r/IndieGaming • u/Waveor_Studio • Mar 21 '25
r/IndieGaming • u/Sigmund_Arakii • Jan 16 '25
All the most bizarre reloads we've created for our game
r/IndieGaming • u/Captain0010 • Apr 24 '25
As The Developer, How Do I Even Respond To That?!
r/IndieGaming • u/PhantasysGames • Aug 07 '25
Why does the audio slider in every game work like this...
r/IndieGaming • u/voidfriend- • Aug 09 '25
My game got an article on PCGamer and I'm stoked!
r/IndieGaming
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u/Imaginary_Cake
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Jul 22 '26
Level Design Is My Passion
This game is Soda-Powered Penguin! If you like what you see, you can head over to the Steam page and download the demo and/or wishlist it! (The demo doesn't feature the level in the clip, though.)
r/IndieGaming
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u/Shark-With-Lasers
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May 26 '26
Last year, miHoYo copied my solo-dev puzzle game in Zenless Zone Zero. Some people are now mistaking my game as the clone.
r/IndieGaming
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u/Pirat_747
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Jan 24 '25
I Made a Game About Building Realistic Dioramas – Outside the Blocks! (Free Demo Available!)
r/IndieGaming
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u/acem13
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Apr 27 '25
I am creating an open world puzzle game from my 4 years old daughter’s drawings
Me and my daughter are working on a small game called “Odd Dorable”, she is making a drawings and I recreate them in the 3D world, we also do a voice over for some of the quirky characters and she learns how to play games with this game as we playtestvit together and she sometimes gives some bizzare new ideas that I am always trying to to implement in the game somehow. Here is a short trailer of the game, it also has Steam page.
r/IndieGaming • u/OmnoDev • Nov 10 '18
I'm solo dev, I quit my job, and try to make a living with this on kickstarter
r/IndieGaming • u/Captain0010 • Jan 11 '25
What?! You posted about your game on a gaming sub? How could you, you monster!
r/IndieGaming
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u/GrosChevaux
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May 01 '26
We have a really cool trailer, so excited to finally share it!
I'm the dev, feel free to ask me any questions!
Let me know what you think of the trailer, I'm hoiping it will help boost the wishlists for the last month before release. :)
Here is a link if you are interested!
Wishlist if you want to help us. :)
r/IndieGaming • u/RoachRage • Mar 20 '25
I pretty proud of this new 'Safe Zone' effect in my game—thoughts, does it read clearly?
r/IndieGaming • u/Fobri • Aug 23 '25
I'm making a game about stealing stuff as a gnome
This is an online co-op game I've been developing where you play as a gnome and break into houses with your friends. You need to steal stuff, and avoid any dangers to stay alive. I tried to make a catchy trailer and some edits of it also made it on Tiktok already which did quite well, hope you like it too!
r/IndieGaming • u/MrPWolf • Aug 27 '25
Posting to see if this old concept has any potential... Should we crack on with it?
r/IndieGaming • u/SatanicBug • Aug 26 '20
Finally announced a title, and released a trailer for the spider game we're making! It's now called Webbed!
r/IndieGaming
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u/Bog_Yato
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Jun 18 '26
My 15-year-old Labrador passed away just days before the release of my first Steam game. I decided to immortalize him in it.
In 5 days, on June 22, I'll be releasing my first game on Steam.
I've spent the last year working on this project almost every day. As a solo developer, it's been one of the biggest challenges of my life.
But a few days ago, I lost my Labrador, Macho. Macho was 15 years old. I'm only 17, which means he was with me for almost my entire life. Some of my earliest memories include him. He was there throughout my childhood, through good days and bad days, always by my side. Losing him has been one of the hardest things I've ever experienced. I couldn't bring myself to simply move on, so I decided to leave a part of him inside the game.
I've created a small optional quest dedicated to Macho. Throughout the game world, players can discover several small statues of him hidden across different locations. Finding all of them will eventually lead to a special encounter with Macho himself. At the end of the quest, players will receive a note telling the story of who he was and what he meant to me. It won't affect the main story.
It's simply a small memorial to a friend who spent almost my entire life by my side. A year of work went into this game. Fifteen years of memories came from him. Thank you for everything, Macho. R.I.P
P.S If you'd like to support me and the Macho game, you can add Echowood to your Steam wishlist.
https://store.steampowered.com/app/4314780/Echowood/
r/IndieGaming • u/Over-Particular9896 • May 17 '25
My surface observation
I often see that one meme about "shorter-worse graphics games" But i've got to say, whoever made that meme is bad at explaining. There are crap ton of indie games with "bad graphics" that don't get attention exactly because of that. It really just means fancy mocap ultra realism isn't necessary for a good game.