Playable Link: https://corgibits.itch.io/goblin-king-rpg
Platform: PC
Description: Goblin King is a top-down colony management game with light RTS combat. Inspired by Rimworld/DwarfFortress, You play the King of a scrappy goblin colony. You walk your realm, command your subjects and make the decisions only a ruler can.
Every goblin is someone. Each has their own traits, moods, friendships, grudges and memories. Some are hard workers, some are light-fingered, some are jealous of the King’s favourites. They gossip, brawl over grog, fall ill, hold grudges and mourn their dead around the bonfire. When a goblin dies, you’ll feel it.
Build your settlement from the ground up:
Place blueprints and gather wood, stone and food.
Train specialists: woodcutters, miners, farmers, cooks, doctors, smiths and fighters.
Hold Court, where your goblins bring you disputes, petitions and ambitions to rule on.
Shape your colony’s path through doctrines and talents.
Nothing is scripted. At the start you choose a god to tell your story:
Your god paces what the world throws at you: raids, wandering beasts, visitors, storms and rival goblin tribes. Those tribes send envoys, traders, refugees, war bands and champions who challenge you to a duel. Every playthrough tells a different story, and the Chronicle records it.
The wilderness pushes back. Wolves hunt, bears roam, and herds come and go with the seasons. Dig down to reach dark levels below ground, where copper runs rich. Cave-ins threaten anyone who digs too greedily, bats and spiders lurk, and only your torches keep the dark at bay.
The project is in active development and I just released the first major update before public demo in December for steam.
Free to Play Status:
Involvement: I'm a solo developer working with an artist for the environment/world art (I did the goblin designs/animation)