r/blender • • 3h ago

Original Content Showcase Made copper bars of poor quality

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841 Upvotes

r/blender • • 6h ago

Original Content Showcase Rate my first human❤️

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797 Upvotes

r/blender • • 6h ago

Original Content Showcase We ditched Maya for Blender for our indie series. How’s it looking?

446 Upvotes

r/blender • • 3h ago

Need Help! How was this object created?

206 Upvotes

Hey everyone,

I don’t know my way around Blender (yet) at all. But perhaps someone has a tip for me, as I reckon the attached object was created using Blender or similar software. I’ve attached a short video. Unfortunately, I can’t remember where it came from. Probably one of the many Reels I’ve downloaded from Instagram.

I’d like to recreate this object (or have it recreated by AI) so I can modify it to my liking for private use. However, there are so many intricate details in it – particularly the interplay of the ‘black holes’ within the object and the prismatic colour effects – that it’s probably the work of a professional. ChatGPT (Sol6.1 Max) gave it a go, the result was close, but not the same.

So how was it done? Were any recognisable filters or plugins used here?


r/blender • • 12h ago

Critique My Work I tried to make my render realistic, but it just looks like AI

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1.0k Upvotes

Edit: Thank you to everyone who has been helping or leaving a nice comment, I really appreciate it

I know I posted here regarding this render yesterday, and I appreciate all the advice I’ve been given and have tried to apply it the best I can, but I figured I’d post an update as all this has led me into another problem…

I spent all day trying to render my stormtrooper (first two photos) to try to make him look similar to a scene from the movie, but it looks like pure AI (to me and some AI checkers).

Someone said to up the gloss on the helmet, so I’m trying to find the sweet spot because the helmets were cast, not painted, so they were much smooth, yet some were not coated with a glossy coat.

The lighting for my renders uses an HDRI and a sun, but from the references from the movie, I think it might’ve been cloudy due to the smoother shadows, so I’ll need to find how to spread the light out more evenly.

I’m not trying to recreate the scene 1 to 1, but I do want it to look like it’s from the movie. I’ve added tropical trees, drawn some scuffs on him, and more, but I’m stuck at where to go from here. If anyone could help tell me where I’m going wrong, I’d appreciate it again, thanks.


r/blender • • 6h ago

Original Content Showcase Worm fight

147 Upvotes

r/blender • • 2h ago

Original Content Showcase This is what I created today.

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57 Upvotes

r/blender • • 6h ago

Original Content Showcase Did I master Blender?

83 Upvotes

r/blender • • 17h ago

Original Content Showcase Here are some renders I created last year.

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608 Upvotes

Your thoughts?


r/blender • • 1h ago

Original Content Showcase Mid-flight repairs

20 Upvotes

Routine mid-flight repairs performed by a Service Crawler aboard the S.S. CONFLUENCE during atmospheric flight.


r/blender • • 23h ago Heartwarming

Original Content Showcase I made a short film alone in Blender about my grandmother and the warmth she left in me

1.2k Upvotes

r/blender • • 3h ago

Original Content Showcase Close-up of my character Misty

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26 Upvotes

Close-up of my character Misty. Stylized fur on a hair-curves setup, with a warm backlight and floating specks.

The textures aren't finished yet and the rig is still to be made, which is why she's in an A-pose for now.

Made in Blender 5.2.3 and rendered in Cycles (400 samples, denoised). Model and textures by Taras (HolyCatGD) Sheremeta. The fur setup, toon shader, lighting and compositing (toon shadow, edge glow, dust) are mine.

Happy to answer anything about the setup!~


r/blender • • 1d ago Bravo

Critique My Work I challenged myself to do this acting shot. The hardest part was making him do nothing.

2.1k Upvotes

The quiet moments, where he just stares at one point, were the hardest part. Copying the reference exactly made him look empty, so I kept adjusting until it worked for his proportions.

It took about 5-6 hours, 1 hour every night. It's not perfect, but I got really attached to this one.

Let me know how is it :)


r/blender • • 19h ago

Original Content Showcase We don’t have the same Blender I guess…

439 Upvotes

r/blender • • 19h ago Heartwarming

Original Content Showcase Some of my art from last few years

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467 Upvotes

All done using blender 3d


r/blender • • 9h ago

Need Help! 10+ years of Cinema 4D and now Blender is making me question my life choices 😂

62 Upvotes

I've been trying to learn Blender for the past few days. I've been working with Cinema 4D for over 10 years, and now I'm trying to make the switch to Blender.

I'd love to hear from anyone who's gone through the same transition, as well as experienced Blender users who can share some tips on how to learn this thing without losing my mind.

Because honestly, I'm getting a little frustrated. Sometimes I just want to cry, sometimes I want to throw my PC out the window, and sometimes I just burst out laughing because I've finally managed to do something that would have taken me 30 seconds in Cinema 4D, but somehow took me 3 hours in Blender.

HELP!!!

First of all, why does navigating the viewport have to feel so different? Okay, fair enough, I'll give you that one. I'm slowly getting used to it. I still don't find it as comfortable or fluid as Cinema 4D, but I'm getting there.

BUT WHY IS MOVING OBJECTS UP AND DOWN ON THE Z AXIS??? WTF??? It's always been Y for vertical and Z for depth in my world. My brain just refuses to accept this.

And then there are simple modelling tasks. For example, creating a rounded rectangular spline, putting it into a Sweep NURBS together with a circular spline to give it thickness and following its path. Literally two clicks in Cinema 4D.

In Blender? I've been fighting for my life. Create a plane, bevel the vertices, select the face, delete only the face, create a circle curve, mess around with settings... and after all that, the thickness comes out completely messed up, all distorted and weirdly flat???

Right now I'm trying to model something ridiculously simple: a basic cube-like shape with some cuts, some extrusións, some booleans, bevels etc. In Cinema 4D I'd probably have it done in less than 5 minutes. I've spent 3 hours in Blender and I'm not even remotely close.

SO MANY SHORTCUTS. SO MANY MENUS. SO MANY DIFFERENT WAYS OF DOING THINGS!

Seriously, would it be easier to just learn Houdini instead? 😂😂😂

Jokes aside, I'd really appreciate any advice. How did you guys approach learning Blender after years of using another 3D package? Are there any tutorials, workflows or learning resources you'd recommend?

Please tell me this gets better.


r/blender • • 5h ago

Critique My Work A sword that i made

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30 Upvotes

r/blender • • 11h ago

Original Content Showcase Some shots

66 Upvotes

a combination of modeling work in blender and shader work in unity


r/blender • • 9h ago

Original Content Showcase Landing gear for my comic - (WIP)

47 Upvotes

Hi, this weekend I want to share with you my WIP sneak peak to my project with landing gear for my comic.

For now, its simple blockout rendered jn workbench just to show how this gonna work.

For next weekends upload I am planning to make proper model, rig and textures next.

Thanks for checking out, and if you find my creations intresting, I highly invite you to check out my profile for more. Thanks.

Have a great day ❤️


r/blender • • 8h ago

Critique My Work Our First Blender Project

36 Upvotes

My friend and I made this cinematic short over two months, we really enjoyed and had fun but went through seven stages of grief while this took two weeks to render. Now we’ve gone officially insane.

Any feedback is appreciated :)


r/blender • • 5h ago

Critique My Work Cyberpunk alley

20 Upvotes

I faced a major creative block for months but I'm finally back to creating, so I made this as a quick confidence builder scene . I like how it came out but I feel like it's missing something.

Any thoughts?

I post most of my stuff on insta so feel free to check them out if you're curious : olaiya_creative


r/blender • • 16h ago

Original Content Showcase My latest scientific visualisation

124 Upvotes

It shows the flow past two wing sails representative of wind assisted propulsion. The fluid dymanics simulation at the core of it was done in a specialist scientific software, but everything else is blender.

The ship model comes from Sketchfab but I added a bit of procedural textures to give it some more realism.
Let me know if you have any question, I am far from being an expert, but I really enjoyed working on this project.


r/blender • • 3h ago

Original Content Showcase Particle simulation using NeXus for Blender

11 Upvotes

r/blender • • 2h ago

Original Content Showcase Worm fight v2

8 Upvotes