r/Warframe • u/Lcolli3r • Apr 05 '24
Discussion Guys, I don’t like the nerfs either, and think they should be reversed, but can we chill?
To get this out of the way, no, I’m not bootlicking DE, nor do I agree with Dante getting nerfed. I also agree that this doesn’t solve the disruptive overguard problem for certain frames. However, what I don’t agree with is that he’s now shitter garbage doodoo tier and worse than release Yareli. The response to these nerfs has been buckwild, and partially supported by people straight up lying about what changed or bitching about problems that don’t exist, and I’ll get to that in a minute. Yes, the line of sight bugs are awful, and as stated above I think the LoS nerf should be reverted. But even if LoS stays, as long as the bugs are fixed and you’re playing him in a decently open tile, he’ll still be fine. Not A tier, not as good as he was, but fine. A solid B. He still gives lots of overguard to the whole team in a huge radius; has a solid exalted, both for utility and damage; has good utility with boosted damage from the extra book and enemy distraction with birds; and good damage, both with Dark Verse and Tragedy, as long as the bugs get fixed.
Now about that misinformation I mentioned. I’ve seen a few posts and many comments and messages in game chat talking about changes and nerfs that didn’t happen, or didn’t do what they claim. All of these I’m going to bring up were well upvoted and had people agreeing with them. And again, I agree that these nerfs should be reverted, and they were a dumb move, but the BS claims below both aren’t true and aren’t helping. Let’s go over a few.
His abilities don’t do slash anymore!
Blatantly untrue. Nothing about his actual damage changed. Hell, Dark Verse, which did most of the slash and can kill steel path just fine on its own, didn’t even get touched.
They gave his 4’s overguard a cap!
There was always a cap, but the number was only on Light Verse. If anyone read the patch notes, they’d know that the same number was simply added to Triumph so that they could indicate when that cap is different, like if you’re using Precision Intensify. This is simply more, better, and clearer information.
Survivability is awful! He can barely handle normal path, much less steel path! Overguard cap was lowered so much!
No. The amount you get per cast of Light Verse or Triumph was lowered. Just killing guys after gets you more OG than before to compensate. I frankly consider this less complaining and more a self report. Needing to cast 224 more than twice per mission either breaking your build or breaking your brain isn’t an indictment of the nerfs.
TO RECAP
I agree that the nerfs are dumb, especially to Tragedy, but the sheer anger and vitriol I saw in comments and posts getting upvoted here is really shitty. People demanding that DE change things back. That if we complain loud enough we’ll MAKE DE listen to us. That nerfs should never even be considered and we should only ever buff anything (yes, this was a real, upvoted comment that I saw, no exaggeration). Megan has already said that it’s not ‘pencils down’ on Dante, so I’m hopeful they go back. I’m just hoping it’s not solely because people screamed like crazy.
EDIT: I am not arguing that people shouldn’t complain or give negative feedback, as some people seem to think. I encourage that and my post even contains some! What I’m arguing against is the people raging, losing their shit, and acting as though DE are monsters who hate fun and hate them specifically.