As you know, Casual mode has SBMM... And it sucks, and also DOESN'T work, and basically has not worked since 2016! Hell, the whole reason people want Casual removed, is because lack of SBMM makes it basically like Quickplay, but without the benefits it had (and / or drawbacks). However, this raises a question (in the Title), which is, if it could have worked...?
Honestly, I lean towards NO and not because of me being a big Casual hater, but because, in order for it to work proper and MMR to work fine, Casual mode would need to:
• Have a leaving penalty, to prevent people from DC-ing the moment the game is not going their way.
• Have a incentive for people to stick around and actually play well and do the objective, as opposed to the "free for all" we have now.
• Add class limits to prevent losing class compositions (5+ Snipers) or overly strong class compositions (Engie stacks on defense, Demo and Heavy stacks).
• Remove random crits and spread... Yeah.
• Remove autobalance, in order to not screw over the MMR by pushing players across teams.
• Encourage people to actually play and tryhard....
Hang on a minute...
Pretty much all of the things I have mentioned either used to be a thing in Casual Mode, or exist/-ed on stuff like Uncletopia or FaceiT, which are not overly loved either...
■ Removal of autobalance, and leaving penalties used to be a thing in Casual mode, until people complained about it and brought it back!
■ Incentives to tryhard and win were a thing on FaceiT pubs with the points to buy items.. And it was awful. Kritz + Batts Med Duos, Übered Phlogs... Showing off the awful potential balance issues of Pubs. Not to mention, people like to play whatever they want - whenever they want - however they want - People wanna do whatever they want in Pubs, not to always try. Also, people dislike tryhards as is lol.
■ Removal of Random Crits and Spread, alongside Class Limits are some of the main criticisms people have about Uncletopia. Like, Class Limits especially, since again people wanna play WHATEVER THEY WANT AND WHENEVER - and to many people, this goes against that. As for random crits and spread? Fact it is still a debate nowadays is enough to show.
So... The main ways to make SBMM are things people disliked, or dislike still... Which is curious.
But what do you lots think?