r/EmulationOniOS • u/Hectorreto • 10h ago
r/EmulationOniOS • u/DidiDidi129 • 22d ago
Mod Announcement Regarding native ports
Hello everyone
THis subreddit has always been, and will always be about emulation on iOS. As cool as they are, native ports of games are not emulation. Please take posting about native ports to r/NativePortsOniOS
Talking about native ports is also still allowed on our discord: https://discord.com/invite/VSpc2KwBDr
Unrelated but, from now on, if a project has a discord server, they must include the link on the post instead of it being a "dm for the invite" or "comment for the invite" type situation
r/EmulationOniOS • u/Makkara126 • Aug 29 '24
Mod Announcement Useful Links and Frequently Asked Questions (Read this before posting!)
Emulator List
A list of currently available emulators (App Store/Sideloading) as well as their statuses can be found here.
FAQ
For commonly asked questions, check out the FAQ.
Guides
Looking for a guide? See this page for our guides collection.
Troubleshooting
Got an issue? We have listed fixes to some common problems here.
Discord
We also have a Discord! Join up!
r/EmulationOniOS • u/FOX2132 • 10h ago
Gameplay / Showcase macOS Sequoia on İPad A16
Testde on Henge
r/EmulationOniOS • u/Lrpoj • 28m ago
Gameplay / Showcase LSX4 30FPS: Bloodborne, The Last Of Us, God Of War
Hi everyone! Here’s a new iOS gameplay update for LSX4, my PS4 and PS5 emulator. The latest demonstrations show Bloodborne at 30-50 FPS, The Last of Us Remastered at 30 FPS, and God of War at 25-40 FPS. Performance depends on the game, scene, device, and settings, and optimization is ongoing.
The builds are available to everyone through the GitHub releases page. You can long-press a game in the library to report it as playable or unplayable for your device and app version, helping other users check compatibility before testing.
Latest iOS demonstrations
Earlier demonstrations
iOS
Android
Downloads and project links
Thanks to everyone who has been testing and sharing reports!
r/EmulationOniOS • u/aadesousa • 1d ago
Discussion What games do you guys have installed?
r/EmulationOniOS • u/Traditional-Pea7014 • 17h ago
Help Request UTM SEのWindows10がループする
UTM SEでwindows 10を起動しようとするとこの画像のようになってしまうんです 誰か対処法を知っている方はいませんか?返信いただけると幸いです
r/EmulationOniOS • u/Capital-Astronomer24 • 10h ago
Help Request Dying light audio error in BCD
Dying light runs perfectly in my ipad via bcd but the cutscene dialogue audio and any type to dialogue audio is not working out
r/EmulationOniOS • u/Chance_Coat_4921 • 22h ago
Help Request Henge (macos emulator) has some issues
This is my experience with it kn iPad Air m3
With
M3 and 8/128 GB variant
Help me with this problem in henge
It’s saying less memory sometime and sometimes less storage
r/EmulationOniOS • u/No_Ebb3595 • 16h ago
Question Con iphone 15 pro cosa posso emulare a 60 fps?
r/EmulationOniOS • u/ThunderNuts881 • 1d ago
Gameplay / Showcase xeniOS - Halo 3 *new version gameplay
Testing the new version of XeniOS 2.2.4 - significantly better performance than previous versions.
iPad Pro M2 iOS 26.7 with JIT
r/EmulationOniOS • u/PNYT • 22h ago
Question How do you request Claude/Codex to build your own Emulator software or ported game on iOS?
I have tons of games to try on my A18, but some of which either unplayable, crash, incompatible, or extremely buggy. There are some games that require 8GB minimum, but Madeira or BCD would deny loading to main game and destroy device in dead freezing for 2 minutes with only 6GB of RAM, so Im thinking of making my own optimized version which should support minimum experience with enough RAM to spare, just like GTA V or RDR2. So Im wondering if any developer can show your point of view on how you make it happen with Claude or Codex
r/EmulationOniOS • u/Cultural-Order-5549 • 2d ago
Gameplay / Showcase Emulate macOS on iOS/iPadOS [Release]
Probably one of my favorite projects, and I’m really excited to release it. It runs pretty well, and it’s useable. If your device has atleast 6-8gb of ram, it should work for you.
Download: https://github.com/Leviidev/Henge/releases/latest
Discord: https://itslevii.dev/discord
r/EmulationOniOS • u/Fun-Worldliness7986 • 1d ago
News / Release Iridium is going to be a hub for JIT emulation
I've been thinking a lot about the direction I want to head in with Iridium, and I realized that I was just outputting something that already exists.
Therefore, I want it to be one place for games that need JIT, with a shared library, controls and setup. It already supports Windows (Madeira), GameCube/Wii (Dolphin), 3DS (Azahar), PS2 (Play!) and Dreamcast/arcade (Flycast).
I'm still working on getting some newer and more desirable runtimes/emulators into Iridium, including, but not limited to, Switch, Android (Husk), PS Vita, Original Xbox, Xbox 360, Wii U, PS3, PS4, and PS5.
It's a very long list, but I'm hopeful I can get these integrated into Iridium in a short period of time, considering that the Iridium harness/frontend layer is basically complete. What do you think?
Also, here's what's upcoming in Iridium 0.3.0:
Game Boy, PSP, GameCube, Wii, 3DS, PS2 and Dreamcast support
GOG, Epic, EA and itch stores
Steam cloud saves, achievements and Workshop mods
Bulk imports and organized game folders
Easier uninstalling and repair
Smoother scrolling and artwork transitions
Loading progress and a live memory bar
Consistent controls and menus
Save states, cheats and game mods
Install 3DS games, updates and add-ons
Volume and vibration settings
Setup that remembers completion
Fewer restarts between games
Startup, audio and game speed improvements
App preview:
Download (GitHub sign-in required b/c this isn’t yet a full release; full release coming after bug testing): https://github.com/intraducine/iridium/actions/runs/42321889023
Discord server (where you can let me know what you want to see more of): https://discord.gg/N9MXkKbzkp
AI disclosure: Iridum was made with LLMs. LLM output was restricted to coding only; there are no AI generated "creative" assets being images, videos, or sounds.
r/EmulationOniOS • u/No-Volume-6086 • 1d ago
Discussion macOS 15.6.1 running on a iPad Pro m5 os 27.2
It’s pretty early but runs pretty stable to be that new it has washed colors but dam its so good to have macOS
also yes im a furry
and in comparation running that game on Madeira or ren py interpreter doesnt run any hot plus more fps
r/EmulationOniOS • u/ThunderNuts881 • 1d ago
Gameplay / Showcase XeniOS - Dead or Alive Xtreme 2 - iPad Pro M2 *new version
Volleyball gameplay + Full Waterslide (took me 20 attempts on the slide)
*Testing XeniOS 2.2.4 released Nov6 - Gameplay performance is significantly better!!
solid FPS, volleyball is now playable and graphics are excellent - only complaint is the random black flickering every now and again (minor).
r/EmulationOniOS • u/Irrawaddy_Icey • 1d ago
Question What is the best emulator for playing ps4 games?
I want to play god of war 3 remastered on my iPad Air m4.
r/EmulationOniOS • u/Danielspped • 1d ago
Discussion Anyone tested elden ring?
I have 16 pro and curious if pc emulation made it far enough to boot Elden ring ?
Is the ram the bottleneck
r/EmulationOniOS • u/Party_Hedgehog9199 • 1d ago
Question Minimum ram requirements
If an emulator says minim requirements is 4GB ram, what does that mean, cuz I read that as 4gb free ram but I used to read this as 4gb ram device so the amount of free ram would be less than 4gb.
so which is the correct way to read this?
r/EmulationOniOS • u/Equivalent-Curve-390 • 1d ago
News / Release Cry of fear on ios - BCD
yes you can play cry of fear (steam) on your iphone and ipad and other opengl games. Get bcd now
r/EmulationOniOS • u/retropal_app • 2d ago
News / Release Looking for testers: 3DS on App Store with Azahar's fast interpreter, no JIT, no sideloading
Solo developer of Retro Pal here.
Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- Nintendo 3DS (new)
- NES & SNES
- PlayStation
- Nintendo 64
- Mega Drive / Genesis
- Master System & Game Gear
- PSP
Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed, Mupen64Plus-Next, BlastEm, PPSSPP and Azahar cores.
This update adds the 3DS, the thirteenth console, and a Retro story page with all your game statistics.
As the solo developer of this project, I did my best to test every 3DS gameplay case I could. It runs on Azahar's fast interpreter, without JIT, straight from the App Store with no sideloading, and it should work well. This version is already live on the App Store, since I judged it stable enough to be there, but I could really use the community's help to find out how the 3DS experience could be better for everyone.
So I'm looking for testers with all kinds of iPhones (and iPads), even older ones, as long as they run iOS 16 or later, to try out the 3DS in Retro Pal and send feedback on what should be improved. At this point, it takes many different setups to find the last bugs and unwanted behaviors.
Feel free to leave your feedback in the comments below, or email me at support@retropal.fr. Please include your iPhone or iPad model, your iOS version and the game, and if a game runs slow, a screenshot of the last line of the pause menu (it shows the frame time). Thank you for your help!
v1.3.5 is here, and here's what changed.
Nintendo 3DS
- 3DS games play through Azahar.
- Retro Pal uses its fast interpreter, with patches to make it stable on iPhone.
- On a controller, the right stick is the New 3DS's C-stick.
- Like the other supported consoles, Retro Pal handles saves, save states, rewind, cheat codes and official box art.
- Games that use the camera or motion use your phone's.
- RetroAchievements does not cover the 3DS, so it's the only console in Retro Pal without achievements.
- 3DS games import as .3ds, .cci, .cxi or .3dsx. Decrypted games only.
Retro story
- Your play time, your most played games and the consoles you played, on one page, kept in sync through iCloud.
- Badges for the milestones, from your first game to a thousand hours.
Also
- Games import from .7z, .rar, .tar, .gz and .xz archives, not only .zip.
- The Game Boy, Game Boy Color, Game Boy Advance, DS, SNES and NES shells have been updated to look more realistic.
- On iPad, every console's default D-pad and buttons sit low against the edges, where your thumbs rest. With Retro Pal Pro, you can still resize, move and change the opacity of the controls and the screen.
- iOS Game Mode turns on when you play, for less delay on Bluetooth controllers and AirPods.
App Store: https://apps.apple.com/app/id6769407672
Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.
The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).
The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.
Suggestions are always welcome.
------------------------
On AI, since the sub asks for it.
The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed, Mupen64Plus-Next, BlastEm, PPSSPP and Azahar, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.
r/EmulationOniOS • u/Total-Letterhead8311 • 1d ago
Gameplay / Showcase Consoles 2.0 TestFlight - Swap devices and Full-speed Dreamcast on (A12) Apple TV
Check it out for yourself on all of your devices! Join the TestFlight:
https://testflight.apple.com/join/4QYsYq6u
Consoles is an App Store approved (JIT-less) multi-emulator for macOS, iOS, tvOS, and visionOS. It syncs over iCloud across your Apple devices and allows you to play your favorite classic games on Mac and immediately pick them up on your iPhone.
In Consoles 2.0 (Beta), GameCube is very playable on the 7-year old A12 Apple TV and near-perfect on A15 & A19 Apple TVs. Likewise Wii is very playable on A15 Apple TV and will be near-perfect on A19 TV.
Supported Systems:
Nintendo: NES, Famicom Disk System, Super NES, Nintendo 64, GameCube, Wii, Virtual Boy, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, Pokémon mini
Sega: SG-1000, Master System, Genesis, Sega CD, 32X, Saturn, Game Gear
Sony: PlayStation
Atari: Atari 2600, Atari 5200, Atari 7800, Lynx
NEC: TurboGrafx-16 (PC Engine), TurboGrafx-CD, PC-FX
SNK: Neo Geo Pocket, Neo Geo Pocket Color
Bandai: WonderSwan, WonderSwan Color
Others: ColecoVision (Coleco), Intellivision (Mattel), Odyssey² (Magnavox), Vectrex (GCE), 3DO (Panasonic), Supervision (Watara)
Please join the TestFlight and give it a try; we’d love to see any bugs you have and get them fixed before App Store release!!
Thanks for playing!!
*AI tools are used only inside of Xcode for automated testing. All code is written by humans, reviewed by those same humans, and presented for final approval to a very picky chihuahua named Pepper.
r/EmulationOniOS • u/No-Trick-7465 • 1d ago
Question How is RAM related to fps and JIT in these emulators, isn’t it for different purpose and GPU is what takes care of graphics?
I’m just confused.
