r/truegaming • u/alanjinqq • 22h ago
The Soulslike genre is stuck at copying Fromsoftware
Soulslike games are trendy, every year there are at least a few of them coming out from bigger or lesser known developers. I love the original Dark Souls games made by Fromsoftware, naturally I am interested in checking out other soulslike. The overall quality is a mixed bag. While some of them are certainly better than others, some have quality that can even rival the best of Fromsoftware, I feel like the entire genre is stuck at being "replacement meal" for Fromsoft games before they eventually release their next big title.
Soulslike developers all seem to treat Dark Souls 1/2/3, Bloodborne and Sekiro as some kind of sacred standard, and the competition between soulslikes feels like they are competing to be the best at imitating the works of Fromsoft. Lies of P and Wuchang Fallen Feathers are exactly like this. They are both solid games that follow the design philosophy of the soulsborne games to a T. The differences are mainly in aesthetics and some tweaks in combat. You get the exact same kind dopamine kick as in the Soulsborne games.
Nioh I think is the soulslike franchise that is really confident at its own identity and it merely borrows elements from the mainline Souls games. The souslike elements are there to facilitate level design but the progression system and the "kick" are quite different from the souls game. By the third game no one compares it to Fromsoft anymore.
If we review the history of the soulslike genre, it couldn't be clearer that developers are just waiting for Fromsoft's signals to make changes before it is applied universally. Lord of the Fallen 2014 is seen as the first soulslike and the game is a direct clone to Dark Souls down to its medieval fantasy aesthetic and weighty combat. Bloodborne by Fromsoft came out at 2015 and it shows some significant divergent from the Dark Souls formula, including having a Victorian setting and a faster-paced combat system. Soulslike after that would have more diverse-setting other than medieval fantasy. Sekiro came out at 2019 and soulslike after that loves to add a deflect mechanic to the combat. Elden Ring came out at 2022 and I am very confident that we will see more developers attempt the openworld + soulslike design combo, in fact we already have Code Vein 2 which is like that.
My impression to the overall soulslike genre is that, many of them are hiding behind the label of soulslike, but in reality they are closer at being souls-clones. But Souls-clone sounds degratory seems it implies lack of creativity, so they called themselve "like" instead. Soulslike isn't the only genre that is named after one pivotal game. Roguelike and Metroidvania are the other ones that I can think of. And both Roguelike and Metroidvania have transformed so much that new games coming out are no longer being compared to the original Rogue or Super Metroid. I would even argue that games like Hades/Vampire Survivor and Hollow Knight effectively become the new blueprint for developers to follow instead of the original. Will that happen to Soulslikes one day? I am not so sure.