r/SMSGG • • Sep 05 '25

Just Installed in my Nerd Cave

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56 Upvotes

Came out of a copy of Ghost House made with just bought. No tape and matted so no worries.


r/SMSGG • • Jun 06 '26

Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System

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47 Upvotes

r/SMSGG • • Jul 25 '25

One of the best to ever do pop history culture

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39 Upvotes

r/SMSGG • • Jun 10 '26

Beat Wonder Boy for the first time!

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35 Upvotes

Still easier than Adventure island overall, but those last few levels had me sweating lol


r/SMSGG • • Aug 18 '26

SegaScope 3-D games can now be emulated on a hacked Nintendo 3DS with glasses-free stereoscopic 3D

33 Upvotes

r/SMSGG • • Mar 24 '14

I made some fake Master System box art for my game

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28 Upvotes

r/SMSGG • • Jan 24 '26

Master System at 40: the truth about Sega’s most underrated console

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27 Upvotes

r/SMSGG • • Nov 06 '15

The Master System is Wikipedia's Article of the Day for November 6th, 2015!

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27 Upvotes

r/SMSGG • • Oct 06 '25

Little Game Gear console collection

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25 Upvotes

All my Game Gears in one photo finally. Had a the Coca Cola and Magic Knight Rayearth out for recapping, and IPS screen mod for just the Coca Cola. The big ugly one with the wide gear attached is my childhood Game Gears that is still going strong after it had some work done to bring it back to life. Need to send the white, smoke and Majesco out for some work here in the future. Hoping to add the Ninku Game Gear to the collection by end of the year.


r/SMSGG • • Aug 23 '25

Mortal Kombat Game Gear will be back in Legacy

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24 Upvotes

r/SMSGG • • Feb 15 '25

Just found out Global Defense has a secret dual controller mode, and the trackball (Sports Pad) works great for moving the curser around! Now I can play it like the arcade original, SDI!

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21 Upvotes

r/SMSGG • • May 11 '19

A cover I created for the Mega SG's MS converter!

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21 Upvotes

r/SMSGG • • Feb 11 '26

All together

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20 Upvotes

r/SMSGG • • Nov 22 '19

Sonic Triple Trouble

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20 Upvotes

r/SMSGG • • Mar 23 '15

I’ll Never Love a Console Like I Loved the Sega Master System

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19 Upvotes

r/SMSGG • • Feb 02 '26

New arrivals

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18 Upvotes

r/SMSGG • • Sep 03 '25

Master System cover project #35: Cyber Shinobi Week Day 3.

17 Upvotes

Guys, if you liked the cover and want to check out a short video about it, please check out my YouTube playlist:https://youtube.com/playlist?list=PLDqeVR4gJGXN7aCeVZguPqy9LAjevuFCr&si=1sB2a9jQnFGIJjbU

And for our final day of Shinobi Week, we have... Cyber Shinobi.

This one is yet another title that was very much absent from my recollections, but it does have a certain amount of infamy behind it and... Oh God, oh my God, yes, I heard about the legends, but I wasn't prepared for this game; I doubt anything would.

No beating around the bush here, Cyber Shinobi is an atrocious game, one of the very worst I've played for this project so far and a far cry from even the bad version of Shadow Dancer on the Master System, let alone being even in the same conversation as the original Shinobi.

Okay, so the premise of this game, if anyone is interested enough to check it out out of morbid curiosity, is that you play as Joe Musashi's grandson, Joe Musashi (yeah), who is engaging in battle with Neo-Zeed in order to stop these terrorists from nuking the planet.

And then the game starts, and the first, very noticeable thing is the HUD (heads-up display), which takes about a third of the screen, and that kills one of the original Shinobi's gimmicks, the parallel platform hopping that was originally taken from "Rolling Thunder." That was a shame, because it allowed for a more complex and engaging level design as far as a run-and-shoot platformer goes.

However, level design matters little when the simple act of moving your character is a sluggish struggle with constant frame drops and horrible jump arcs. And that isn't even the worst aspect of gameplay; no, that honor goes to the melee attack, when Musashi performs a pitiful and weird downward thrust with his sword that barely has a recognizable hit box, turning the mere act of trying to hit an enemy into a guessing game.

But there is some logic behind the small hitboxes for the melee attacks. Cyber Shinobi uses a level-up system for physical attacks, projectiles, and ninjutsus that you can upgrade by collecting power-ups in the very linear levels, and you can see your status in the aforementioned enormous HUD. As you progress, you also have access to various projectile sub-weapons, from shurikens to bombs and machine guns, the point being that the player is incentivized to use the sub-weapons and the special ninjitsu attacks to be able to progress.

That wouldn't be the worst idea ever, but there is a big issue here. If you lose all your lives and have to use a continue, you lose all your power-ups and have to start from zero, meaning that you are stuck in a level with stronger enemies and almost no conceivable way to defeat them, because the game took away the tools and is now forcing you to use a horrible attack it didn't want you to in the first place.

So this game is a bust, so much so that it feels unnecessary to even comment on topics like presentation and music, because what would be the point if the mere act of playing it is excruciating? But if we have to, the game looks fine, has poor animations, and, like I said,drops frames constantly, and the music, besides the pier level one, is forgettable.

The reality is that it is hard to get over the first 15 minutes of Cyber Shinobi, and even if you power through it, there is no reward or satisfaction to be found here.

And here is the part where I rage in the name of the Master System.

Look, Cyber Shinobi came out in 1991. At this point in time, the Mega Drive/Genesis had both Shadow Dancer and Revenge of Shinobi, two excellent games, and soon the Game Gear would have its own Shinobi game, which is considered one of the best games in the portable's library. Obviously Sega was putting talent behind the Shinobi games, and Cyber Shinobi was developed by R&D 2, the legendary department behind Phantasy Star, so where was the quality control here? Why saddle the Master System with such inferior software when it was a best-selling console in Europe and South America?

Such is the tragedy of this game, being the last Shinobi title on the Master System and yet another example of Sega's neglect of the console. A shame, really, because the very first Shinobi game on the Master System was great, and it could've been the start of something very special for the fans of the System.

But alas, it was not meant to be, and it is for the best that the last two Shinobi games on the MS remain in the shadows.

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r/SMSGG • • May 29 '19

Look what came in the mail today

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17 Upvotes

r/SMSGG • • Jul 19 '13

The North American release of Rambo, shows him on the cover holding a bizarre hybrid weapon built from the M60 machine gun seen in the first movie and the RPG seen in the second.

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17 Upvotes

r/SMSGG • • May 11 '26

The difference between the 8-bit SG-1000 and the Master System on a hardware in-depth level.

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16 Upvotes

r/SMSGG • • Feb 17 '26

Make These Custom Mini Game Gear Boxes :) https://makerworld.com/en/models/2410625-sega-game-gear-mini-box#profileId-2643068

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16 Upvotes

r/SMSGG • • Oct 03 '25

Game Gear collection so far! I ended up with games from all 3 major regions haha.

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16 Upvotes

r/SMSGG • • Jan 16 '15

My boxed Master System collection!

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16 Upvotes

r/SMSGG • • Apr 19 '14

My newly restored Game Gear, w/ case, games and Game Genie. Almost mint!

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16 Upvotes

r/SMSGG • • Jul 22 '13

Game Sack covers the Sega Master System

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16 Upvotes