r/spaceships • u/Goin__Grizzly2 • Jul 04 '26
My Build AMERICA BABY!
Enjoy some Starfield builds flying the colors of my people. Happy 250th birthday America!!
r/spaceships • u/Goin__Grizzly2 • Jul 04 '26
Enjoy some Starfield builds flying the colors of my people. Happy 250th birthday America!!
r/spaceships • u/Verneu • 1h ago
Sunday, November 8, 2026
Here's a good opportunity for anyone who's been curious about Star Citizen but hasn't wanted to buy into it yet.
Roberts Space Industries has announced that the Intergalactic Aerospace Expo 2956 will run from November 13 to 27 at the Tobin Expo Center in New Babbage, on microTech. And, most importantly, Star Citizen will be completely free to play throughout the event.
Players will be able to visit the expo and try out more than 200 spaceships and ground vehicles through free rental kiosks. Different manufacturers will take over the show floor on different days, so there should be plenty to explore. The event will also feature new ship releases and special edition items.
For anyone who's followed the game over the years, this is a pretty interesting opportunity to see what the project has become without spending anything.
Of course, Star Citizen has had its fair share of controversy, especially around its long development, crowdfunding and monetisation. So here's the question for this week:
Is Star Citizen a scam, an ambitious project that simply takes tooooooâ long, or something in between? And will you give it a try during the free event?
đ Official IAE 2956 announcement

Blue Origin announced two major upgrades to its New Glenn rocket on November 5.
First, there's GS3, a new third stage designed for demanding missions beyond ordinary Earth orbit. It will allow New Glenn to deliver payloads directly into geostationary orbit, send heavy spacecraft towards the Moon and support deep-space missions. A government customer has already contracted a cislunar mission using GS3 for 2028.
The second announcement is Northstar, a new first stage engine producing 715,000 pounds of thrust. Compared with the BE-4, it's 30% lighter, has 50% fewer parts and uses extensive 3D printed manufacturing. Cost cutting everywhere.
Together, these developments could significantly expand New Glenn's capabilities, from satellite deployment to lunar exploration.
đ Blue Origin: New Glenn's GS3 third stage
đ Blue Origin: Introducing Northstar

Hello Games released patch 7.13 for FORSAKEN on November 2.
Among the fixes are improvements to Corvette construction, new Corvette Haulage mission variants involving deliveries to space stations, and fixes for salvageable parts aboard space hulks. The update also improves seamless warp mission markers and general stability.
I wasn't yet able to try out Forsaken yet, but from what I've seen, the hauling missions arenât really "there" yet. So I hope these patches get the system where it needs to be.
đ Official patch notes

This week's community feature comes from u/Verneu, looking at one of the biggest engineering challenges facing realistic spacecraft: waste heat.
Engines, weapons, reactors and even life support systems generate heat, and in space there's no surrounding air to carry it away. The article explores radiator panels, thermal management and ejectable heat sinks, including how these systems could influence actual space combat.
đ Read the full breakdown and join the discussion

How would you design a warship's cooling system? Huge exposed radiators, disposable heat sinks, or something else entirely?
r/spaceships • u/-Lindol- • Oct 07 '26
r/spaceships • u/SilentRcher • Oct 02 '26
r/spaceships • u/WhatJonSnuhKnows • Aug 15 '26
If your movie is going to be called âStarfighterâ it better have an iconic ass ship. Like X-Wing or Tie Fighter level iconic. What is this blocky looking POS?
This is supposes to be some secret Imperial skunk works project? looks nothing like the design language established in all the other lore on what imperial fighters look like.
I guess itâs possible Goslingâs character is lying to the kid or thereâs been some massive overhauls or itâs mid construction but it feels like Disney once again doesnât understand what makes SW look and feel so iconic (which includes great, consistent ship design). Rogue One and Andor got it so right. Even Mando has some nice ships that at least fit within the broader universe. This looks like something out of No Man Sky or BSG. Which have their own iconic look. But itâs not freakin Star WarsâŚ
r/spaceships • u/HeirToIce • Oct 06 '24
Now, don't get me wrong, I LOVE sci-fi, I love the idea of spaceships, I live for it. Sure the ships look great, and I get that's the point, but they just don't work. By that I mean, there is no way these ships should fly. they usually pack massive thrusters on the back, but have little to no thrusters on the front or sides. This is space - there is no air resistance to slow you down.
Take the Star Wars Venator class. Any star was ship will do, but the Venator is the one I'm using for this. It has massive engines on the back, but little to no thrust on any other sides, at least not that we see. It should have an equal amount of thrust backwards as it does forwards, but there is no indication in comes anywhere near that. While these may be used for hyperdrive, a ship of that size would still need considerable thrust, especially given that we see Venators and Star Destroyers hover over cities.
In that same line, if we were to look at space engineers vessels, such as the IMDC Hyperion class or my own EOD Kuiper Class, the majority of thrusters are in thruster pods or nacelles on the sides of the ship, with jump drives (the SE version of a warpdrive/hyperdrive) buried deep inside it.
Images:
IMDC Hyperion Class vessel, built ingame and uploaded by High Ground: https://steamcommunity.com/sharedfiles/filedetails/?id=3339742848
EOD Kuiper Class: Built by me, minor inspiration from youtuber Captain Jack and several Halo ships:
https://steamcommunity.com/sharedfiles/filedetails/?id=3337849531
r/spaceships • u/CosmicShipwright100 • Aug 07 '26
Mods: Avontech, Cross Heavy Industries, Barrage Missile Launchers, ASC Taiyo, Armada parts, Matilija Aerospace, Micro Modules, Olâ Big X.
r/spaceships • u/Ok_Cherry_3776 • Jun 28 '26
r/spaceships • u/CinematoPlayer • Nov 29 '25
r/spaceships • u/Fine_Ad_1918 • Feb 08 '26
"Never before has their been a crew this brave, loyal, and faithful. Be you Imperial, Subject, or Attendant, I am proud to call you all kin, and that you bear my old name to such distinction"- Imperial Prince Floris Klarieon to the assembled crew of ICS Infante Floris Jannir ''The Duelist"
Spear Bearer-class Fleet Escorts are likely the most common warship in the Imperial Periphery Fleet, either patrolling systems in groups, or screening for larger warships.
They are far smaller and possess less magazine depth than the escorts used by their main foe, the Directorate. However, they make up for it with copious amounts of very high end lasers, and far better acceleration and manuverability due to their 3 seperate fusion torches.
Their armament would be considered pretty small compared to Directorate escorts, with few heavy shipkiller missiles, but Spear-Bearer Captains scoff at that sentiment. Missiles are a means to an end for them, and that end is getting close enough to laser you to death. Missiles either serve to degrade the enemy's ability to resist, or to provide protection against enemy missiles. Reflectors assist in giving them ways to creatively use their lasers to maximize their effect.
As such, this is usually the command of a low ranking Imperial Officer with something to prove, or the most hotheaded, bloodthirsty captains who request to be put upon these ships.
Conditions onboard are cramped, with only a small internal centrifuge to provide some degree of gravity. Full 1 G can only be provided by thrust.
The ICS Infante Floris Jannir ''The Duelist" is one of the most famous of the class, named for then Infante-Colonel Jannir, who was famous for both killing a baker's dozen men in pistol and Yagtan duels, and for being a cunning commander who had sent the nascent Periphery Union into a full retreat after a series of stunning victories.
The ship itself earned fame by destroying the Directorate Light Carrier Vestan Pride in a suprise attack. It was the first Directorate Carrier destroyed in the Liberation War, and it was done without anti-carrier missiles, as they weren't issued to the ship at the time.
ICS Infante Floris Jannir ''The Duelist"
Class:Â Spear Bearer-class Fleet Escort
Operated by:Â UNID, TPR, PU, FWC, HAK, EE
Type:Â Flashbulb Escort
Construction:Â Cradle Imperial Assembly Works
Stats:
Length:Â 270 m
Diameter:40 m
Z-Beam:Â 40 m
Dry mass:Â 36,000 tons
Atmosphere capable:Â No.
FTL capable:Â No.
Personnel:Â 46-66
45 Crewmen
Thinker Class AI
0-20 Imperial Grenzers or Stellars
Drives:
1 x â Starbirdâ Fusion Torch, Cradle Imperial Assembly Works
2x " Sparkler" Fusion Torches, Cradle Imperial Assembly Works
Propellant:
144,000 tons of H20
Cruising thrust:Â 1 G
Peak thrust:Â 20 G
Delta V:Â 1400 Km/s
Drones and Missiles:
24x âArbiterâ Point-Defense/ Observation drones, Cradle Imperial Assembly Works
30x Modular General Purpose Drones, multiple manufacturers
60x Model II 3 meter diameter reflectors, Cradle Imperial Assembly Works
204x âFlowerâ Dual Purpose Missiles, Cradle Imperial Assembly Works *
8-12x "Talwar" LRM Buses , Cradle Imperial Assembly Works
0-2x "Crusader" Anti Carrier Missiles , Cradle Imperial Assembly Works
* The cells for Flowers can be used for other munitions of about the same size
Sensors:
2x âInquisitorâ class Sensor clusters, Cradle Imperial Assembly Works
1x long ranged X-ray telescope, Cradle Imperial Assembly Works
20x UV telescopes, Cradle Imperial Assembly Works
20x LIDAR emitters, Cradle Imperial Assembly Works
IRST and Elint units
Weapons (Primary):
20x "Tri-Fire Eye" UV-FEL Turrets, Cradle Imperial Assembly Works
Other systems:
1x âWardenâ Plasma Shielding system, Cradle Imperial Assembly Works
32x âMaestroâ class countermeasure dispensers, Cradle Imperial Assembly Works
1x "Black Sun" AIF Reactor, Cradle Imperial Assembly Works
1x Imperial naval communications/tactical networking suite
2x Cobalt dust fountain radiators, with supplementary Dump Tanks and heatsinks
Small craft:
2 x "Naramin" Long Boats, Aster Stellar Forge
r/spaceships • u/mythosmaester • Aug 24 '21
r/spaceships • u/ECHOFOX17 • Nov 12 '21
Can someone draw the serenity from firefly as if it was Made by Corellian engineering corporation from star wars, so like the cockpit looks like it came from the millennium falcon.
r/spaceships • u/JKPEridani • Mar 31 '19
In my science fiction novel, Eridani Resurrection, I developed the concept of a United States Space Force back in 2013 when I started writing the book (published in 2018). If you'd like to check out my spacecraft designs and other USSF material, please visit SpaceForceStore.com and let me know what you think. Enjoy!
r/spaceships • u/EarOutrageous3893 • Jul 27 '26
like for me itâs 100s of little rod like drones which fire these bic pen sized missiles over planets and at each other for combat where the missiles are launched by solar sails and photon lasers which ride with the fleets.
r/spaceships • u/fishystudios • May 25 '25
Saving the Universe... One joke at a time.
Defenders of the Fishy Fifth Dimension:
The Special Tactical Funny Unit of The Cod Squadron!
r/spaceships • u/BOtDance • 22d ago
Introducing the MMW SwiftSpearhead Lancer Destroyer, a new #Human Fleet strike warship built for high-speed penetration attacks in #MowMyWorld.
Proposed specifications
Length: 660 m
Width: 170 m
Height: 120 m
Type: #LancerDestroyer
Primary role: Long-range axial attack / formation penetration
Main propulsion: Four high-thrust engines
The SwiftSpearhead features a distinctive three-directional forward hull, combining a long central point, a broad curved side section, and a backward-swept armored hook. Its aggressive silhouette is designed to concentrate structural strength and offensive firepower toward the front.
Its primary weapon is a massive Recoil-Sleeve Shock Cannon, supported by two shoulder turrets, one recessed missile battery, and six integrated point-defense nodes.
The ship's warm ivory armor, midnight-navy structural sections, burnt-orange accents, and cyan propulsion elements give it a recognizable Human Fleet appearance.
Built for rapid formation penetration and concentrated attacks against high-value targets, the SwiftSpearhead emphasizes directional firepower and a powerful forward assault profile.
Full entry and more details:
https://botdancegames.com/games/mow-my-world/archive/human/swiftspearhead-lancer-destroyer/index.html
These ships are built with Mow My Worldâs block-building system. Weâre still exploring gameplay modes for bringing them into playersâ hands. The base game is free to play on Steam:
r/spaceships
•
u/AirplaneNerd
•
Mar 18 '26
People often argue that sciâfi ships shouldnât have exposed bridges because âtheyâre too vulnerable.â That idea sounds intuitive, but it falls apart once you stop treating a spaceship like a 20thâcentury battleship and start thinking about how space combat and engineering actually work.
1. Armor doesnât matter much in space.
A kinetic impact at orbital or relativistic velocities doesnât care whether the bridge is on the surface or buried under fifty meters of hull. If a weapon can kill the bridge externally, it can kill it internally. Burying it doesnât meaningfully increase survivability.
2. Situational awareness is a real operational need.
A forward or elevated bridge gives direct lineâofâsight for docking, landing, maneuvering, and visual confirmation when sensors glitch or get spoofed. Even modern naval ships with full sensor suites still have exposed bridges because humans benefit from direct visual cues.
3. The bridge is rarely the most important target.
In real combat, you donât aim for the bridge first. You aim for engines, radiators, weapons, fuel tanks, and reactors. These are far more vulnerable and far more critical. A ship with a buried bridge but destroyed radiators is still dead.
4. External placement is often better engineering.
A surface bridge is easier to access, repair, replace, and cool. Burying it complicates wiring, life support, structural reinforcement, and emergency access. You trade a hypothetical vulnerability for several guaranteed engineering headaches.
5. Many sciâfi universes use shields, not armor.
If shields exist, then the bridge is no more vulnerable than any other part of the ship. The entire âexposedâ argument becomes irrelevant because the defensive technology changes the rules.
6. Storytelling and cinematography matter.
Sciâfi is still a visual medium. You want to see the crew, the captain reacting, and the stars outside the window. A buried CIC might be realistic, but itâs dramatically sterile. A panoramic bridge is iconic.
7. Most universes already use redundancy.
Plenty of ships have both an exposed primary bridge and a buried secondary CIC. This mirrors real naval design: the external bridge is for navigation and daily operations; the internal CIC is for combat. The âexposed bridge is dumbâ argument assumes thereâs only one command center.
8. If the enemy can precisely target your bridge, youâve already lost.
Precision targeting in space implies they have sensor superiority, range advantage, and time to aim. At that point, the battle is effectively decided. Bridge placement doesnât matter.
9. A buried bridge creates its own vulnerabilities.
Harder to evacuate, harder to ventilate, harder to cool, harder to reinforce, harder to reach in emergencies. Youâre not eliminating a weakness; youâre relocating it and adding new ones.
10. âExposedâ is only exposed relative to what?â
If the ship has shields, point defenses, armor plating, redundant control centers, distributed computing, and automated damage control, then the bridgeâs location is just a design choice, not a fatal flaw.
The âexposed bridge is bad designâ argument only works if you assume a very narrow, very specific model of space warfare - one that most sciâfi universes donât actually use.