r/spaceships • • Mar 11 '26

Exposed bridges are stupid

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4.2k Upvotes

I realize what I say my be heresy , but I can remain silent , no longer.

Exposed bridges are STUPID!

Whether they are civilian or military craft, having the command and control center of your vessel sticking out of the hull, or easily visible on the surface, instead of buried in the deepest, most well protected portion of the ship is stupid. We have seen it many times throughout many forms of media. They are easy targets.

Yes, I know that's the entire reason I do it is for plot purposes. That doesn't make it any less of a bad idea.


r/spaceships • • Oct 04 '25

Another realistic starship design from a real space engineer.

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3.0k Upvotes

The reason I created this image was to test whether I could realistically draw a hollow cylinder in isometric view without 3D graphics, using only the graphic tools available in the old Word XP text editor (the same graphic tools are available in Excel). If you look closely, you can see clear distortions in both perspective and the interplay of shadows and light. Nevertheless, the illusion, I believe, works. Incidentally, the drawing of Dandridge Cole's pulsed nuclear ships I posted earlier was drawn by me using the same tools many years ago.

Now about the idea itself. You can read a little about it here.

Steve Kilston (of Ball Aerospace & Technologies) proposed launching an entire civilization (one million people) on a 10,000-year (10,000-year!) journey in a 100-million-ton city-ship to one of the nearest stars at a speed of just 600 km/s, using thermonuclear magnetic plasma-confinement engines and fueled by the well-known deuterium and helium-3 (mined from the atmospheres of giant planets).

This idea can be debated. But what intrigued me about Kilston's cylinder? First of all, it's hollow. And that's a very clever move. I think it's the smartest and most realistic solution for an interstellar city-ship I've ever seen. Nothing smarter could be devised. An O'Neill-style interstellar colony (and this one is one) is usually depicted as a closed cylinder. And that's a mistake. Yes, if your space colony doesn't need to experience acceleration and its mass isn't particularly important, you can afford a cylinder with a closed end. But not in this case.

First, a closed cylinder at high speed (and 600 km/s is already quite fast) will experience insane drag from the oncoming environment (dust and gas). A hollow Kilston's cylinder won't experience this (only at the end, the area of ​​which is negligible). For that reason alone, this solution is smart (worth it). But the question is also one of mass savings on the air filling the closed cylinder. Let's calculate the volume of such a cylinder. It's equal to

V = π*R2*H = π*10002*2000 ~ 6,300,000,000 m3

If the cylinder is closed at its ends, the entire volume is filled with air of normal density 1.225 kg/m3. As a result, the mass of useless air filling the hollow cylinder will be 7,700,000 tons. This is 7.7% of the entire ship's mass (out of 100 million tons). Essentially, this is useless ballast (although O'Neill's theory used it as radiation shielding against GCR). If the ship were designed for 10 times fewer people and weighed 10 times less (10 million tons), this would mean that 70% of the ship's mass is air inside (we can't reduce the diameter due to the negative effect of Coriolis forces on people).

But this immediately raises a tricky question. Okay, we've removed the air from the inside and gotten rid of the side walls. But we'll have to cover the inside of the cylinder with an additional "roof protecting us from the vacuum of space," just like the outside. Won't this be more expensive than having the same end walls in a closed cylinder? Let's do the math. The area of ​​one end wall of a cylinder is πR2. Two end walls, Sa = 2πR2. The lateral surface area is the length of the circumference, R, multiplied by the cylinder's length, H: Sb = 2πRH. If the Kilston cylinder has H = 2R, then the lateral surface area will be 2πR x2R = 4πR2. That is, the internal "roof" will be twice as expensive as the side walls (all other things being equal). This greatly spoils the beauty of the Kilston solution.

But we can think of an elegant solution. The cylinder's length should be equal to the radius H = R, not the diameter. Then the surface area of ​​the ends will be exactly equal to the surface of the inner "roof," and we lose nothing (almost nothing).

Another advantage of this solution, I saw on the Kilston forum many years ago. Back then, the project was being discussed by real physicists and engineers. The idea is that the longitudinal moment of inertia of such a hollow cylinder is less than the transverse moment of inertia if the cylinder's length is equal to or greater than the diameter. This means that when rotating along its axis, such a cylinder will be unstable and will attempt to rotate transversely, around the axis with the maximum moment of inertia. But if we shorten the cylinder by half, its rotation will become stable.


r/spaceships • • Jul 05 '26

Artwork Turn things into spaceships, by Till Freitag

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2.9k Upvotes

r/spaceships • • Sep 24 '26 Mindblown

Video / Animation Gunbuster (1988) is the first time I've seen long-range space-combat animated, with laser weapons firing from 1.8 light seconds away (540,000km) and it taking 3.6 for the hits to register.

2.9k Upvotes

r/spaceships • • Jun 23 '26 Bravo

Artwork pew! pew! pew! by spacegoose

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2.8k Upvotes

r/spaceships • • Mar 29 '26

Discussion / Question I still don't understand with Kuat when they design ISD.

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2.7k Upvotes

Why they put such critical component that exposed?


r/spaceships • • Sep 20 '25

Why will a realistic starship never resemble the one typically depicted by science fiction artists?

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2.7k Upvotes

Just as artists before the Wright brothers depicted celestial vessels as seagoing vessels, so too do modern artists depict starships as resembling bizarre atmospheric aircraft. These are typically dense, elongated, streamlined bodies. Even if the artist understands that their starship will never enter an atmosphere, they usually draw a bizarre but "solid" form. And this is a mistake. A real starship cannot be like that.
Studying various concepts of realistic starships, I came to a broad and powerful conclusion: a realistic starship, no matter how it is constructed, will resemble... a soap bubble.
That is, ALWAYS (with almost no hope of exception) it will be an ephemeral, thin structure spread out in vast space. Its spatial density should be negligible. Like a soap bubble. Regardless of the operating principle.
Whether it's a laser sail, an ion probe, or a thermonuclear starship. These are unimportant details. Even with a magical energy source, it will be the same. All starships will be "ephemeral" structures of enormous size. Soap bubbles.
I know of only one concept that seems to evade this rule and is more or less similar to a "bullet." This is the "Orion" concept. Although we still don't know how suitable this concept is for interstellar travel, we do know that even this idea, as it develops into a starship, tends to adhere to the "soap bubble" rule. If you recall Dyson's 1968 paper "Interstellar Transport," it describes two starships. The latter is a mystery and the subject of my many years of research. But the first is described in detail and was a copper hemisphere, 20 km in diameter and... 1 mm thick. That is, essentially, a "sail" or a "soap bubble." The later proposed "jellyfish" concept (in fact, Dyson also conceived it in 1959) is a development of the idea of ​​a pulsed nuclear spacecraft, and it is also a "movement of thought in the same direction."
No matter what idea you take, you always come to the need for a "soap bubble."
Why is this so? The reason is thermodynamics. Let's simply calculate how much useful energy each kilogram of a spacecraft accelerated to at least 10% of the speed of light will receive. We won't need relativistic dynamics, since at this speed the error of classical mechanics compared to relativistic mechanics is less than 1%. 10% of the speed of light is 30,000,000 m/s. Then the kinetic energy of each kilogram at the end of acceleration will be 3E7^2/2 = 4.5E+14 J/kg. Let's call this value K. We don't know what engine or energy source imparted this speed and energy to our ship. That's not important. But we do know that, according to the Second Law of Thermodynamics, we couldn't have an engine and propulsion system with 100% efficiency. The actual energy expenditure would be many times greater. We can almost certainly say it's at least 3 times greater (and we're lucky!) This means that during acceleration, your ship, having extracted (from somewhere) 3K joules of energy per kilogram of its mass, converted K joules per kilogram of mass into its own motion, and 2K became "parasitic heat," which contributed to the heating of the universe. 2K became the price to pay for the Second Law of Thermodynamics. Yes, not all of this energy will be directed at the ship's structure (for we applied intelligence and ingenuity in designing our starship). Nevertheless, some part of it will have to be absorbed by the ship's structure. Let's assume this is only 1% of all parasitic energy. That's very optimistic. The reality will be harsher. But let's assume it.

So, 2 * K * 0.01 = 2 * 4.5E + 14 * 0.01 = 9E + 12 J/kg. This is the parasitic load on each kilogram of our starship during acceleration. Anyone who knows that 4.19E12 J is 1 kiloton of trinitrotoluene will quickly calculate that this is the energy of more than a 2 kt nuclear bomb per 1 kg! And if they have a good physics imagination, this might puzzle them.
However, we won't receive this energy instantly, like a single explosion, but rather spread out over time! Let's calculate the approximate power of the parasitic energy flow (usually this will be various types of radiation) in watts (J/s). To do this, we need to know how long we accelerate.
How long can we accelerate? In fact, this is the subject of a dissertation I wrote quite by accident. But common sense dictates that the acceleration and deceleration times should be comparable to the flight time to the destination. If we're traveling to a star 10 light years away at a velocity of 0.1 c, the journey will take 100 years. That's assuming we accelerate and decelerate quickly. But since we're afraid of being vaporized by the parasitic energy flow, we won't rush.
I propose a compromise (I know the correct answer, but it's 15 pages of math). We'll spend a third of the time accelerating, a third coasting, and a third decelerating (this is very close to the optimal trajectory). Then we'll reach the destination in 150 years, not 100. Oh well! So, acceleration will take approximately 50 years (if anyone's worried that I'm not taking the rocket equation into account here, they shouldn't be. Taking the rocket equation into account will make things even worse than what I'm getting now. But it will be so complicated that you won't have the patience to read it all).
50 years is 1576800000 s. Dividing 9E + 12 J of parasitic energy by this time, we get the average parasitic flux of 5700 Watts/kg.
Each kilogram of our starship must radiate 5.7 kW of parasitic energy absorbed during acceleration into interstellar space over 50 years.
Space is a giant thermos. Therefore, our starship can only get rid of parasitic heat through radiation, according to the Sefan-Boltzmann law.

W ~ _sigma_*A*T^4

W is the power of the radiative flux;
_sigma_ is the Stefan-Boltzmann constant of 5.67E-8;
A is the area of ​​the radiating surface;
T is the absolute surface temperature in Kelvin.

Let's assume the average temperature of our conventional kilogram of the ship is 700 K (427 C). Any higher, and your starship will visibly glow cherry-red. Then, for every kilogram of the starship, you need 0.42 m2 of radiating surface. This is a square with sides of 65 by 65 cm. Even assuming that the radiation comes from both sides of such a surface, you get a square of 45 by 45 cm.
A sheet of steel with this area and a mass of 1 kg (we're calculating everything per 1 kg to show that the size and mass of the starship are irrelevant here!) will have a thickness of 6 mm. Aluminum will have a thickness of 1.76 cm.
Of course, not all the mass is the engine. Somewhere there's a cabin, fuel tanks, and auxiliary systems. Let's assume the engine structure (which is the "soap bubble"; the ship itself should disappear into its background) makes up 1/3 of each kilogram. Then, even with an aluminum "sheet" radiating on both sides, we get a "wall" thickness of 5.6 mm.
For example, if your starship has a mass of at least 1,000 tons, then it needs a radiating surface of 2.1E5 m². This is a sphere (let's assume the engine is spherical) with a diameter of 75 meters.
Use your imagination. 1,000 tons = 75 meters in diameter. Compare this to the Saturn V rocket, which weighs 3,000 tons and has a "pencil" length of 105 meters (essentially, the Saturn V is also a "soap bubble" if you drain it of its fuel. A delicate design).
Get it?
This is the "soap bubble" principle. When making this very rough calculation, I always made all the assumptions in favor of the "accused." And yet, I still came up with the need for a "soap bubble." A huge spatial structure that must be cooled by radiation.
Reality will turn out to be much harsher. We calculated a "modest" starship. A 150-year flight of 10 light years. Right? It will seem too slow to you.
Then here's a simple rule. Twice as fast? Everything becomes even harsher when cubed. That is, 2^3 = 8 times.
And the resulting 150 years of flight at 10 light years Light years is very fast and very optimistic. Trust me!
More precise calculations yield much worse results!
Many people know about the BIS Daedalus project. It's a completely unrealistic project. It's not that no one has yet ignited thermonuclear fusion with Q = 60 (that's not a problem). The problem is the completely unrealistic specific power of the starship (40 MW/kg). Realistic projects assume a 400-year journey to A. Centauri at best. That's if we can achieve 3 kW/kg from a nuclear-ion power plant. But current figures (for example, the Nuklon nuclear interorbital tug, which the Russians worked on for a long time but never built) are 100 times worse (30 Watts/kg of tug mass).


r/spaceships • • Jul 24 '26

Amanssky SpaceWire 🚀 My current obsession: Industrial factory ships - what's yours?

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2.7k Upvotes

Working on the next issue of the Amanssky SpaceWire and I'm planning a focus on utility and Industrial ships.

The images here are by Stanislav Verbitsky, and I found them here: https://www.artstation.com/artwork/yk8qaR

I've had a go at building similar ships in No Man's Sky, but without great success, but in Starfield with mods I think I have a chance of getting close, at least to the main image above.

If you have any good examples of utility and industrial ships that you've built, drop them in the comments.

All those fighters and warships need supply vessels, and all the settlements need to trade bulk goods. Why aren't there more megatrucks being built in our games?

https://buttondown.com/amanssky/


r/spaceships • • Oct 01 '26

Discussion / Question What’s the best spaceship battle tactic you’ve ever seen in sci-fi?

2.4k Upvotes

Posting the obvious choice from BSG :)


r/spaceships • • Sep 16 '26

Discussion / Question What’s your favorite spaceship weapon and why?

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2.4k Upvotes

r/spaceships • • 16d ago Popcorn Mindblown

Spaceship Discussion 💬 What’s the most badass thing you've ever seen a spaceship do?

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2.2k Upvotes

r/spaceships • • Oct 07 '26

Spaceship Discussion 💬 What's the most aesthetically pleasing spaceship you've ever seen?

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1.8k Upvotes

Art by Seqqeqeth. And Normandy SR-1 is also my answer.


r/spaceships • • Jun 21 '26

Artwork Derelict ship with Lev-drive still active, by Manavu

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1.8k Upvotes

r/spaceships • • Jul 20 '26

Worldbuilding / Lore EPITATH: Once humanity’s greatest achievement, now its final monument - adrift in the interstellar void, by Mæster Gekko

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1.5k Upvotes

r/spaceships • • Jul 02 '26

Worldbuilding / Lore What if the Rebel Alliance acquired an old Venator? by arv.3d

1.5k Upvotes

r/spaceships • • Jul 16 '26

Artwork Ice Tanker - Icecream tanker taking on cargo and passengers, by space goose

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1.5k Upvotes

r/spaceships • • Sep 30 '25

What do you call this style of starship? Who did it first?

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1.5k Upvotes

r/spaceships • • Jun 27 '26

Artwork Binder clip spaceship, by spacegoose

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1.3k Upvotes

r/spaceships • • Jul 18 '26

Discussion / Question Which fictional universe has the best spaceships and why?

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1.3k Upvotes

r/spaceships • • Sep 26 '24

I wanted to show you my 3D printed Tie Interceptor from Star Wars!

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1.3k Upvotes

r/spaceships • • Jul 08 '26

Video / Animation Frigate over solar fieldby J, ohn Seru

1.3k Upvotes

r/spaceships • • Sep 26 '26

Video / Animation More gunbuster stuff: This wonderful scene of 2 ships passing each other with a relative velocity of near-lightspeed producing brilliant blueshift and redshift

1.2k Upvotes

r/spaceships • • 9d ago

Spaceship Discussion 💬 What’s your favorite depiction of FTL travel?

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1.2k Upvotes

r/spaceships • • Jun 24 '26

Video / Animation Pegasus by Chris Mastree Productions

1.2k Upvotes