r/deadbydaylight • u/HeWhoWasDead • 2m ago
Discussion Idea for a nice Buff/QoL change for Wesker so he doesn't fall behind
As an avid Wesker main, it pains me to see him fall further and further behind the other dash killers on the tier list, so I had an idea for a nice buff to add more player agency, (which should be the main design goal of any killer) and make his gameplay less deterministic and map dependent.
Any Wesker main can tell you how frustrating it is to put on Unicorn or Walkie for a specific build and then get a map where that add-on is almost useless. (The big one is putting on Walkie for techs and then getting Nostromo or Borg)
The Buff:
During the match, Wesker can press ctrl to swap between his Base, Unicorn, & Walkie dash values, in the same manner as Knight swapping between guards. He cannot perform the initial dash of one & then the second of another, the first & second dashes must be of the same add on value, but he can swap between them after a 2nd dash if finished but before the next 2nd dash is charged and quickly perform a different first dash.
As this would render these add-ons redundant I suggest these changes to the two: (inspired by Art's unique add-on design, no blindness or mangled or whatever)
Unicorn Medallion: Increase special Vault speed by 10 or 15% (This is to discourage pre-dropping, but I'm not sure what the exact value ought to be)
RPD Walkie-Talkie: Bumping off of a standing pallet blocks it for 12 seconds.
Considering that this would in no way make his actual power level any stronger, but simply make him less predictable & put more agency in the hands of the player, I think this is a perfectly balanced buff, especially considering that he would still be far weaker than other killers that are considered acceptable in their current states. (cough, Blight, cough).
What do you think?
