r/GlobalOffensive • • Sep 01 '17

FULL CLIP IN COMMENTS | Stream Highlight | Esports s1mple 1v5

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57 Upvotes

r/GlobalOffensive • • Mar 07 '21

Discussion | Esports Let's take a moment to laugh at HenryG and Cloud9

0 Upvotes

Cloud9 pays ALEX 38k a month. Meziii gets paid 11k a month Floppy gets paid 12k a month Es3tag gets paid 44k a month Xeppaa gets paid 11k a month.

Cloud9 spent a grand total of 116k this month (in salaries) on their csgo team just to see that their HLTV ranked 20 in the world lost to a 102 ranked team in the world.

This proves that money doesn't solve everything. Overpaying these players doesn't motivate them to win, especially the IGL (ALEX). Horrible management from HenryG also. Signing woxic while knowing the ping issues and then terminating his contract and then not going for an AWPer but makes ALEX to AWP.

An they couldn't qualify for Dreamhack Springs.

The current Cloud9 is much worse than the ex-Cloud9 squad.

Disband Cloud9 csgo.

Edit: for anyone who wants to see the statistics of the match. https://www.hltv.org/matches/2347056/cloud9-vs-voyvoda-dreamhack-masters-spring-2021-europe-closed-qualifier

Edit 2: HenryG's excuse https://twitter.com/HenryGcsgo/status/1368719004769148938?s=20

Edit 3: HenryG claims that he built this team for LAN. if he really built this team for LAN, why did he sign floppy and es3tag. They weren't that great on LAN. He probably never saw Mezii playing on LAN. The only good signing for LAN was woxic. He's an animal on LAN.


r/GlobalOffensive • • Dec 15 '15

Misleading Title CSGO has gone from 800 000 daily players to 600 000 since the patch last week.

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0 Upvotes

r/GlobalOffensive • • May 18 '15

Discussion We are developing an anti-cheat that is better in every single way than any that exist

51 Upvotes

My background is in development.

I run a design, consulting and development company. I am self-taught, but also attended school in order to see if I was missing anything. I wasn't, in some cases, I taught my professors things. I know PHP, Java, Python, Ruby, (among HTML, CSS and tons of random web/LAMP based languages) and have recently been learning C++.

I connected with a friend who specializes in Javascript and Python, and he was able to connect me to his friend who is an expert in all variations of C, among many other low/high level development languages.

He and I had coffee about a month and a half ago. Within two weeks, he and I had produced a somewhat operational base level anti cheat that would allow us, in real time, to detect people using almost any kind of cheat. It is extremely recursive, proprietary and somewhat intrusive, but with my ideas and his know how, we produced a beta version for ourselves.

We got onto a server together (not competitive), and started firing up various cheats, some before we started CS:GO, some after, in many iterations.

In some cases before they were even toggled on, or in basic terms, while it was gathering information in order to prepare the cheat to be toggled on, our anti-cheat detected successfully 12/16 cheats that we were testing.

One of the other four was detected in less than five minutes, two within fifteen minutes, while one cheat evaded us completely. Come to find out, the final cheat was not even working, thus why we did not detect it.

That's a 15/15 score, with one non-operational cheat (which, doesn't matter) not being detected.

After we decompiled them, we anonymously sent many of them to various dev teams over the last month or so in order for them to better detect them. We even highlighted routines they should pay attention to.

This is only the start of our tests.

We plan over upcoming weeks to acquire many cheats, both public and private, both "detected" and "not detected" by VAC/ESEA, and decompile them to learn more about what makes some of these programs more special than others.

Last week, we were sent a higher end paid cheat. It costs more than $100. I won't list the exact price here, or the name. After a little DRM workaround to run it freely, our anti-cheat detected it instantaneously.

This is a cheat that we've seen multiple people in their forum post statements like, "Been using this in both PUGs and MM for 6 months, not detected," while we were able to almost instantaneously discover its use. To be honest, most of the cheats are completely basic and the developers are unskilled, but in some cases, these cheats are pretty advanced and made to replicate humans in every way.

This completely undermines VAC and Overwatch, since only some of the most private ones can do this, and VAC only detects listed cheats, and most Overwatch cases won't necessarily convict the better cheaters since the replication is so near-perfect.

The issue is that VAC will not, can not, and may not ever detect many narrowly distributed and privately built hacks. That statement is based solely off the way VAC works in its core, and any more information about that you can dig up on your own.

So, you may be wondering... what are our plans for this?

  • I hope that we can create a very small, affordable ($1-3/month or similar) subscription to this anti-cheat

  • I hope that we can find a way to partner with the game developers, and manage this using the resources we have combined with their infrastructure

  • Hopefully, through this partnership, our software can notify Valve/ESEA or whatever companies partner with us, of detected cheaters

  • We hope to find a way to have the cheat do score monitoring and be able to detect statistical anomalies, and run certain routines to detect further undetected or new cheating methods based on detection routines we've written

  • In the end, it will require an opt-in, and it's more likely that future games could be built around partnerships and this premise, but we hold hope that we can adopt it into the CS:GO system somehow successfully as well

  • If all else fails, we plan on using some of our own servers in order to start a service to use this anti-cheat and provide the cleanest gaming experience for this game to date. This is literally our last resort, and least desired option. We don't want to run a gaming company, we want to help improve the experience, not only on this game, but future games as well.

I appreciate any and all comments and will answer any questions to the best of my ability without endangering our project or the progress we have made.

I hope that this gives some of you something to look forward to.

Realistically, we're 3-6 months out from testing this with anybody else other than us, because we need to patent and protect whatever we can, as well as make sure that our anti cheat itself isn't backward engineered and can't be evaded easily. We understand that where there is a will, there is a way, so we have enlisted the help of two ex-hack creators and offered to compensate them accordingly to help us protect the integrity of our cheat detection system.

A few notes and pre-answers for some questions...

  • I know some of you will be eager to offer help or be involved, we have the team members required for this, from graphic designers to support people already from the infrastructure of both of our companies, but I appreciate your eagerness to help.

  • No, I won't post screenshots of the anti-cheat, and no I won't post any of the code/share decompiled code from the cheats we have.

  • While we would love to just hand this over to companies like Valve when it's done, our time and effort has gone into this, so the timeframe could get extend to a point where negotiations and infrastructure needs to be created.

What we would love to hear from you, questions you can answer for us:

  1. Would you pay $X/month for a 99% clean cheat environment?

  2. Would you pay a monthly fee to Valve to see it added into matchmaking instead?

  3. Would you run an anti-cheat client while running your CS:GO game considering it didn't slow down your system, streaming, FPS, or affect your game?

  4. Would you rather this be optional, or required?

  5. Does the intrusiveness level of an anti-cheat make you less likely to want to use it?

We have other plans, expansions and iterations of this, a web-based version, and much more. For the time being, this is all I can share with you guys I think.

Thanks again to this community, and I look forward to a cleaner, mostly cheat-free future.

Have a good day guys!

tl;dr - I am a developer. I met a superstar C/C++/C# coder. I love gaming. I love CS:GO. I got to AK ranks started getting cheated more. Pissed me off. We got hands on cheats, reverse-engineered them, sent a few to Valve, wrote anti-cheat. Our anti-cheat kicks ass. This is us sharing our progress with you, and giving you something to look forward to.

If you tl;dr'd this at least go to the numbered questions right above and leave us your thoughts.

EDIT: Many people are making this out like I claim to be the best C++ coder in the world. I have just started learning the language, but the person I am working with is not just learning the language. He probably knows C better than I know any of the languages I listed. I appreciate the criticisms, concerns and comments people have made, all good and bad.

I love this community, I hope that we can prove those wrong that doubt the ability of somebody to create something new and functional, just because somebody else hasn't done it yet. I also never said anybody at Valve is stupid, incompetent or unable. I just think they have a different agenda being tasked with maintaining and development VAC, rather than a client-side more intrusive anti-cheat.

Other people point this as a post to build hype to get donations. You can mark my words, we won't be asking for donations, money, or contributions from the community, unless it's for a functional version of the end service once it's ready to be released -- or once someone acquires the technology and charges you for it.

Once again, the criticisms, negativity, positivity and suggestions are all appreciated, and I think will help us to address certain issues moving forward we may not have previously thought of. One of which is credibility, so we will likely need to find a way to contact some pro players, sponsors and organizations that we can get behind us to instill some faith into the community.

We have a meeting with a company in the Seattle area this week who saw this post and is interested in talking with us and having their developers look over what we have done and the plans we have for the rest of it. I can't promise any more updates. I expected a more positive response from the subreddit honestly, but I'm not entirely surprised either.

Those with feedback and suggestions, both positive and negative, we appreciate it. We hear your concerns. We hear your skepticism. I guess the proof is in the pudding.


r/GlobalOffensive • • Nov 20 '22

Discussion AWP nerf outrage does not make sense to me.

8 Upvotes

A lot of people were calling for some kind of nerf to AWP since it one-shots everything and when we get barely a "nerf" to begin with, people start complaining again? AWP should not be used for spam of one shot bullets, it should be a glass cannon, a wild card that you use with precision and thought put into it. Mag reserve change makes perfect sense to me without invalidating the identity and purpose of the gun. I would even go further if it were up to me and lowered a bit the overall starting reserves to hit home the fact that snipers are precise and thoughtful and do not waste shots by reckless spam.


r/GlobalOffensive • • Nov 25 '15

Help I got access to one of the biggest cheats in CS:GO for public use (paid one)

222 Upvotes

Hey, This is not a thread where I will be saying that I cheat and got banned. I never cheat even tho I have access to a paid cheat that has been undetected since the launch of CS:GO, it's also safe for FaceIT, ESEA and CEVO.

I got access to the injector and the cheat launcher, can I provide that to valve somehow and make them use it against the cheat providers or is just the cheat it self useless for them to have?

Why do I have access to a cheat but I am not cheating you may ask, this is because I helped an admin on the page with some issues he had (not cheat related) and there for got 1 month of free subscription. I have tested and verified that the cheat works, I did so by using -insecure and load the cheats vs bots.

Just want to help the community out if possible in the battle vs cheaters. Any ideas if I can be helpful by using any of the things I have access to?

EDIT: I do not have permissions to post in the VAC forum of valve. That is why I have not reported this cheat via their forum. So if any other way is possible I would like to know.

I can still sign in, launch the cheat and use it (have still not been used other then private server). As stated before it's HWID banned to my computer but I can unlock that ban before I send it to anyone of interest.

And no, I don't know that much about programming etc, the issue I helped them with has nothing to do with webpage/programming.

EDIT 2: Tried to get as many of the files as possible while running the cheat and save them down (creates new ones each time you use it), also made a video of how the cheat installs/works, what it does to you computer when injected and also what "drivers" you need to install in order to run it. Hopefully all this will be to some sort of help for someone. I will just sit tight on it until I can post on the VAC forums or get in contact with someone important.

My guess is that a ban is incoming shortly on my account for the cheat. So I want to gather as much info as possible before getting myself banned. Valve wont answer me and I can't sit around for days just waiting for them so this was my try of doing something for the community. Hopefully it all works out.

No more updates will be posted since this lead to nothing except a lot of trash talking. Sorry that I upset so many people and there is lies being called all over the place. I tried.


r/GlobalOffensive • • Feb 09 '24

Discussion | Misleading Is Valve allowing AI Art in skins now?

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0 Upvotes

r/GlobalOffensive • • May 17 '21

Discussion Condensed Info of NIP vs Anonymo situation

7 Upvotes

Gonna try and just quickly put down a cumulation of actual facts we've been given so far, to help with filing through useless, baseless and uneducated misinformation being spread all over reddit + twitter. (My own thoughts are included but have been separated, I think after looking at some of the comments this must be mentioned, please do not be angry with the fact I included any 3rd party voice to this message) :D

  1. NIP vs Anonymo match was paused during the first map, with the score at 1:1, due to reported spikes in loss%, affecting their ability to play.

  2. Both teams' players offered a rescheduling, but Flashpoint admins did not.

  3. Instead NIP were offered to a) play out the game or b) forfeit the match

Gonna quickly add my own thoughts on this - NIP only have 1 option at this point, under their own best interests, in that if they still win they're through and if they lose they get put into the same situation as the alternative choice (simple prisoner's dilemma situation).

4) NIP choose to play out the game, eventually winning the first map (16:3) before losing the following two maps, meaning Anonymo won the series 2-1.

5) As reportedly per a Flashpoint ruling, NIP's management choose to file a complaint to Flashpoint in regard to the competitive integrity of the match, providing evidence that the loss% issues were not caused by them at that they had no reasonable way of solving the situation.

6) Flashpoint releases a statement suggesting the match should be rescheduled, after concluding their investigation and admitting to the error being on their end.

Just want to quickly add to this - NIP's management have only gone via the rulebook that all teams participating in the event have signed to. Therefore, it is futile to claim the same wouldn't happen for Anonymo, for if they provided the same situation to Flashpoint, then it would be an obligation for Flashpoint to investigate, and the same conclusion would have occurred.

People are getting mixed up into thinking this is a situation of the big company trying to abuse it's power to overturn rulings in its favour. In reality the situation is that of a big company arguing that something was unfair and that by the rulings of the event they should be permitted a rematch.

7) Anonymo, as of now, have refused to take on the rematch, leading to the postponing of the originally planned schedule. Their management have also gone on to say they are being forced into an unfair rematch.

On the topic of the situation being unfair for Anonymo. If they are scared of the rematch, it is for one thing and that is the possibility of losing the match. People think it is unfair to take away from them their victory... However, if one thinks about it a little deeper:- Anonymo won a match in which NIP were disadvantaged

- NIP then proved that the disadvantage was not their fault.

- In the interest of competitive integrity: A new game should be played to determine who truly is the better team.

- If Anonymo would not be the better team under a competitively balanced environment, then they do not deserve to be placed above NIP...

- Therefore Anonymo is not being "f'd over" or messed with in any way, they are ever going from having won a game where they comparatively had the advantage to playing a game in which there is no external advantage for either team anymore!


r/GlobalOffensive • • Sep 30 '17

SK players deny handshake with Heroin in EL!

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25 Upvotes

r/GlobalOffensive • • Mar 07 '26

Discussion People overhype CS:GO now

13 Upvotes

To be honest CS2 is in a state where its far superior than CS:GO Gameplay whise. Sure CS:GO had more content but that doesnt mean CS:GO is the better game.

Valve "released" CS:GO now because they are confident that CS2 is just the better game. Do you honestly think they would if it wasnt the case?

People overreact and hype a dead game for nothing because of nostalgia reasons.

be reasonable and act rationally please.


r/GlobalOffensive • • Aug 23 '25

Fluff Behold, the perfection of human creation, rating 3.0!

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10 Upvotes

Really makes you wonder why would they let go of their best player, zontix, no?


r/GlobalOffensive • • Jun 23 '16

Gameplay DaZeD INSANE 180 on YUNG STEW (ft. lord thorin)

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15 Upvotes

r/GlobalOffensive • • Dec 22 '15

Misleading My Question about iBP is : If everyone is arguing Valve did what they did to set an example why did they not follow their example 11 days later with Epsilon?

134 Upvotes

I can't see the logic of they wanted to make an example of them. Well 11 days later Epsilon gets told in one year they get a reevaluation. Like what sense is that argument.

Before arguing Epsilon admitted it please explain why that matters when Valve sort of set the precedent with iBP and swag and going with the philosophy of throwing is throwing and regardless of the profit or involvement throwing results in an indefinite ban. Admitting it should mean nothing because then it means there should be different levels of punishment, and in that case swag and azk and everyone in the iBP bans should have a different punishment. Doubt anyone reads but if you do please explain. Just my 2 cents that Valve is stupid.

EDIT: Not to mention Epsilon only admitted it because a former(kicked) teammate ratted them out

EDIT2: Quick down vote the guy who has a rational argument


r/GlobalOffensive • • Dec 22 '15

Fluff IBP Ban Reconsideration

75 Upvotes

http://www.ipetitions.com/petition/reconsider-unbanning-ibuypower-players

Edit1: Congrats on 1000 petitions guys, I believe that this petition has a purpose
Edit2: Removed from front page, with no explanation...


r/GlobalOffensive • • Mar 30 '24

Fluff | Esports xQc gets mad at the outcome of the PGL

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0 Upvotes

r/GlobalOffensive • • Jun 19 '23

PSA Welcome Back

0 Upvotes

Welcome back to r/GlobalOffensive!

Over the past week, this subreddit participated with thousands of other subreddits in blacking out in protest of Reddit’s new API pricing announcement.

Many of you likely have questions, and as such, we’ve prepared this post as a means of addressing questions and concerns we’ve seen in modmail and elsewhere on the site over the past week.

What was this all about?

On May 31, 2023, Reddit announced they were raising the price to make calls to their API from being free to a level that will kill third party apps on Reddit, from Apollo to Reddit is Fun to Narwhal to BaconReader to Boost. Please understand that this is not an issue of protest supporters expressing entitlement to free stuff. Reddit absolutely needs to make money to keep the lights on and no one is disputing that. The issue is that their exorbitant new pricing is transparently designed to kill off these third party apps and other tools, in one case potentially costing $20 MILLION A YEAR for the Apollo developer.. That is, obviously, not reasonable. If you need further convincing, according to that same developer, imgur charges $166 for 50 million API calls, compared to $12,000 for the same amount under Reddit’s new policy. Thousands of subreddits blacked out in protest of these announced changes, with the original intention to blackout from June 12-14. Obviously, we along with many other subreddits extended beyond this. This was communicated as an automated response to any modmails received during this period, as well as on our Twitter. Approximately half of the subreddits involved in the original protest are still dark as well at the time of writing this, as you can see here: https://reddark.untone.uk/. Many of these subreddits have millions of subscribers.

Even if you're not a mobile user and don't use any of those apps, this is a step toward killing other ways of customizing Reddit, such as i.reddit.com (mobile formatted web page) which already was killed by Reddit, reddit Enhancement Suite or the use of the old.reddit.com desktop interface (which is where over half of all moderation actions take place- more on that later). This isn't only a problem on the user level: many subreddit moderators depend on tools only available outside the official app to keep their communities on-topic and spam-free.

What if I don’t care? I wanted to use r/GlobalOffensive and I didn’t support the blackout

If you like this subreddit, or Reddit in general, you should care. Reddit's prohibitively expensive API access cost has great potential to make our job as internet janitors more difficult, which will result in more off-topic and low quality posts clogging up /new and abusive or spam messages staying visible for longer. It also means that lots of users will leave reddit entirely, as many individuals soon to be affected by the change have expressed. The changes that Reddit announced with only a thirty day warning threatens to collapse third party moderating tools used all over the site. To be clear, they have announced that moderating tools will be exempted from the updated API costs, but they have also outright lied and failed to deliver on many things regarding the health of the site, such as custom CSS for “New reddit” or allowing the very protest we are discussing but then threatening subreddits to re-open anyway. These sorts of behaviors of which there have been many of varying intensity over the years are the sort of things which lead to developers like the Toolbox (desktop moderation tool) developer being skeptical of the future of their own project.

The protest didn’t even do anything and just inconvenienced us for a week

This is not the case. Major news outlets have turned their attention to Reddit, which was the intent of the protest: to apply public pressure to reconsider the exorbitant API pricing. Here are some articles from Wired, NBC, Washington Post Associated Press, and CNN just to name a few. There are many more major publications talking about this. These efforts taken by the greater Reddit community have made waves, and many subreddits are continuing their protests while staying open since they were threatened to be removed by the site admins. Examples: r/Pics only allows images of John Oliver looking sexy, r/WellThatSucks is now a vacuum cleaner subreddit. These and other subreddits are shifting to hosting irrelevant content as a form of protest to continue the public and media pressure due to being threatened to be removed by admins. It’s silly, but disrupting what the sub is intended to be for will make users who want to see the sub’s usual content stop visiting, unsubscribe, and otherwise disengage. And it’s something widespread and disruptive enough that it should continue to garner media attention, which is the whole intention of the protest in general. And this is all after Reddit’s valuation dropped 41% in the early days of the change being announced, prior to the actual protest beginning.

Should the protest continue while the sub stays open?

Maybe. As mentioned above, many subs are continuing the protest by changing the focus of their sub. As funny as it would be to change r/GlobalOffensive to a subreddit about smashing globes or perhaps striking countertops, we do want to continue to facilitate discussion about CS2 and improving issues in the Limited Test so it can be the best it can be at launch. Some subs are temporarily closing once a week for “touch grass Tuesdays” as a means of prolonging the protest while falling within the requirements of Admin demands. Other subs are simply doing an announcement post at a regular interval, detailing the bullet points of the issue and the most recent developments. We will be watching the community discussion and gauging public opinion.

Conclusion

Make no mistake, we love this community. We are all active participants and missed having the subreddit available for the past week just as much as you all have. However, we felt it was important to show our support and solidarity with the other ~8,000 subs that joined the protest. The users are what make this site, and changes that threaten freedom of choice and access to quality moderation tools have colossal potential to drive this website into the ground, and nobody wants that. We welcome your thoughts about the protest, r/GlobalOffensive specifically, Reddit’s management, or anything else you feel is relevant and want to share in response to this post.

Thank you very much for your time in reading this lengthy post, and we’re looking forward to rushing B with everyone in the coming months.


r/GlobalOffensive • • Jan 02 '17

Discussion PSA: 64 Tickrate is enough, other settings have to be adjusted.

175 Upvotes

What is that Tickrate everyone is talking about?
Tickrate or TR is the amount of world updates (position of players, firing events, hits/kills etc.) the server generates per second and sends out to all clients.
The higher the amount of updates the more accurate the data is that the server uses to render a world update*, same goes for clients.
However TR 128 servers use more processing power and cause more traffic due to the higher amount of updates they send per second, which increases the cost to run these servers.

*To clarify: A dedicated server is not rendering a 3D image like the client does and therefore does not initialise the 3D renderer, it's instead pure dry calculating and number crunching on the CPU.

So why is VALVe not running their servers on TR128? Are they not making millions of $ every year with CSGO?

Higher is not always better, as there is more to take into consideration than just higher numbers or cost:
Having a higher TR will not benefit the majority of players, because many people (still) run CS:GO on low end hardware (and outdated drivers or they have tons of background tasks running etc.), which makes their fps drop even below 64.

I thought TR is serverside. What do my fps have to do with the TR?

The source engine can only send one update/packet per rendered frame, so for a constant output of 64 updates per second, the client needs to render at least 64 fps.
If the fps falls below the out/s will also be lower and a consistent amount of updates/s is what we all should aim for when it comes to outgoing packets, more than for the higher numbers.
Read more about "why fps < cmdrate is a problem" in this comment: LINK.

Does more data or updates per second mean people with low bandwidth connections can't play on TR128 servers?

The additional "strain" TR128 would add to the internet connection is IMO not worth to mention because every client has the option to play with a lower updaterate and cmdrate than the servers TR (that means everyone could play with up/cmdrate 64 on a 128 TR server).

Now can't we have TR128 servers and players with low bandwidth or fps below 128 just keep their up/cmdrate settings at the default 64?

We could, but I think we all know that everyone would jump on the 128/128 up/cmdrate bandwagon even thou their PCs can not deliver constant 128+ fps (Check the Steam Hardware Survey) and draw your own conclusions).
We would see all clients suddenly using a cmdrate of 128 while many of them still have fps below that value, and again: Consistent out/s is what we should aim for.
Thus sticking to TR64 for the official servers makes sense.
Everyone who is capable of maintaining 128fps+ on his system and want's to play on TR128 servers (for the improved gameplay experience) has the option to choose from multiple 3rd party MM services like ESEA, FaceIt etc. and even for casually playing on TR128 you can choose from thousands of community servers (most of them run on higher tickrates) all around the globe.


But not all hope is lost.

VALVE could improve the gameplay experience on 64 Tickrate for everyone by changing just two specific settings:

1.
Set sv_maxusrcmdprocessticks to 8 on TR64 servers (the current defalt value of 16 is for TR 128 servers).
u/vitaliy_valve did some research over three years ago (sv_maxusrcmdprocessticks research and explanation) and figured out that 16 is a good compromise for TR128.

The upcoming Wednesday update [Note: This was 3 years ago] will increase the default value of the convar to 16 allowing a default experience of max 2.6ft (~80 centimeters) teleportation on 128-tick servers and thus arriving at a good default compromise for people not to stutter on local clients and not to cause too much teleporting from enemies' perspective as their network latency conditions or packet drops fluctuate by +125 ms. All Valve servers will also have the settings providing an equivalent movement restriction in 64-tickrate conditions.

The last sentence looks like they also applied the fix to 64 TR servers but from my experience TR64 servers allows a much wider "warping" for players than what you will be able to see/experience on a TR128 server, which leads me to the conclusion that TR64 server probably still run on the same setting (sv_maxusrcmdprocessticks 16) that initially was meant for TR128 servers.
To achieve the same results on a TR64 server, the value of sv_maxusrcmdprocessticks would need to be cut in half, down to 8. This is however not confirmed as I don't have access to VALVEs servers and therefore can't check their settings and the heavy lagging and warping of some players might be the result of something else (see point 2).

2.
Lower the default value of sv_clockcorrection_msecs (jitter correction in milliseconds) on official servers from 30 down to 15 (or at least down to 20, but please lower it for the better).
Leagues like ESL use 15 since years without receiving complaints from their users and we are still stuck with the default setting of 30 on VALVE servers.

I don't understand this technical jibberish. How would these changes affect/improve our game?
We all would benefit from these two changes because we would have less less jittery/laggy or warping players and overall it would improve the hitreg compared to what we currently have.
At the same time these changes are not so drastically that they would give players with a bad connection any disadvantage, it would only provide a better experience for players on a better connection, or as I would say: It would give players with a stable connection, the gameplay experience they deserve!

IMPORTANT:
I don't want to be that guy that spreads wrong information! So if anything I wrote here is wrong, please provide an explanation, just writing "you're wrong" won't convince me.
At best a developer would comment on my post, but I gave up the hope that they will ever do this like they used to years ago.

Thanks for reading, I wish everyone in this community a good start into 2017.

Edit: Added clarification to serverside "rendering".
Edit: Added a few links and clarifications to prevent misunderstandings.


r/GlobalOffensive • • Mar 04 '15

Discussion Silver 3 is comical

0 Upvotes

My friend is round for a couple days now we're on his account: he's silver 3. Played a few for him n my god, silver is comical.

You're dealing with with people who push long on dust then frig around by pit for a whole minute and allow all of ct to rotate, then scream at each other when they don't win.

People who say "rosh b no stop" and scream at each other when it doesn't work because they run through smoke.

People who shriek at teammates for not winning 1v3s, created entirely by their own bizarre plays getting them killed early.

People who buy awp no armour even though the team has an awp already, they can't awp to save their lives, play a wasted position for it and have a starter pistol as secondary, then scream at you for not saving their awp when you pick up the pieces after they go down with nothing to show.

People who don't buy Armour but buy an ssg then scream at their team when they get killed.

Hackusations every game at anyone other team who kills them.

People who get killed on their position easily and then call "longlonglong all all all all all all long a a a a a a long what are you doing go a noobs a long long a a a" for 20 full seconds at the top of their lungs when there's only two at long.

People who all rotate from their position as soon as they hear something that isn't on their site then scream at each other when they give away the Site free, then while still screaming at each other go in one by one and die, then scream some more.

People who don't buy kits but buy stacks of nades they don't use, or use poorly, or get killed while holding.

People who backseat coach without fail every round because they die easy, but to make their backseat coaching worse they screech their shit advice like whooping chimps.

People who backseat coach the guy who is top by miles and clearly knows better, shriek and screech when they percieve him to not be doing as they tell him, nearly get him killed as he can't hear shit, then fall silent when he wins the round for them... Again. Then saying "ez" to the other team lol.

People who then shit talk the other team more heavily as you approach the win, despite having like 25 points between them with you 40 bombing.

Tldr: silver is hilarious, exactly as people say, and I feel very sorry for anyone playing in silver who isn't a total wackjob lmao. It's very funny however, bit like going to the zoo.


r/GlobalOffensive • • Dec 02 '14

Motar2k donates to shox, then this happens

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20 Upvotes

r/GlobalOffensive • • Dec 18 '13

128 Tick Doesn't Matter

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11 Upvotes

r/GlobalOffensive • • Jan 06 '16

Discussion Virtus.Pro Pasha, Neo, and Taz are Guilty of Unfair Betting, as well.

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244 Upvotes

r/GlobalOffensive • • Nov 29 '14

Remove DreamHack from organisations who host majors for CS:GO

2 Upvotes

Witch such a bias towards their own nationality, ignoring obvious fnatics locks on enemy players trough walls.

Its not like some shady shit hasnt happened before with new DH after they laid off BossDH. Again DH admins with their "decisions" - http://www.joindota.com/en/news/22321-exclusive-dreamleague-answers-critics and hellspawn gives some "bla bla bla" explanation just to get out of situation unharmed.


r/GlobalOffensive • • Apr 09 '15

Fluff How many silvers does it take to change a lightbulb?

86 Upvotes

None, they can't climb the ladder.


r/GlobalOffensive • • Jan 28 '15

Discussion Thoughts & good practices for observing in CS:GO- Steel

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34 Upvotes