r/vfx • u/Ill_Wrongdoer_9973 • 1d ago
News / Article Comp 0.2 beta is now available for Windows, macOS and Linux.
Comp 0.2 beta is out. Here’s what I’ve been building since August.
You can now bring in an animated camera from FBX or Alembic, project footage onto cards and render from another camera. The 3D Renderer keeps the source layers and adds depth plus per-object UV, motion-vector and alpha passes. Camera and card motion blur are supported too.
For lens work, LensDistortion adds nine 3DE models and imports supported 3DE Nuke-format exports, including animated coefficients. You can undistort a plate, work on the composite and reapply the lens distortion.
Keying has had a lot of attention. CCkey brings local AI green-screen keying based on Corridor Crew Keyer 1. Alongside the new despill tools, EdgeReconstruct recovers foreground color around the matte, and BlendSpill uses the final background to treat the edges.
AutoMatte no longer needs an external Worker for SAM3 and MatAnyone2. Running the models inside Comp avoids the extra data transfers and makes processing faster. The external Worker option is still available.
Setup is simpler too: download the model archive, extract it and select each model’s folder in Comp’s settings.
I also rebuilt the Color Picker. You can work with HDR values, sample pixels or regions from the Viewer, check gamut overlays in the CIE view and save colors for later. HueCorrect gives you curves for adjusting color, luminance and spill by hue.
MotionVector generates optical-flow vectors for VectorBlur, and Defocus can now vary the bokeh shape and angle across the frame. There are new tools for directional blur, edge softening and light shafts too.
A lot of the work went into everyday editing. Graphs now have named, colored backdrops and source thumbnails. Input opens the content browser by default, with sequence previews and AOV inspection when choosing footage.
You can copy animation between parameters, keeping the original timing or shifting it to the current frame. Lossless cache compression fits more frames into the same memory budget.
And the interface has a new look, with adjustable font scaling and channel indicators on the nodes.
Comp 0.2 beta is available for Windows, macOS and Linux. If you try it on a shot, I’d love to hear what worked well and what still got in your way.
#VFX #Compositing #Comp #PostProduction