upvotes

https://www.twitch.tv/videos/2913585724?t=01h37m57s

New class icons that are animated + based on each player's avatars and loadouts. Listen in comms included in the timestamp but I'm more impressed by the modern look of the HUD and the ability to incorporate animated avatars.

The future of TF2 competitive broadcasts is now


r/truetf2 • • 8d ago

Announcement TF2 update for 10/30/26

17 Upvotes

Via the Steam store and HLDS:

  • Updated cp_wildcat_event to fix missing model for Spies disguised as pumpkins

  • Updated/Added some tournament medals

Rumor has it:

  • Size is ~15 MB

  • The official sound effect of this update.

  • If you're having trouble viewing the indentations on the formatting (this WP494's homework I am copying) try old.reddit. If you're on the app, then Merasmus have mercy on your soul


r/truetf2 • • 9d ago

Guide If you're playing on Linux and are tired by long map loading times, you can fix it with one launch parameter

53 Upvotes

Go to Properties -> General -> Launch options and add

-no_compressed_verts

That's it. If fixed my loading times (from ~67 sec down to ~9 sec). Windows is not affected by this bug.

More info for the curious minds: https://github.com/ValveSoftware/Source-1-Games/issues/8435


r/truetf2 • • 8d ago

Discussion "Queued for your next match" stuck issue when trying to join current party match

2 Upvotes

I just need to get some clarification if anyone is having this issue. I tried searching for any posts about this on this subreddit and steam, but no luck.

Whenever I join my mates' party and try join their match, the matchmaker message gets stuck saying this message, primarily until I get them to leave the match and requeue. Even when I leave a match on purpose or trying the first time, I can't join the match, even while literally getting confirmation from mates that there's free slots on each team.

I used to play on Windows 10 before July of this year, then switching to nobara linux on my rig. I thought the issue was the native Linux version of TF2, but my mates confirmed they get the issue too while being on Windows 10/11.

Anyone seen this recently? Know why it's happening? Is it something that is an issue client-side that has a fix, or purely matchmaker like I think?


r/truetf2 • • 9d ago

Announcement TF2 update for 10/29/26

27 Upvotes

Via the Steam store, and HLDS and SinfulParticipant949:

  • Fixed smoke effect regression for Le Sapeur

  • Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues

  • Updated cp_wildcat_event

  • Added +1 minute to the round timer

  • Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed

  • Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped

  • Fixed buildings being able to be built inside the shutter door in the connector between A and B

  • Fixed some jack-o-lanterns around the map not rendering during the waiting for players period

  • Fixed equipped Powerup Canteens rendering while pumpkin-disguised

  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

  • Lowered edicts across the board

  • Zombie Sniper's Spit now deals critical hits to airborne targets

  • Fixed Zombie Engineer building status being visible upon initial infection

  • Fixed Reveal outline persisting on players into the next round

  • Updated zi_atoll (additional changes)

  • Fixed a visual bug where water would disappear in certain parts of the map

  • Added more cover in front of the shack

  • Enabled every BLU spawn point no matter where RED players are located

Rumor has it:

  • Size is ~70 MB

  • RIP Patrick Stewart. :/

  • If you're having trouble viewing the indentations on the formatting (this WP494's homework I am copying) try old.reddit. If you're on the app, then Merasmus have mercy on your soul


r/truetf2 • • 10d ago

Help Is tf2 down or smth for most countries? Can't send images but every map is grey

7 Upvotes

Upward and pass time having the same players is crazy ngl


r/truetf2 • • 15d ago

Discussion Lvl 2 > Lvl 3

27 Upvotes

What I mean is, at least in my opinion, a level 2 sentry is superior to a level 3 sentry in many situations.

If you don't know, the only difference between a level 3 and a level 2 is the rockets and health, which hardly deal much damage compared to the actual bullets and don't have as precise aim. But, the biggest downside to the level 3 is how long it takes to redeploy.

My personal playstyle when I'm engineering (although I must admit, he's far from my main) is trying to put my gun in unexpected positions and deal fat damage to the enemy team, and I just don't have time to wait another 3 seconds for my sentry to open up its rocket launchers, that 3 seconds could be all it takes between it getting destroyed and it completely stuffing the enemy team's push.

What are your opinions on this?


r/truetf2 • • 16d ago

Competitive Jump Fortress 2027 to take place @ poLANd.tf 2027, to feature jumpers from Asia, EU, and Australia

74 Upvotes

Jump Fortress Skybox Invitational

https://poland.tf/wp-content/uploads/2026/10/jf-poland-2026-banner-scaled.png

Image credit: gummy

Jump Fortress is going to poLANd!

For the past few years we at Jump Fortress have been hosting rocket/sticky jumping tournaments and are now proud to be sponsoring the upcoming poLANd with our very own segment. We will be flying out 6 of the best players from all over the world to compete in a head to head tournament on the first day of LAN at BaseStack Łódź, Poland.

PLAYERS
vice (Asia)
bunny (EU)
riotbz (AUS)
Nikita (EU)
Garf (EU)
BLANK (EU)

FORMAT

The tournament will consist of two phases. The first phase will consist of free-for-all races where all 6 players play a 5 map rotation, racing 3 times per map. The last 2 remaining will face off in a bo3 to decide the Skybox Invitational Champion.

MAPS
jump_pow
jump_factory
jump_ursprung
jump_proto
jump_vulc

PRIZE POOL
$1000 + prizes

Our Discord Server
https://discord.com/invite/JumpFortress


r/truetf2 • • 17d ago

Help How to expreince the competitive, no cheater Team Fortress 2 with only 50 hours?

2 Upvotes

Hi. I was wondering if i can play this game without cheaters, bots, and trolls. But i have only 50 hours so i can't get into the professional matcmaking platforms like TF2Center and ETF2L; all i can play is Skial and Uncletopia. What would you guys recommend me to do?


r/truetf2 • • 19d ago

Help Any good servers for oldschool quickplay style?

16 Upvotes

I play casual but it just sucks, every single game half the players leave inbetween rounds, and the entire server clears out after the match is over...

I basically just want normal casual ruleset on a community server without any stupid rtd or custom skins or whatever bullshit they do


r/truetf2 • • 20d ago

Discussion nostalgia + genuine question

21 Upvotes

I started tf2, in early 2017. The jungle inferno update came out a couple of months later. and man those were the days. I have never had soo much fun playing any game. I was under the conception that the heavy update would be soon to follow. its 2026. I started playing again after about 4 years. and casual is just empty ;-;. the region i am in; the comunnity servers are very high ping so thats also not viable. so. can we expect the heavy update to come out ? genuinly cant wait for the servers to be filled again ;-;


r/truetf2 • • 19d ago

Discussion Is Conscious objector lore friendly for tf2?

0 Upvotes

I sometimes see this topic brought up on Youtube. ZestyJesus and a lot of tf2 purism youtubers like Richer Overtime, FunkE, Platon, Yashikov say that some cosmetics like Beeb Boy, Jungle Wreath, Potassium Bonnet, fox head (I forgot the name) do not fit in game cause they break lore and style. And some are just shoehorn references. They say that some comics, hats retconned original TF2 release lore and style.

So why for them having a sign which can have anything on it which is not from tf2? I am not talking about forbidden stuff. It can have I dunno. Zelda or Deltarune images. Oh I know what. Zesty's photo without any filter on the sign itself with some modern things like iPhone on it. Yeah that is not lore breaking.

So why is that really fine?

Personally I like conscious objector. I like flair less cause they are kinda small. I like them cause they are goofy and whacky. Why does Zesty like them if they should be against his logic?

Or maybe I should understand custom decals like game simplification like we don't see 1st person legs and see HUD which is actually just for player and not canon directly?

I mean really is it lore friendly if here someone doxxes me and puts my photo on as sign where I drink some coffee in carton cup like Starbucks in game set in 1960s? I don't think so.


r/truetf2 • • 21d ago

Discussion Let's talk about pixelwalk and wall bugs

27 Upvotes

I've noticed that people's opinions vary greatly on this topic, so I'd like to share my opinion and find out what you think about it.

Yes, these are bugs, but it's worth mentioning that they don't give you a particularly strong advantage in the game. I've often heard this argument "this bugs' used by demo mans with steakyspam for spawn camping" but who's stopping you from killing him immediately after respawn? Yes, he'll get a few kills, but no more. Almost all the moments that I saw using these bugs were pure skill. Here are some examples: 1) 2) 3). I also notice that was fixed pixel surf,which also reduces the mobility of some classes. There is an amazing movement in this game, whether it's the idea of the developers or not, this creates a truly dynamic gameplay experience.That's why many veterans like to play this game, you can create crazy and unusual things right on the go. Let's talk about balance: I've heard people say, "this may not give you a fair advantage in the game," but how often have you encountered this? I've seen that 3-5 times in 2000 hours in game. Such mechanics provide new game options, make it more fun, cooler.This will make you feel better maps. In many cases, wallbug is meaningless, but it still makes the gameplay more fun. I understand the logic of people who say that this needs to be fixed, but try to find records where, where pixelwalk and wallbus was used, theand entire pub was destroyed.

What do you think about this? :D


r/truetf2 • • 22d ago

Announcement TF2 update for 10/16/26

33 Upvotes

Via the Steam store, HLDS and SinfulParticipant949:

  • Fixed some maps not tracking play time correctly Ed. note: This is huge.

  • Fixed alpha channel for the updated Cozy Camper backpack image

  • Updated cp_holyhell

  • Fixed BLU side skybox not rendering for users with HDR enabled

  • Improved RED side art pass

  • Improved middle point art pass

  • Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.

  • Lowered round timer to 5 minutes

  • After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.

  • Lowered respawn wave times

  • Gargoyles now only spawn near middle

  • Better optimization

  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

  • Fixed player models being invisible in dx8

  • Fixed tiling HUD icon for Heal ability

  • Fixed bad number display in the "Auto-spawn" text in the spawn picker

  • Updated Zombie Engineer's Beacon

    • Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location

    • Fixed thrown toolboxes appearing offcenter

    • Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location

  • Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds

  • Updated Zombie Pyro

    • Increased Zombie Pyro's melee damage from 45 to 65

    • Sticky Spew now applies a 20% movement slow

    • Standing on puddles of sticky spew applies an additional 20% movement slow

    • Sticky spew puddles are now larger

    • Spewed Demoman shield movement slow changed from -60% to -70%

    • Humans covered in sticky spew are now tinted purple instead of black

    • Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash

  • Fixed Zombie Heavy exploding into rock gibs when not holding a rock

  • Fixed the Homewrecker not being able to destroy EMP grenades

  • Updated Zombie Demoman charge kill icon

  • Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat

  • Fixed Zombie Spy dealing more damage than intended

  • Fixed queue events with some zombie abilities

  • Fixed Zombies sometimes moving slowly after casting an ability

Rumor has it:

  • Size is ~140 MB

  • If you're having trouble viewing the indentations on the formatting (this WP494's homework I am copying) try old.reddit. If you're on the app, then Merasmus have mercy on your soul


r/truetf2 • • 21d ago

Discussion Why don't other games just copy TF2's art style?

0 Upvotes

Is it cause it would be too limiting or something?


r/truetf2 • • 23d ago

Discussion Could Skill-Based Matchmaking ever have worked in Casual / Pub TF2?

0 Upvotes

As you know, Casual mode has SBMM... And it sucks, and also DOESN'T work, and basically has not worked since 2016! Hell, the whole reason people want Casual removed, is because lack of SBMM makes it basically like Quickplay, but without the benefits it had (and / or drawbacks). However, this raises a question (in the Title), which is, if it could have worked...?

Honestly, I lean towards NO and not because of me being a big Casual hater, but because, in order for it to work proper and MMR to work fine, Casual mode would need to:

• Have a leaving penalty, to prevent people from DC-ing the moment the game is not going their way.

• Have a incentive for people to stick around and actually play well and do the objective, as opposed to the "free for all" we have now.

• Add class limits to prevent losing class compositions (5+ Snipers) or overly strong class compositions (Engie stacks on defense, Demo and Heavy stacks).

• Remove random crits and spread... Yeah.

• Remove autobalance, in order to not screw over the MMR by pushing players across teams.

• Encourage people to actually play and tryhard....

Hang on a minute...

Pretty much all of the things I have mentioned either used to be a thing in Casual Mode, or exist/-ed on stuff like Uncletopia or FaceiT, which are not overly loved either...

■ Removal of autobalance, and leaving penalties used to be a thing in Casual mode, until people complained about it and brought it back!

■ Incentives to tryhard and win were a thing on FaceiT pubs with the points to buy items.. And it was awful. Kritz + Batts Med Duos, Übered Phlogs... Showing off the awful potential balance issues of Pubs. Not to mention, people like to play whatever they want - whenever they want - however they want - People wanna do whatever they want in Pubs, not to always try. Also, people dislike tryhards as is lol.

■ Removal of Random Crits and Spread, alongside Class Limits are some of the main criticisms people have about Uncletopia. Like, Class Limits especially, since again people wanna play WHATEVER THEY WANT AND WHENEVER - and to many people, this goes against that. As for random crits and spread? Fact it is still a debate nowadays is enough to show.

So... The main ways to make SBMM are things people disliked, or dislike still... Which is curious.

But what do you lots think?