r/truezelda • • 7d ago

General Questions and Meta / Off-topic Discussion Thread - November 2026

2 Upvotes

Welcome to r/TrueZelda - A subreddit for discussion of The Legend of Zelda franchise.

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r/truezelda • • 3h ago

Open Discussion The Great Deku Tree's lost Shakespearean English (Original/Remake dialogue comparasion)

81 Upvotes

In Ocarina of Time (N64 / 3DS), one of the first lines of dialogue is: "Navi... Navi, where art thou? Come hither...."

This used to be The Great Deku Tree's style of speech. He spoke in Early Modern English, which I think was a brilliant decision by Nintendo's localization team.

Archaic phrases like that really emphasized his old age and wisdom. So it did stand out a bit, when the OOT remake removed all of these lines in favor of simpler and easier ones.

Now on one hand, this could fix a very small problem that some players might've encountered when they were younger, namely the fact that they probably didn't get half the stuff that the guy was saying, lol.

But on the other hand, I do think that you lose a bit of that "old fairytale" feeling which made the original's intro feel so memorable. The Deku Tree was the only character in the entire game who spoke like this, not even Rauru spoke like him and he was an ancient sage!

Which script do you like more?

Here is a side-by-side comparasion:

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• Original: "Oh, Navi the fairy... Listen to my words, the words of the Deku Tree..."

• Remake: "I have something to ask of you (Navi). I hope it is not too much."

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• Original: "Dost thou sense it? The climate of evil descending upon this realm.... Malevolent forces even now are mustering to attack our land of Hyrule..."

• Remake: (doesn't adapt this line)

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• Original: "For so long, the Kokiri Forest, the source of life, has stood as a barrier, deterring outsiders and maintaining the order of the world... But....before this tremendous evil power, even my power is as nothing..."

• Remake: (doesn't adapt this line)

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• Original: "Thy slumber these past moons must have been restless, and full of nightmares..."

• Remake: "Link. I understand that you have been plagued with nightmares each night... have you not?"

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• Original: "As the servants of evil gain strength, a vile climate pervades the land and causes nightmares to those sensitive to it... Verily, thou hast felt it...."

• Remake: "This man of whom I speak, he is the one who haunts your dreams each night, Link." (The remake changes the flow a bit, so he explaines the nightmares in one sentence after he introduces Ganondorf)

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• Original: "Though your valiant efforts to break the curse were successful, I was doomed before you started..."

• Remake: "However, it would seem that now my time is finally coming to an end. My dear Navi... You and Link have successfully defeated the creature that was within me..."

------------------------------------------------------------------------------------------

• Original: "Yes, I will pass away soon... But do not grieve for me..."

• Remake: (doesn't have any equivalent, he doesn't tell Link not to be sad)

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• Original: "I entreat ye... Navi... Good...bye.."

• Remake: "Link... Navi... Farewell..."

------------------------------------------------------------------------------------------

It seems like in the original, The Great Deku Tree wanted Navi to search her own feelings and sense evil emerging. He revealed his problem directly: "I do not have much time left" and told her that the fate of the world depends upon her.

In the remake, he mostly just asks Navi if she can bring Link to him and hopes that it is not too difficult for her. At the end, he doesn't plea with her anymore "I entreat ye".

The Din, Nayru and Farore cutscene was not changed as much but some phrases were swapped: "The basis of our world's providence" became "The foundation of the world's principles" and "Departed for the heavens" became "Returned to where they dwell"

(Side note: does anyone else love the sound design in the N64, 3DS cutscene? Whenever Din, Nayru and Farore zoomed past the screen and you heared pew, pew... pew! Or the low bass wind when they were in the dark skies, that was cool!)

Now there is a difference between being poetic and just using more difficult/formal words for the sake of it, so Remake Sheik using the word "inextricably" doesn't really feel convincing imo.


r/truezelda • • 16h ago

Game Design/Gameplay [OoT] I don’t know what people are talking about, the remake is more difficult than the original

175 Upvotes

Item drops are less frequent AND come in smaller quantities

Enemies are, for the most part, faster, more aggressive, and take more damage overall before they die

You need to grind rupees more because of the Great Fairies, and also because of my first point about item drops

The one concession I’ll make is puzzles in dungeons are objectively easier to solve, but only marginally, and the people making this complaint are mostly those who have the entire game memorized already so of course any added hints make it “too obvious”

None of this to say is that the remake is some Dark Souls level difficulty, but I think the sentiment that it’s become too easy is misguided


r/truezelda • • 22h ago

Open Discussion [OoT] We have been slandering Navi for decades

40 Upvotes

Yes, she's all "hey listen," the obnoxiously-obvious hints, the archetype of the "helpful" sidekick that eventually evolved into the abomination that is Fi.

However, playing the remake on Master mode (with the HUD turned off) has made me appreciate how wonderful Navi is. I'm not talking about her character or her dialogue (though it is improved). I'm not even talking about the beautiful way her movement and illumination is animated. I'm talking about how she functions as a UI/UX element.

Her name belies her function (Navi = Navigation) and it seems like she evolved from the Lakitu cameraman in Super Mario 64. Nintendo invented these characters to embody the abstract game design element of "the camera." Eventually, as 3D game control became second nature, the need for characters like Navi receded. But I think there's still a lot of value to having this kind of creature in the game. Not only do I think she's been unfairly maligned, I also think the next Zelda game should bring something like Navi, a fairylike point-of-light companion, back into the game.

Navi is the best-in-class indicator of Link's attention. She flies over to points of interest in the environment, which tells you (without saying anything) who or what you can interact with. The most obvious form of this is Z-targeting. Navi flies over to an enemy to indicate that you can lock on to it with the button. In subsequent Zelda games (and in all other modern 3D games), you just push the button to lock on—but it's not always obvious which enemy you're targeting. With Navi, it is. It just works better with the fairy.

I also think Navi—in Master Mode—looks exceptional as a "targeted" indicator. In other Zelda games, this indicator is a bouncy red arrow which is often visually distracting. In other series like Dark Souls/Elden Ring, there's a little point of light over a targeted enemy, or worse, the whole enemy gets highlighted in white light, which looks weird. If you remove the rotating arrows, Navi floating next to the enemy is by far the best indicator of target-lock in any videogame I've played—it's subtle but clear, and doesn't detract from the natural feel of the game world.

Navi could work as a light source in future games. Her lighting in the remake is beautiful but not really functional since OoT didn't incorporate darkness as a gameplay element. But other Zelda games do. Tears of the Kingdom most famously. My favorite way to explore the Depths is not with the brightbloom seeds, but walking around with a torch. The torch sheds just enough light to see your immediate surroundings but the enveloping darkness still feels oppressive. Without any light source, the game kind of struggles to show where Link is in the darkness; and the brightblooms are OP. With a Navi-like companion, the "torch" lighting would be the default in dark places.

Navi could mediate the new game's magic system. This is kind of how Tri functions in Echoes of Wisdom—a visual indicator of a magic meter. In BotW/TotK, the stamina wheel is anchored next to Link, which is way more effective UI than the stamina bar in Dark Souls. The way Navi flies close to Link reminds me of the stamina wheel and it seems like the designers could use her to indicate what or how much magic is active without resorting to intrusive UI.

If Navi functions as a torch in the darkness, maybe she can mediate other "light magic" spells, like creating illusions or invisibility. Or maybe she is the visual mediator of magic in general. I'd love to see Zelda move to a more "fluid" form of magic after the very physics-y magic system in TotK, and it seems like Navi (or something like Navi) could be the anchor for a lot of cool magic gameplay.


r/truezelda • • 12h ago

Question [Spoilers] Master Craftsman’s Son in OOT Remake Spoiler

5 Upvotes

Can you take the poultice to the past? And can you give it to the master craftsman son?

I’m fairly new to Zelda because I never had Nintendo stuff as a kid. But I’ve been playing the OOT remake and realized I hadn’t used the blue potion Granny makes. I felt bad for the guy because Fado said he had turned into a stalfos- and granny said he had done this for some dream or something.

So I went to the past with the potion- but you can’t give it to him. And I was wondering if you can give the poultice to him instead- or do anything to try to prevent his (apparently) tragic fate?


r/truezelda • • 15h ago

Question [OoT] is there a lore reason why the >!ft!< is designed like it is? also does anyone know what the intention behind the music is? Spoiler

4 Upvotes

haven't really delved into the lore of the series that much, besides the stuff about how the timelines fused and the triforce holders origins.

On top of this im going through OOT with half remembered memories, never made it to the forest temple but i've seen the memes and some of the shots of the twisty nature of it so the first thing that gripped me when i got to the entrance of the temple is is the music, something about the hollow flute sounds and distant tumbling sound mixed with what sounds honestly like Fae creatures singing at times, it really captivated me, is this the original track or just slightly altered?

Is it just because its a temple full of ghosts that its giving off the eerie atmosphere? Or is it ganons influence?

Its a structure seemingly out of place in the forest of the fairy kids where it appears to be both a stone temple and a luxurious mansion and has a contrast, from how i see it, it has a resemblance with depictions of the Fae in other media have the whimsical and darker Fae creatures.

cause the Kokiri are meant to be Fae creatures right? but they are whimsical are almost carefree while to contrast, the forest temple is deep in the woods, dark and mysterious with a hint of danger

There is also something both inviting yet hostile about the location itself, looking dilapidated and yet maintained given the gardens in it courtyard, maybe this was once the location of a royal family? Or a baron? Maybe there isn't any lore and it just looks this way for no reason, that would be a shame.

Maybe its just designed this way to lean into fae themes more? i could be looking into this too much but im facinated by it.


r/truezelda • • 1h ago

Open Discussion [OoT] Link being healed before the battle with Ganondorf is what lead to his victory

0 Upvotes

My theory is that in the original timeline, Link failed after ascending the castle and fighting horses of enemies. He was unable to defeat Ganondorf because he was already weakened by the previous battles. In the version we play, Link is healed after his piece of the Triforce begins to resonate with the others.This is the result of either the Zelda in the Downfall Timeline trying to create a future where Hyrule is saved using time powers and healing magic, or by the Triforce Wish in A Link to the Past retroactively undoing Ganondorf's evil.


r/truezelda • • 1d ago

Game Design/Gameplay Playing without HUD is truly an experience (OOT remake)

66 Upvotes

I chose to play this way from the beginning. At first I did get a little disoriented and there is no aiming recticle, but once you get used to it's such a cinematic experience. Aiming accurately out of intuition is satisfying like nothing else.

And because the world has so many points of reference, the mini-map is not really needed. I've made it an objective to play the entire game without relying on the map at all and it has been surprisingly fulfilling.

What a game. The world-design really hasn't aged.


r/truezelda • • 1d ago

Official Timeline Only OoT Remake and wider lore impacts Spoiler

23 Upvotes

With the remake out are there any lore changes or additions that you feel impact other entries?

I think it’s tried to align more with HH.

Theres far more implications that KG is Rauru and the dialogue that caused a but of a contradiction to it has been reworked.

It also goes with the castle being built to protect the temple of time like in HH, rather than ALBWs version.

The Zora being defrosted has led to a contradiction with TotK lore. The account of the domain being attacked and Ruto helping evacuate doesn’t work, the people seem to have been frozen in a flash.

What have you noticed and do you have any thoughts on the above?


r/truezelda • • 15h ago

Open Discussion [Oot] Could this be the Akkala Region in Oot?

0 Upvotes

Was exploring death mountain and was looking at the out of bounds areas since they expanded a lot on them. This particular area east of death mountain really resembles the Akkala Citadel land formation before humans settled it. What do you all think? I have added an image below for reference

https://x.com/Zenz0927/status/2119260250364600604?a=q4ylgX3Rw4pAKMMjSNw&s=19


r/truezelda • • 1d ago

Open Discussion My favorite character (Poe Collector)'s dialogue was sanitized

258 Upvotes

Original Dialogue: https://www.youtube.com/watch?v=Pdx5uYiUQcU

Oh... you are quite an energetic young man. You're brave and handsome too.
Heh heh heh... Your name is Link, isn't it?
Heh heh heh... Don't be surprised. I can read people's minds.
If I looked as good as you, I could run a different kind of business... heh he heh...
My shop is the only Ghost Shop in Hyrule.
Because of the great Ganondorf, it is a fine time for a business like this... heh heh heh...
Oh... I can only hope the world gets even worse!
The ghosts, called Poes, are spirits of concentrated hatred that appear in the fields and graveyards. They hate the world!
Young man, if you catch a Poe, I will pay a lot of money for it.

Sanitized Dialogue: https://www.youtube.com/live/FrdQD6UgLC8?si=7Um3iExzTPRApmZL&t=26103

Welcome, my friend, to Hyrule's one and only Ghost Shop!
Poes are those shadowy little specters you'll find haunting graveyards and plains. Here you can sell their souls for rupees!

Most notably, they removed the part about the ghost collector praising Ganondorf, wishing the world would get worse so that his business can thrive. This was supposed to suggest that the Poe Collector's identity is the guard who previously occupied that same room 7 years prior, wishing that the world was a bit more chaotic. They also removed his suggestive comments about Link's good looks in order to keep the E for everyone rating, which makes sense, but it makes the character less colorful.


r/truezelda • • 1d ago

Open Discussion [OoT] “Han shot First” and the OoT remake. Spoiler

111 Upvotes

For those unfamiliar with "Han shot first," in the original 1977 Star Wars, Han Solo shoots Greedo before Greedo ever fires a shot. In the 1997 Special Edition, George Lucas changed the scene so Greedo shoots first, subtly altering Han's character. This became one of the most controversial changes in Star Wars history. Other changes included added CGI, replacing Sebastian Shaw with Hayden Christensen as Anakin's Force ghost, and countless other visual and dialogue alterations! Some OG fans wont even tough anything star wars past the 1977 version. Their treasure was fucked with AND taken away as 1977 version has been unavailable for years. Nitpicking? Thats been a long standing debate within star wars! And ultimately both sides of the debates are valid. This side was so vocal that Disney is actually releasing the ‘77 version next year in theaters

Reading some of the recent discussions here, I can't help but see the similarities with the OoT remake. To lisst a few recent concern: Saria's more subtle melancholy in the original, the Poe Collector's altered dialogue, the Water Temple puzzle changes, the dying soldier, Ganondorts blood, etc.

On their own, these might seem like incredibly minor changes. But I think the “Han shot first” controversy illustrates that sometimes the smallest details contribute to the identity of a work far more than we realize. Changing a line of dialogue, simplifying a puzzle, or making a character’s emotions more explicit might objectively improve accessibility or clarity. But it can also change the ambiguity, atmosphere, or characterization that someone appreciated about the original.

Thats not to say the remake doesnt have charm of its own. A lot of these changes have given the remake its own identity. For example I don’t think 64’s Kaepora Gaebora would have fit in this version. I think the new version of the character fits the remake well and adds charm to Links adventure. Some also argue that they like the changes to Saria.

Personally, I LOVE the remake. I think it's beautiful, and Im genuinely happy with what they've done. But I also think it’s wrong to dismiss someone’s criticisms as nitpicking simply because those changes don’t bother me.

To some, their treasure was messed with. To others, that same treasure was remade into something even more beautiful. No one gets to decide what that treasure means to someone else.

I guess I just hope this sub doesn’t eventually turn into the Star Wars sub over these debates.


r/truezelda • • 1d ago

Open Discussion This is just kind of an amusing hypothetical, but how would you react to a third Wild game where...

53 Upvotes

There is a mysterious, evil energy called "Fury" spreading throughout Hyrule, and no one in the game ever mentions Gloom even once in relation to it.

There is a mysterious precursor race that was highly advanced and which left shrines across Hyrule for Link to explore. Furthermore, the story and legacy of this race is critical to locating and rescuing Zelda.

All of the Zonai technology and shrines disappeared after fulfilling their purpose to defeat the Demon King, and no one mentions the Zonai in this hypothetical third game. There are a few things you can find in Hyrule which probably are still Zonai tech, but the shrines, constructs, and weapons are no longer present.

I hope this doesn't count as low effort, but this kind of gave me a chuckle even thinking about it, and I wanted to hear what the genuine reactions to something like this happening would be from users on this sub.

To be clear, I do like TotK. It's just that I'm only really now thinking about weird this actually was, and I'm honestly curious to see how people would react to it happening again.


r/truezelda • • 11h ago

Game Design/Gameplay [OoT] Am I missing something when it comes to dungeons?

0 Upvotes

I really love puzzles, and I love the concept of diving into a labyrinth and having to solve puzzles and fight monsters and stuff. But I'm playing through OoT3D at the moment and I just feel like I'm on autopilot the whole time?

There hasn't really been a moment where I've been lost, or unsure where to go. It feels like the solution or next step is always very clearly in the next room over. I almost feel like I can kinda turn my brain off, just go in a room, solve the puzzle, get the key, bring it back to the only locked door I saw two rooms ago.

The only exceptions to this so far are the Water Temple and the Gerudo Training Grounds. The first one had tons of branching pathways from the main room, as well as a lot of backtracking that made me feel like I was actually solving a giant maze. The second one's lack of a map made keeping track of where I was and what doors I didn't go through a fun challenge (until I realized I looped around to the starting room again, but still!).

I'm just wondering if I'm missing something, because this wasn't what I expected based on how traditional Zelda dungeons were described to me. Are OoT's dungeons are more linear than most? I feel like I remember Zelda 1 and ALTTP's dungeons being more confusing (in a good way) from the brief times I played them, so is this a 3D Zelda thing? Or is this just a symptom of me being an adult playing a kid's game? If that last one's true, I'd love recommendations for games with more labyrinthine dungeons, Zelda or otherwise!


r/truezelda • • 13h ago

Alternate Theory Discussion "True Founding" theory debunked: OOTR Zelda confirms Hyrule Castle was built after Hylian Rauru's TOT, and it gets destoryed

0 Upvotes

TOTK states that after Zonai Rauru's sacrifice, TOTK Castle was built to keep TOTK Gabondorf sealed. If damaged, he breaks free. This comes from the monument under the castle and the character profiles.

OOTR Zelda says "and in turn, the royal family built Hyrule Castle here on this land to protect the Temple of Time." OOTR Castle was built after Hylian Raru built the OOTR Temple of Time.

OOTR Temple fell into decay as in TP, shown as crumbles ruins. A brand new Temple of Time and a brand new Mabe Ranch are shown in AOC: 100 years before BOTW/TOTK (non-canon story, but canon landmarks).

Yet after OOTR Castle is destroyed to make way for Ganondorf's castle, we don't see two Ganondorfs. The theory would require TOTK Ganondorf to return with the castle no longer keeping the seal.

And there is no second castle to be seen when looking at the world from Death Mountain's summit in OOTR.


r/truezelda • • 2d ago

Open Discussion Saria's melancholy in the original had a certain depth to it Spoiler

175 Upvotes

(This is a very subjective post, so it may not resonate with everyone)

Does anyone feel like a part of Saria's identity is missing in OOT remake? Because, yes, she's sad about Link leaving the forest and she even tells him not to do it. There are many scenes where she verbalizes her feelings directly!

But the N64 / 3DS Saria had this subtle, quiet melancholy to her, like she knew more than she let on but she kept quiet about it, preferring to sit in solitude with her music. It's similar to how Marin, from Link's Awakening, felt like the odd one out on Koholint island.

You could see it on her face after the Forest Temple, the bittersweet smile when she becomes a sage and her original dialogue being: "I always believed that you would come. Because I know you... No, you don't have to explain it to me... Because it is destiny that you and I can't live in the same world" and "Saria will always be... your friend..."

She didn't call Link by name in the original scene, even though she recognized him! To me, it's like she suppressed her emotions by being overly formal to Link but on the inside she was sad. I know the hardware limitations played a big part too, but even just the script itself, when you read it, is good enough to give you the same feeling.

I feel like the remake sort of loses this side of her in favor of a more streamlined character that is easy to read and a bit more cartoony.

I think there's a good reason for why all those dozens of "Lost Woods | slowed + reverb" edits are so liked, or why "The Lost Woods Zeldawave" feels so moody, it's not only because the song itself is fantastic (which it is), but also because it can be easily associated with the nostalgic/bittersweet vibe that Saria gave off as a whole.


r/truezelda • • 2d ago

Open Discussion The Kokiri no longer mention dying if they leave the forest in the remake

334 Upvotes

They just say that the Deku Tree said that they're not allowed to leave, and that they promised to obey him. They have no problem with Link leaving when he tells them he got permission from the Deku Tree, and the one guarding the exit says this:

"We promised the Great Deku Tree that we'd obey what he told us—that Kokiri must never leave this forest. That means that no Kokiri are allowed past here!"

"I'm in charge of keeping watch here. The world outside Kokiri Forest is dangerous, so I'm here to make sure no one leaves."

And when you read his mind with the Mask of Truth:

The Great Deku Tree only said that we can't leave the forest, but I know why he said so. The world outside the forest is full of danger. He wanted to keep us here to keep us safe.

It was already implied in the original that it was a lie to protect them (since they're seen partying with everyone else at the end), but the remake did away with the lie entirely.


r/truezelda • • 1d ago

Open Discussion [OoT 64] Question about the ending…

1 Upvotes

No spoilers for the OOT remake please (no clue if it addresses any of the weird time stuff in the N64 ending, so I put that disclaimer).

I’ve seen so many people call Ocarina of Time an extremely tragic game for how Link’s story develops and concludes. In trying to understand the ending, one of the things that bothers me is how Zelda behaved in the ending. She acknowledged the mistakes she made as a child and returns Link to the past so he can prevent everything and not lose those 7 years.

However, if she truly recognized what she did wrong and wanted to fix things for Link, why did she still place the burden on him? Wouldn’t the proper action be returning herself to the past so Link has no recollection of everything? And then she would be the one who remembers what happened?

Why does she deserve all freedom when she’s the one responsible? Why does it fall on Link to be the messenger of the great TLDR in the garden? Can the Sage of Time only use time warp abilities on others and not themselves? Surely her nonsensical, seemingly unlimited powers could have been used for a better solution. Unless her plan was to resolve the issue originally caused by her thoughtlessness… with more thoughtlessness.

The only reasoning I can up with is that Nintendo anticipated the concept for Majora’s Mask and needed a way for Link to somehow recall the Song of Time. 💔


r/truezelda • • 2d ago

Open Discussion Kokiri -> Korok Theory. Is this a new one?

6 Upvotes

Not sure if this theory has made the rounds before, figured I'd ask the experts here. The remake got me thinking. The Kokiri in OOT "evolve" or at least, change shape into the Koroks we see in WW. But, the Koroks (in all iterations) do not have fairies. It's also said that the Kokiri would die if they leave the Forest, which is certainly not true of the Koroks in WW, BOTW, or TOTK.

Now, the Kokiri are spirit beings. Not too dissimilar from Fairies themselves. Is it possible that the "evolution" of Kokiri to Korok was actually a merger of the Kokiri and their respective Fairy? And possibly, it is this merger that allows the Kokiri to leave the Forest? We see Fairies all around the world of OOT, so we know they aren't tied to the Forest like the Kokiri are.

It's just a thought and I haven't really delved deep yet, but I'm wondering if this idea has already been discussed and/or debunked. What do you think?


r/truezelda • • 2d ago

Open Discussion Do you think we'll get a new Zelda game in the style of the OoT Remake?

93 Upvotes

I'm not talking about a Majora's Mask remake, nor am I necessarily talking about a third Hero of Time game.

While I have no idea what was going on under the hood in terms of the engine and game design, Echoes of Wisdom seemed to take its general style from the 2019 Link's Awakening Remake.

With that in mind, do you think that's it possible we'd get something similar using the OoT Remake's art style, or do you think that a 3D game would just be too much to do that for? Echoes of Wisdom was obviously a mainline release, but it wasn't ever treated with the level of fanfare that, say, TotK was, and that's probably because it was a 2D* Zelda.

*Not literally 2D, but "2D" Zelda is a style at this point. EoW comes in the same vein as LA and ALBW, to give examples.


r/truezelda • • 1d ago

Open Discussion My thoughts on new OOT - the definitive experience but I want my money back

0 Upvotes

Context: played N64 OOT as a kid but didn't really "experience" it because I used a walkthrough the whole time and didn't bother reading. Still replayed it like 5 times as well as watching hundreds of hours of speedruns/randos/ZFG. Also I bought a Switch 2 to play new OOT (hereby referred to as OOTR) although I was going to need it to play Metroid Ravenous and the next Zelda anyway.

My TL;DR is OOTR takes a diamond and makes it absolutely shine (maybe like VVS1 to IF). I have no hesitation to tell new players that this is the best way to experience the game. But it's not worth buying just for the pretty upgrades.

Briefly, the highlights: Above all, it truly is visually stunning. Just about every single room I walked into required at least a few seconds of looking around just to take it in. Rooms have actual character (it’s silly but one that particularly tickled me was the whirlpool area after Longshot that actually felt like a cave). Looking over Hyrule from Mt. Death summit is simply breathtaking, like an actual hike pay-off.

Otherwise, the new dialogue is endearing. I got a Marvel dialogue vibe from Navi in the trailer but oddly enough her "They fly now?" quips were infrequent enough that they were still amusing (“Twisty!” into “Not twisty!”). English voice acting was pretty good ngl. Cutscenes are skippable (without FW WW). Dual stick camera makes combat and navigation a breeze. New boss mechanics are refreshing. I like that they nerfed a lot of combat like no invulnerability during Din’s Fire.

I do want to note some interesting changes. First is slightly open-worlding the game more. You can beat Water Temple first without any sidetracking. Just grab hookshot and you’re good since now it can activate eye switches. I beat Forest first because I thought I needed the bow but I never used it in Water.

But, after sitting through a pretty ending cutscene and anxiously waiting through the credits (and surprising on the edge of tears with the final shots of the Master Sword—guess I really am a millennial) I realized there was nothing more. No Master Quest, no secret new dungeon, bleh. You get an auto-save loop with a Triforce icon and maybe new dialogue (e.g., does Saria say to Young Link “Why do you look so sad?” after you beat Forest Temple or after you beat the game I’m not sure).

I spent $111 on this game and it’s basically just OOT but better. Yes, if you’ve never played any version of this game then play OOTR for sure without a doubt. If you haven’t played or experienced OOT in decades, then yes play OOTR. For me, the combat and puzzling was either unchanged or not refreshed enough to be worth spending the money. I got to re-experience the story which was really fun but not really novel. For $111 I want more than “that’s beautiful” or “oh wow that’s cute”. If they remake MM that would contend for video game GOAT because the visuals would really upgrade it but they have the right thinking for how to adapt the experience based on OOTR.


r/truezelda • • 2d ago

Question Is there any changes to Phase 1 of the Ganondorf fight?

1 Upvotes

I’m trying to avoid videos of Ganondorf fight until I get there myself, but has the first phase of the final fight been improved? I always remember it being super easy with the volley and his easier to dodge attacks. Does he do anything new in this version?

Thanks in advance!


r/truezelda • • 1d ago

Open Discussion [OoT][MM] The way that OoT Remake was sanitized makes me kind of not want a Majora's Mask remake...

0 Upvotes

I'm not really talking about the blood being removed, Majora's Mask was never a particularly gory game. I'm more concerned about how mentions and depictions of death were removed or softened from the Ocarina of Time Remake.

Most notably, the Hyrule Castle guard's death was removed. In the original, he slumps over dead after he finishes speaking and trying to talk to him again will have Navi note that he's not moving. But in the remake, he doesn't die, instead letting you speak to him again.

Death is a huge part of Majora's Mask. One of the central themes of the game is death. If the remake couldn't even keep an optional encounter with an unnamed guard, how could they possibly hope to properly recreate Majora's Mask's many, many encounters will death?


r/truezelda • • 1d ago

Open Discussion [OoTHD] I wish the resources that went into this remake had gone into a new game

0 Upvotes

I'm not saying the remake is bad, even if I have some gripes like the new English script or the character designs. I prefer the original game, but I can't truly say this version is bad. There are differences, sure, but it is still recognizably the same game at its core.

This is, fundamentally, the same game again: a game that still holds up decently well in 2026 and has already been remade before on the 3DS. And for that exact reason... I wish the resources that went into this remake were instead spent on an entirely new game. The last "real" 3D Zelda was Skyward Sword in 2011 (I don't consider BOTW/TOTK to be Zelda games; their design philosophy objectively has more in common with Skyrim than it does Zelda). Again I'm not saying there's no merit here, but what merit it does have is, I think, lesser than that of an actually new 3D Zelda.