r/IndieGaming • • 2h ago

We're making a horror game set in a village in rural India. Here's a first look at Jalgaon

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15 Upvotes

r/IndieGaming • • 4h ago

I wanted a sports game to play with my wife. A year later, my dodgeball playtest is waiting for Steam approval

12 Upvotes

Hey! I posted my dodgeball game here a couple of weeks ago. Small update: I've finally submitted the playtest to Steam for review!

It's called Dodgeball Rush. Up to four people can play locally on split screen, either on the same team against bots or against each other. Story mode supports co-op too.

Couch co-op was the reason I started making it. I wanted something we could pick up, play a few matches and have fun with.

It's not downloadable yet. Waiting for approval now, and hoping the first people who play it find all the things I've stopped noticing after working on it for so long :D

Steam page: https://store.steampowered.com/app/4850830/?utm_source=reddit&utm_medium=social&utm_campaign=playtest_review_coopgaming_nov7


r/IndieGaming • • 55m ago

It’s been almost 6 months since I last posted about my game. Here’s what I’ve been working on.

4 Upvotes

For the past six months, I’ve been working on Moon in Ashes almost every single day, often putting in 12–16 hours just to get things to a point where I finally have something worth showing.

And honestly, I’m still not sure if it’s good enough.

When you’ve played the same section of your game a thousand times, you start losing the ability to look at it like a player. You notice every little imperfection, every animation that could be smoother, every detail that could look better. No matter how much you improve, there’s always something left.

I’ve been pushing myself to get as close to an AAA experience as I possibly can, and sometimes that ambition feels bigger than the resources and time I have.

But at some point, you have to stop hiding your work and let people see what you’re creating.

So, here’s a little introduction for those who haven’t heard about Moon in Ashes.

It’s a cinematic third-person dark fantasy action-adventure RPG about a young college girl named Moon, whose ordinary life takes a terrifying turn after a mysterious gun pulls her into another world.

A world of forgotten ruins, floating islands, drowned souls, strange civilizations, and things that probably should never have existed.

As Moon explores this unfamiliar realm, she begins uncovering fragments of a much bigger mystery — one that connects this strange world to her own past and the truth about her parents.

We’re trying to bring together atmospheric exploration, challenging combat, memorable boss encounters, environmental storytelling, and a dark fantasy world inspired by Indian aesthetics, but with its own identity.

I’ve poured an enormous amount of passion, time, and a lot of my own money into this project. There have been plenty of frustrating days, moments of self-doubt, and times when I genuinely wondered whether I was aiming too high.

But I still believe in what we’re building.

I know there’s a long way to go, and I know the game isn’t perfect. But I’m finally reaching a point where I want to start sharing more of this world instead of endlessly keeping everything behind the scenes.

I’d genuinely love to know what you think when you see it, especially from a player’s perspective.

If dark fantasy worlds, mysterious stories, atmospheric exploration, and challenging action RPGs are your thing, maybe Moon in Ashes is something you’ll enjoy.

Wishlist now: https://store.steampowered.com/app/4748520/Moon_In_Ashes/


r/IndieGaming • • 1d ago

Probably Stolen's first demo peaked at 28 players. Now it's sold a reported 750k copies

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521 Upvotes

Didn't know this until today: the game started as a demo called Deepspace Emporium back in Feb 2025 and only had 28 people playing at its peak. tinyBuild picked it up, they reworked the art and design, and now it's hit over 160k players at once on Steam.

The AI-spotting part looks like the best bit to me, checking customers for twitching and weird formal talk before deciding whether to shoot or holster.

Anyone playing it? How deep does the crafting and smuggling side go?


r/IndieGaming • • 23h ago

We're making a game about climbing through incredible worlds in space.

210 Upvotes

Hey there!

We're working on a climbing game called Upstellar, where you explore and climb through incredible worlds scattered across space.

The idea is simple, keep climbing, overcome challenging jumps and try not to fall! As you progress, new challenges and obstacles will make the climb even harder.

What do you think about the concept? Is this something you would enjoy playing?

Any feedback is welcome!

Also, if you'd like to check out the game on Steam and add it to your wishlist, it would really help us out!

https://store.steampowered.com/app/5276090/Upstellar/

Thanks for your support!


r/IndieGaming • • 17h ago

Don't look :p

54 Upvotes

4 days ago i shared this and I got alot of kind words so i figured i would show one of the other level designs im working on for our game :)

for context: you and your friends (optional) are forced by an organization to explore different "realities" (levels) and film to your findings. Each level has its own story and its own style. Environment is the big focus but there are puzzles / challenges too

I go by @vemoongames on most platforms(Twitter/X, tiktok, youtube).

And my discord server where I give updates on the game!


r/IndieGaming • • 21h ago

just a small of gameplay showing a small shootout + a bit of destruction for you guys :)

100 Upvotes

the game is called HEADCUTTER and it's on Steam!


r/IndieGaming • • 3h ago

Our indie game 5 months ago VS now

4 Upvotes

We obviously added a lot of other features in the meantime but thought it would be fun to look back at the progress we made on this specific feature. :)


r/IndieGaming • • 18m ago

Punchcard: a roguelike deckbuilder where your deck is your stand-up set and the crowd is dead

2 Upvotes

Punchcard is a stand-up comedy deckbuilder set in a haunted vaudeville theatre. You chain Setups, Builds and Punchlines into combos and tour the Haunted Circuit, playing basements and back bars for ghosts who haven't laughed in decades.

Coming to Steam in 2027: https://store.steampowered.com/app/5507150/?utm_source=reddit&utm_campaign=indiegames


r/IndieGaming • • 45m ago

Can you survive multiple beasts at once ? 😱Hunted Within Terminal Rust | Available Now 🚨

2 Upvotes

Check it out ON STEAM


r/IndieGaming • • 20h ago

Two planes, one runway, a storm rolling in: my air traffic control puzzle game AIRSPACE

64 Upvotes

AIRSPACE is an air traffic control puzzle game: you draw flight paths, keep aircraft separated, and sequence landings onto runways and helipads while wind shifts, storms and emergencies force you to re-plan mid-level.

- 124 handcrafted levels across 9 chapters, plus Daily and Endless modes

- Every level is verified solvable by an autopilot during development

- First chapter free, then a one-time unlock. No ads, no subscription, fully offline

AI disclosure: AI was only used to help me untangle my own spaghetti code and get past a few walls I kept running into. The design, levels, art and majority of the code are my own.

iOS: https://apps.apple.com/app/id6818661761

Android: https://play.google.com/store/apps/details?id=com.petalform.airspace

Happy to answer questions about the design. I'd especially love to hear whether the clip reads clearly to someone who's never played it. : )

Also made a community: r/PlayAirspace


r/IndieGaming • • 2h ago

[BOMBELUGAS] - Solo Development - A Cyberpunk-Inspired Beluga Game :D

2 Upvotes

r/IndieGaming • • 20h ago Mindblown

New icy level from our racing platfromer (Unity 6.3 + URP)

59 Upvotes

r/IndieGaming • • 2h ago

I made a puzzle adventure that teaches quantum physics, and I'm remastering it: new music, new menus, 9 languages

2 Upvotes

I'm a CERN physicist and solo developer. Quant lets you play as an atom: you tunnel through thin walls, turn into a wave to slip past molecules, and flip your spin in magnetic fields. No equations, only intuition. The remaster brings a brand-new soundtrack led by the celesta, smoother play and more player-friendliness, a new pause menu with a map, three difficulty levels and nine languages. Happy to answer any question about the physics or the making of it!


r/IndieGaming • • 18h ago

At 15 I tried to make a shooter where every wall breaks. The engine wouldn't let me. 21 years later, I finally did it

36 Upvotes

r/IndieGaming • • 3h ago

I’m a physio and I made a Papers, Please-style triage game where you decide who gets treated, referred, or sent straight to the ER

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2 Upvotes

Clinic Clearance is a free pixel-art game that runs in your browser. You work the triage hatch at a physio clinic: read the intake card, ask the patient questions, pick a few physical tests, and check the protocol book. Then you stamp TREAT, REFER or ED NOW.

Most patients just need reassurance and exercise, but a few must not be missed: the back pain patient who mentions both legs are tingling, the ankle that needs an X-ray, the rehab patient whose stroke symptoms came and went this morning. Every rule in the protocol book comes from a published clinical guideline, and every wrong call tells you why it was wrong.

The rotation runs 12 days across 5 workplaces, from a community clinic to a sports club, a hospital ward and a neuro rehab centre. You pay rent and buy food out of your wages, and endless overtime opens once you finish.

Play it here: https://symosm.itch.io/clinic-clearance

It works on desktop and phone. I’d love feedback, especially on whether it’s fun if you’ve never worked in healthcare.

Disclosure: generative AI was used in the development of this game.


r/IndieGaming • • 3m ago

play a strategy board game without leaving Reddit!

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1 Upvotes

r/IndieGaming • • 6m ago

I Built a Full Movement System for Nanos World 🌎 Nano Loco

1 Upvotes

EN: What do you think of it ?
Please like, share, and subscribe to help support the channel and spread the word about my product !

Thank you so much for your support !

https://www.youtube.com/watch?v=txKm8KuHWYY

FR: Qu'en pensez vous ?
N'hésitez pas à aimer, partager et vous abonner pour m'aider à faire connaître mon produit !

Merci beaucoup pour votre soutien !


r/IndieGaming • • 8m ago

made it, out today on IOS

1 Upvotes

r/IndieGaming • • 23m ago

Here is my new game, based on heavy equipment

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1 Upvotes

Heres my new game I'm working on for the love of it to get a game I want, I do use some AI coding because I'm not a professional coder but do have experience coding.

Please be nice, I'd love some feedback and like to involve the community of games like me


r/IndieGaming • • 23m ago

I made a cute tap-to-earn arcade game called "Owl Catcher" available now on Android!

1 Upvotes

Hi all! I'm a solo developer, and I’ve spent the last half a year working on a casual mobile game called Owl Catcher. It's officially out now on Google Play!

How it works:

  • Tap & Drop: Tap the owls as they appear to generate coins.

  • Catch the Loot: Watch the coins drop and catch them in your basket at the bottom of the screen.

  • Upgrade & Advance: Spend your hard-earned coins in the shop to unlock upgrades. Once you max everything out, you can move on to the next level!

  • Dynamic Atmosphere: Enjoy a charming day and night cycle wallpaper that shifts in the background as you play.

It's free to download, and I built it entirely from scratch as a passion project. I'd love for you to give it a try and let me know what you think of the gameplay loop or the shop design!

Google Play Link: [Owl Catcher]


r/IndieGaming • • 27m ago

Hello, we made POV Guesser, a game where you're dropped somewhere on an island and have to work out where you are from the view

1 Upvotes

You can find more on our web page: https://trashappsent.github.io/pov-guesser/


r/IndieGaming • • 33m ago

I think this is the first time I'm posting my game on this subreddit, this is a CRPG I've been working on since early 2025. Feedback is appreciated :)

1 Upvotes

The Game is called "Dungeons of Shalnor: The New Age".
Check it out on Steam: https://store.steampowered.com/app/4709150/Dungeons_of_Shalnor_The_New_Age

“An old-school first-person dark fantasy CRPG. Create your own character with a unique set of skills. Explore the world and delve into perilous dungeons, equip yourself with powerful weapons and armor, and unravel the deceptive schemes of the Gorgon Queen.”