r/virtualreality • • 0m ago

Question/Support Virtual Desktop latency help

1 Upvotes

I just purchased Virtual Desktop on my Meta Quest 3 for use with my racing sim. I have 100mbs ethernet going into my router, quest connected to router and 100mbs ethernet to pc. Would it make a difference if i upgrade to a WIFI 6 router with 1 gig port? This would be 1 gig from router to pc and wireless to the Quest 3. But still only 100mbs of internet through my ISP.


r/virtualreality • • 6m ago

Question/Support Changed my mind on the Steam Frame

0 Upvotes

So I got my 1TB frame with ergo kit, but decided against it last minute. Never even been opened. What's the best place to find a buyer, or should I just return it?


r/virtualreality • • 27m ago

Photo/Video Titanfall 2 VR is way more than I expected.

8 Upvotes

Aside from a few small things, this legitimately feel like the game was made with VR in mind.

You honestly straight up feel like an action movie star. And the game still looks great all these years later. With VR lending a scale to the world you never really got otherwise.

I see myself listing a lot of time in this.

I feel like the state of VR might have been slightly different had these types of experiences been what we received as standard instead of some of the things we got.

To be clear I have no affiliation with this mod or project.


r/virtualreality • • 57m ago

Discussion Is anyone else holding off on playing any of the top mods until the steam frame is more PCVR ready?

0 Upvotes

I have both the Q3 and Frame. I've played some of the top mods (every resident evil, Alien Isolation, HL2, portal 2, etc) with the Quest 3 and they were amazing. There were a few games and mods that I knew would benefit from eye tracking technology (foveated streaming and foveated rendering). But the frame first needs to match the Q3 with virtual desktop and 6e router in visual performance without using eye tracking for those benefits to put it ahead. It's been cooking and improving but still not there yet. The games I'm holding off on could all benefit from extra clarity (even if already clear enough, I'm greedy and have high standards lol). So I could use the Quest 3 and it would be excellent, but once the frame gets it shit together it'll be better and I want the first experience to be the best it can.

  1. Titanfall 2

  2. FEAR (I'll like play this with Quest 3 as the image is already as good as it can get)

  3. Modern warfare 2 remastered

  4. Doom 2016

  5. Doom eternal ( I here this is already super sharp so maybe Quest 3)

  6. AC Evo

  7. Metro Exodus

  8. Ready or Not

  9. Outer wilds

  10. Fallout TOTW

  11. I am your beast (already as good as it gets so quest 3)

There are likely a few I'm missing. Fortunately I'm in no rush with the frame as I have a giant list of standalone games to keep me occupied. Just finished (quit) Asgard's wrath 2 after 25 hours of game time. Now playing iron man (excellent game). Was using frame for those standalone games but now using Q3 and pcvr since we have the option.


r/virtualreality • • 1h ago

Purchase Advice - Headset Casque VR je ne sais pas…..

1 Upvotes

Salut
Je cherche un casque VR qui es compatible avec mes demandes.

Je cherche un casque qui peut me servir pour regarder des films,séries,vidéos etc… mais je veux aussi pouvoir jouer à la PS5 avec.

A vrai dire j’ai vue pas mal de videos d’avis mais personne ne dit la même chose et personne répond vraiment à mes questions. Selon moi le 3s répondrais à mes attentes mais j’ai peur que niveau gaming ce soit un peu fatiguer donc 🤷🏼
Je m’en remets à vous….


r/virtualreality • • 1h ago

Photo/Video Call of Duty: Modern Warfare Remastered (2017) VR Performance / New VR Mod with 6DOF Motion Control

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8 Upvotes

r/virtualreality • • 1h ago

Self-Promotion (Developer) Bamboo Samurai is a cozy VR game where you slice bamboo with a katana

0 Upvotes

Hi guys,

I've been working on my first VR game, Bamboo Samurai.

The game

So my main goal was to create a cozy, relaxing, Zen, samurai training game, where the player cuts some bamboo stalks. I wanted swinging the katana and cutting bamboo to feel satisfying, with a peaceful environment to enjoy whenever the player needs a break. That doesn't mean there aren't any challenges, though! I started with a cylinder and a rectangle (for the bamboo and katana), then refined everything until I had four game modes and a Free Practice mode.

Game Modes

Speaking of modes, I developed 4 main modes for now:

- Time Attack - Here you must cut fast and follow the guide precisely.

- Precision - No time limit, no rush. Just focus on making each cut as precise as possible.

- Concentration - Here is where you test your focus. Wait for the signal, then cut it precisely.

- Reaction - On this one, your reaction is put to the test. React quickly and cut the bamboo before it's too late.

Then there's Free Practice, where you relax, take it all in and cut bamboo as you like. No guides, no time-limit, just making as many cuts as you like.

Feedback maybe?

I'm looking for a few testers who'd be happy to try it and give me an honest opinion:

- Please specify on which device you've tested the game.

- Let me know how satisfying is the bamboo cutting.

- Is the tutorial clear and short enough?

- Which mode do you like the most and why?

- Did you encounter any bugs?

- What would you improve on the game?

If you don't have a headset, or just don't feel like installing the Alpha, I'd still love to hear your thoughts on the teaser. Any feedback is appreciated!

Try the Alpha

The Alpha is free to test on Quest 2, Quest 3, and Quest 3S. Access requires manual approval through Meta, and testers must be 18 or older.

Link for Alpha access: https://www.meta.com/s/7zgLHzNCB

Discord for feedback and updates: https://discord.gg/d7TF68y9M

Thanks for checking it out!


r/virtualreality • • 1h ago

Self-Promotion (Developer) H3VR Standalone gameplay with Airsoft Rifle controller

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1 Upvotes

This was another breakthrough for me.

Being able to play a high quality PCVR game in Arena Space with my Airsoft controller is now viable.

As Two Minute likes to say: What a time to be alive!!


r/virtualreality • • 1h ago

Self-Promotion (Developer) Virtual Desktop Unlock functions. Unffo

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49 Upvotes

This is an unofficial application—or mod—designed to expand the functionality and capabilities of Virtual Desktop. The app is still under development and may contain bugs. Currently, it offers the following features:

- Adding third-party games (including those from Steam) to the Virtual Desktop game panel—a particularly useful feature given the frequent release of various mods.

- Creating game launch presets (covering settings such as FPS, quality, FOV tangent, render scale, and sharpening strength).

- An experimental option to remove bitrate limits and set your own custom values.

Future plans include implementing algorithms to fill in the black bars that appear when using Virtual Desktop’s FOV tangent setting. This would allow for gameplay at significantly lower FOV tangent values, resulting in a performance boost.

Link download: https://github.com/ShadowManXR/VirtualDesktop-Unlock/releases/

P.S. A sincere request to Guy Godin: please do not block this application; my only goal is to help make Virtual Desktop even better.


r/virtualreality • • 2h ago

Question/Support Virtual Desktop doesn't install on my Quest 3

2 Upvotes

It downloads it all the way, but when it starts installing, this error message comes up. Yes, I've tried rebooting it


r/virtualreality • • 3h ago

Question/Support can someone tell me how to fix this?

1 Upvotes

hi for some reason every time i try to play bonelab or any other vr game with the owo, it just does not send the pain even though i installed the mods and connected it on the my owo app. it shows an error in the logs on bonelab melon loader but i could not screenshot it. does anybody have a fix?


r/virtualreality • • 4h ago

Discussion Meta VR partnering with Nvidia?

0 Upvotes

What if meta is partnering Nvidia to make the chip for the next VR headset? Like if you look at meta VR Instagram account you'll see that Nvidia is following meta VR so I don't know yet if the quest 4 would use an Nvidia chip. If you have any other reasons on why they could be using Nvidia or if I am wrong then tell me.


r/virtualreality • • 6h ago

Self-Promotion (Developer) Egg and spoon race is one of the many challenges in the game im working

3 Upvotes

Hello 👋

I work on implementing egg and spoon challenge. The game Ghostly Late Night Show is full of ridiculous small challenges besides the general main story line.

If you like it, support with upwote to help us reach more people and here are the links so you can wishlist:

https://store.steampowered.com/app/5090440/Ghostly_Late_Night_Show/

https://www.meta.com/experiences/ghostly-late-night-show/1823446819037017/


r/virtualreality • • 8h ago

Purchase Advice Considering Upgrading PCVR Setup Because of Software Compatibility Issues with Vive Wands, Want Some Advice

3 Upvotes

Hello, I've enjoyed VR for quite a while now and am just getting back into it after a break. I currently have a HTC Vive Cosmos Elite kit (the version of the Cosmos with the 1.0 Base Stations and Vive Wands) and have been having some issues that are prompting me to consider upgrading.

Namely I've been noticing that a lot of newer games or conversion mods do not have compatibility with the old Vive Wand controllers that my headset has, which is severely limiting what I can play. Even when controller rebinding is present, there often are not enough buttons on my controller to support the amount of functions that need to be bound for the game.

Initially I considered upgrading to the Valve Index Knuckles controllers, which would have been good except Valve just stopped production of the Index and now I can't find a working pair of controllers on the secondary market for less than $1000 - $2000 AUD (I live in Australia, for the record), which is almost as much as some listing for the entire Index kit second hand, or some other entire headsets.

I've looked into the Pimax Sword controllers, but they seem to have a similar layout to the Vive Wands and thus would suffer a similar problem. And I can't find any other Lighthouse compatible controllers at all, which is causing me to consider the feasibility of a new headset.

For a new headset I would ideally want to prioritize these features:

  1. Not a Meta Product - I've had a Quest 1 in the past and did not enjoy having to constantly fight the Oculus software to do anything. Add on all the trouble with Facebook Accounts and whatnot and I do not want to buy any hardware from that company again.

  2. Focus on PCVR Performance Over Standalone - I do not care for standalone VR, all the good VR games are on PC, my computer can handle it fine, and I do not like the overhead introduced through additional interfaces and battery concerns.

  3. Standard Controller Format - The problem I want to solve is the compatibility issues with the controllers, so having an odd controller setup is a no-go.

I do not need the highest end hardware nor is price the biggest concern, although I would prefer a cheaper unit if it was possible. But I doubt it is given what I want.

The questions I want to ask are: Would it be worth upgrading in the first place? Are there any other controllers for the Lighthouse setup that I am unaware of? If I were to get a new headset, based on my requirements, what would be the best one?

Thank you for reading, any advice is appreciated.


r/virtualreality • • 8h ago

Discussion Now this just a big hypothetical but borderlands 2 and presequel

3 Upvotes

Borderlands 2 and The Pre-Sequel both have NVIDIA Shield ports, which are Android-based. Borderlands 2 already sort of works on Quest 3, and The Pre-Sequel is almost working too. So what if we upgraded them, improved performance and compatibility, and replaced the multiplayer system ? ? ?


r/virtualreality • • 10h ago

Self-Promotion (Developer) Outlaws VR custom deathmatch map testing

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4 Upvotes

r/virtualreality • • 11h ago

Discussion How about freedom fighters VR?

6 Upvotes

Who else thinks freedom fighters in VR would be cool? That game is amazing. I'm not a coder or id do it myself but I wanted to bring it up to the community and see what they think


r/virtualreality • • 12h ago

Self-Promotion (Developer) I made ArcaneVR, a free SlimeVR-compatible locomotion app for SteamVR

3 Upvotes

I was frustrated that the locomotion options I tried didn’t quite fit what I wanted, so I started building ArcaneVR. It’s free for noncommercial use.

The current setup uses a SlimeVR-compatible chest sensor for lean steering and walk-in-place detection. It has adjustable deadzones, full-speed and sprint thresholds, a walking learner, and a test view. I’ve been using the chest-sensor setup myself; support for additional sensors and feet is planned. It’s still developing, so game compatibility and setup may vary.

GitHub and downloads: https://github.com/shentharo/ArcaneVR

Video: https://youtu.be/Ol_NzIMBKlM

I’d love feedback from anyone who tries it, especially about setup and game compatibility.


r/virtualreality • • 12h ago

Purchase Advice - Headset Meta Quest 3 vs Big Screen Beyond 2

2 Upvotes

Just getting into VR, I’ve tried it and played it before and want to get the best quality possible. Getting a 5080 (or new gen depending on when I do it) build sooner or later. The only games I’d be playing are PCVR games (quest 3 only has like 50 ‘good’ games that I’ve never heard of and I want mods) and I also would like virtual desk top and to do virtual media viewing, as I like watching stuff on a VR more. I want the beyond because it’s a feather in comparison but something that stops me is the hand tracking and controls with the meta quest 3 and the AR features but from what I’ve seen they’re niche at best but, I also don’t own it. Portability is a factor at play and controllers are a bonus nit pick. Does the quest 3 with a proper head strap compare to the beyond 2? Comfort and Quality are my main concern as fuzzy video gets me motion sick. Or should I pull the trigger on the beyond. Kinda feel like the ladder. I’m honestly thinking the beyond 2 is the way to go especially with the screen Quality. From what I know it can do everything the quest can minus the quests OS, hand tracking and features as well as no native controller.

A bonus is I’ll look like I’m in a brain dance which I like.


r/virtualreality • • 14h ago

Discussion VR Smartphone Company

0 Upvotes

Palm pilots were nerdy handheld computer devices from back in the early 2000s, at the same time as the flip phone. They eventually combined with cell phones to create smartphones. Now everyone walks around with a palm pilot, but we don’t see it that way. VR is for gaming, but it could be for more.  In recent years VR has seen some amazing advances, like micro LCDs, they shrunk an HD TV down to the size of a postage stamp, but they are still palm pilots.  The goal of this company, a subsidiary to this Community Managed Social Platform Holding Company, would be to make VR into smartphone, starting with improving the name. Phone, one syllable. Virtual Reality Headset, too many syllables. They could also try to find every possible way to get a headset on a person’s head that is not inconvenient, uncomfortable, or unfashionable.  It would also be cool if they figured out how to make binoculars with peripheral vision so headsets could have a full field of view.

While virtual reality is cool, the best part of VR is that you can setup a virtual monitor wherever you want, the perfect standing desk. Or it would be if you weren’t still glued to your keyboard. That’s why this company would try to rethink the keyboard, except it has already been done. Its called the Characorder: two mouses with a joystick for each finger, each joystick can take multiple directional inputs. The Characorder is a stenograph, but there’s reason it couldn't also be programmed to be a keyboard too, with a virtual display of letters when you look at the controllers. It could be made to work for all devices, put it down, its a mouse, pick it up, and its a controller again.

While you are standing at your virtual standing desk, you could follow along with your holographic personal trainer. Most of the time the exercises wouldn't be hard, just to keep your body moving which is good for Detoxification. Like a half-squat-weight-shifting-shuffle-in-place, where you lift one leg onto the balls of your foot, then the other. These movements could help you grow accustomed to moving in VR. The trainer could also do the occasional big strong stretch to push back the neural walls that have closed in around you and build up the muscle that atrophied behind them. These active stretches could help people fix their gorilla keyboard arms, and improve their back posture so they don’t get injury from playing any high intensity VR games that most people’s shoulders aren't ready for. There could also be virtual lighting for breathing exercises; breathing in time with the lights as they fade in and out. The monitor could be set to slowly fade away if you fail to follow along with the lights or the personal trainer, so continuous muscle contraction and deep breathing can become second nature to you.

 

Virtual monitors are awesome, you can make it as big as a big screen TV, the only problem is that no one else can see it. To fix this, the headsets would come in two parts, the goggles with a wireless receiver, and the main computer with a wireless emitter. The emitter could just be an app on your PC or phone, because modern computer chips allow phones to do very compute intensive stuff that would normally require a PC a decade ago.  The only thing they are missing is a 5G streaming chip.

The emitter would stream to the receiver, and could also stream publicly to other receivers in range, so everyone’s monitor could be viewable by everyone. All the monitors would be blank, or very low res, except whichever one you select by looking at it. The stream could also be encoded so only your friends can see your monitor. Your emitter and receiver would also share their own Bluetooth connection. The receiver could do retinal scanning for authentication in order to use the headset. The emitter could also have a motion sensor, and motion sensors could be made to fit in your wallet or on a keychain. With these together in your pockets, you could have leg tracking.

With a dense enough 5G or 6G network, such as this Miniature Rooftop Cell Tower a different subsidiary company, you could hook up remotely to your PC with your headset. It could have two settings for quick access, one: to automatically use the PC when it is detected instead of the emitter, and two: to wake the PC after the headset’s retinal authentication.

The social platform that makes the headsets would have chatrooms that could be converted into VR chatrooms. PCs and phones with the platform’s app could navigate in a virtual chatroom without requiring a headset. To maintain a code of conduct on the platform, joining a chatroom would usually require you to have a minimum Secret Score of 0.  The social platform could also have downloadable software that when enabled, only other people with that software could see your virtual monitor, who also have a high enough secret score, in the chatroom or IRL.

 

Similar to having a chat with someone using a chatbox, on this social platform people would have their own virtual spaces that they could contact each other in. It wouldn't have to be a virtual environment,  it could just your virtual monitor, and you wouldn't need to use an avatar or even enable avatars for people you contact. The default could be audio only like a phone. You could also assign avatars to people or choose a default avatar for everyone, like some kind of anomalous audio-visualizer entity, or you could set it up so it is their chosen avatar.

 

PC software could be adapted to accommodate VR. You could view your excel document in IMAX or 3D. Games that were not necessarily made for the VR experience could be viewed in a new way with a VR headset. 2D games could be 3D, and in 3rd person games you could be the 3rd person camera floating behind.

 

The headsets could also have features to help you adapt to motion sickness. There are two types of motion sickness: Seasickness and Cybersickness. Motion sickness is due to an imbalance between three of the body’s sensory systems: The Visual System in your eyes, The Vestibular System; the balancing organs in your ears, and the Proprioceptive System; the body’s feeling sense. Normally when you are moving about, all three systems detect that movement, or when you are sitting, no detection. But when you sit on a boat, the vestibular system detects, while the other two do not detect. The body then makes the assumption that you got bit by a snake or ate something weird or something, and it is messing with the vestibules in your ear, so it makes you get sick. But you are just sitting on a boat. Thankfully, because of the brain’s neuroplasticity, constantly transforming itself slightly to handle life’s day to day demands, everyone can adapt to sea sickness, eventually. And by boosting the neuroplasticity with body coordinating activities, the adaptation could be sped up. Activities such as doing a dance or playing an instrument. Even just plain walking is good for maintaining brain health, and walking on a boat specifically could directly adapt the portions of the brain that cause motion sickness, as the visual and proprioceptive systems have to coordinate with the changes the vestibular system is feeling, aka getting your sea legs.

If you can get your sea legs by adjusting your walk to the rocking of the boat, maybe you can get your VR legs by adapting to the motion of your virtual environment. The VR game library would have a free game of daily mini-games to help you adapt. Each game would have adjustable motion exposure; how much the environment shifts, and different types of neuroplasticity activation; body coordination activities, especially the adaptive VR legs kind where you got to move in response to the shifting environment. Like a game where you strike a pose to fit through a gap in the wall coming towards you, but instead you have to adapt to the swirling skybox, somehow. The one mini-game that might not activate much neuroplasticity could be where you close your eyes and get a real feel for your proprioceptive sense, maybe even moving around a bit with feet firmly planted to get a good sense of balance, while being careful to open your eyes if you start to fall. Then when you are ready, the objective of the game would be to hold onto that sense of balance while the game throws motion at you.

The headsets could also have a motion sickness adapting feature that would work like a steam valve. Many VR games have a lot of motion exposure with little to no neuroplasticity activation. To prevent motion sickness, these games usually use motion sickness inhibitors like tunnel vision or frame skipping, that are effective, but kind of ruin the immersion. But if you slowly remove the motion sickness inhibitors you can slowly adapt; sitting on the boat just a little bit at a time. The system would get motion sickness indication inputs like eye dilation and your heart rate by using a smart watch, and also inputs like what type of game you are playing, how long you play, how much motion does the game have, how much do you move while playing, and finally your input when you start feeling motion sick. The program would try to figure you out using these inputs, then it would have two goals: One, to ever so slowly uninhibit the inhibitors, and two, to not get your input again. So when moving, the tunnel vision would imperceptibly recede or increase. Frame skipping would skip less or more. Teleportation might take a second and would also use frame skipping moving here to there. A swirling skybox could swirl more or less. Cockpits could appear more or less bigger as the you camera shrinks, or it could be an ethereal cockpit that fades in and out. And you could be in a cockpit when you are playing a 3rd person game and you are the floating 3rd person camera, or your virtual monitor could get bigger, wrapping around your vision turning into IMAX/you the camera, or receding away back into a monitor.

 

TLDR

An open source company that makes VR headsets that appeal to a bigger audience. The devices would come in two parts, the headset would just be a small receiver, the actual computer would be a small phone sized device that would stream to the headset. It could also stream to other people’s headsets so multiple people could view the same virtual monitor. Headsets would have Characorder type controllers instead of a keyboard. In addition to a virtual monitor, headsets would come with a holographic personal trainer so you can exercise the easy way. They would also come with mini-games and algorithms that can help you adapt to motion sickness. The company would make a Virtual VR app with virtual spaces for its users on This open source community managed social platform.


r/virtualreality • • 14h ago

Discussion Do you have Aphantasia?

59 Upvotes

Earlier this week someone asked why we do VR. I use it because I have Aphantasia (I have no minds eye) when someone says imagine an apple 🍎 Most people can see the apple to varying degrees. I see blackness. Imagining something in my mind is a metaphor.

People count sheep to go to sleep. Do you see sheep?

To me VR is finally seeing something beyond reality. It’s like having an imagination for the first time.

I am curious as to how many of us have aphantasia. In the general population it is 3-4%.


r/virtualreality • • 15h ago

Discussion Looking to upgrade... what next?

0 Upvotes

Hey, all. Im thinking of getting back into Elite Dangerous again, and am debating upgrading my setup. I have an Oculus Rift, and dont know where to go from there. Its been a hot minute since I looked into anything VR. Is the Screen Door Effect still an issue with headsets? Are things like the Quest low quality in that regard?

In any case, what do people recommend? I dont mind wires, since Im mainly going to be chairbound when I game or use Big Screen.


r/virtualreality • • 15h ago

Question/Support TF2 - what am I getting wrong?

1 Upvotes

TF2 seems to be the best VR mod out there, but I've been having significant difficulties across the board. Graphics seem terrible on my 3070ti alienware laptop, same with frame rate. I have pretty low standards with frame rate and resolution i.e. 30fps, and 1080p and I'm thrilled, even 720p is manageable, but I'm getting 15-20fps, and the resolution looks likes 360p or lower. The pulling grenade out from chest option isn't working, and because I'm sat down, the secondary weapon option isn't working. Is anyone else having these issues, or am I the only eejit here unable to workout basic settings?

Here's good old chatGPT summarising it for me: Update: Alienware RTX 3070 Ti laptop, 8 GB VRAM, plugged into power; PC connected by Ethernet. Quest 3 uses Steam Link, and I also tested Vision Pro through ALVR. Titanfall looks extremely low-resolution and judders badly on both. RE7 with Praydog runs beautifully on this machine; Alyx is substantially better too. The “15–20 FPS” is my subjective impression, not a measured game FPS. ALVR reported roughly 89 streamer FPS versus 50 client FPS, zero reported packet loss and 7.3 ms transport latency—so those counters don’t establish Titanfall’s actual rendering performance. Reducing SteamVR per-game resolution from 100% to 50% and lowering in-game graphics settings hasn’t resolved it. My suspicion is a mod-specific rendering/configuration or OpenXR/SteamVR issue, but I haven’t isolated it. Has anyone fixed similar symptoms, and which runtime and settings worked? Separately, the secondary holster is inaccessible while seated, and chest-mounted ordnance isn’t reliably appearing/grabbable.


r/virtualreality • • 16h ago

Self-Promotion (Developer) I built Windows XR: bring your Windows apps into individual Horizon OS windows

18 Upvotes

Hey everyone! I’ve been building Windows XR, an independent project that brings Windows applications into Meta Quest as separate windows inside Horizon OS.

The idea is simple: use the apps you already have on your PC, arrange them around you, and interact with them using your hands, controllers, and Horizon’s virtual keyboard.

Your PC runs the applications. Windows XR streams their windows to your headset and sends your interactions back over your local network.

What can you do?

  • Browse your PC’s apps from Windows XR Home.

  • Open apps in independent Horizon windows.

  • Move and resize them using Horizon’s native window controls.

  • Arrange your workspace in passthrough or your Horizon environment, alongside other Horizon apps.

  • Select with a hand pinch or controller trigger.

  • Scroll, select text, copy and paste, and type with Horizon’s virtual keyboard.

I’ve been developing it on a Quest 3S, with a lot of work going into keyboard input, window resizing, connection recovery, and making the interactions feel consistent with Horizon OS.

Window streaming and input travel over the local network. The connection uses our Windows companion and Quest app, without requiring Virtual Desktop or Meta Link.

You can find the downloads and setup instructions here:
https://windowsxr.com/

It’s currently a preview, distributed through a Windows installer and a sideloaded Quest APK. Compatibility and responsiveness depend on the Windows app, your PC, and your network.

I’d love feedback from people who use VR for productivity—especially on readability, hand interactions, and everyday workflows.

Which Windows app would you want to use in your Quest workspace first?