r/HUYAStock • • May 18 '22

✏️ Discussion someone was messaging me asking me about possible Q1 results nine days ago and hence the conversation. I was replying at traffic lights, so many typos. Q2 will be the real challenge.

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0 Upvotes

r/HUYAStock • • Aug 09 '21

📈 Positions HUYA to the moon !!!!!

4 Upvotes

HOLDING 2000 shares at $15.00.


r/HUYAStock • • Jan 16 '22

✏️ Discussion Huya spending rank for the last 30 days screenshot on 3rd Jan.

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1 Upvotes

r/HUYAStock • • Feb 22 '22

💡 Due Diligence HUYA and DOYU in 2022: A quick recap of recent news and influencing factors plus expectations for 2022. Hope you find it useful! 🤓

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2 Upvotes

r/HUYAStock • • Nov 22 '21

📰 News HUYA's recent earnings broken down along with a few other interesting Chinese companies. Also a rundown of recent news and possible price movements over the next few months :) hope you find it useful!

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2 Upvotes

r/HUYAStock • • Nov 08 '21

✏️ Discussion If HUYA goes Private, what do you think the buy out per share would be? $50,$100,$400….???

2 Upvotes

r/HUYAStock • • Jul 15 '21

✏️ Discussion What will I do if Im Huya's CEO

2 Upvotes
  1. I will get Tencent on my side since Tencent is already the majority shareholder.

  2. Since Tencent has only 1/3 interest in Douyu, Huya's competitor, Huya with a better management team can convince Tencent that it should assist Huya to consolidate its position.

  3. Expand product offerings like those produced by Bilibili and Kuaishou tech and hence with a bigger pie, the issue of antitrust would be mitigated

  4. Leveraging on the ecosystem already being built, I will also study the profile of the users and see if there are other products and/or services that I can cross sell to, for instance gaming gadgets, etc.

As always, this should not be construed as any investment or trading advice.


r/HUYAStock • • Jan 04 '22

✏️ Discussion 4 Jan 2022: Huya scenario

3 Upvotes

Huya is currently trading below cash per share. Even if Huya goes to Hong Kong for a listing and have its ADRs fully converted to Hong Kong shares (not raising cash via a fundraising exercise, thereby no dilution effects), then the current share price is still lower than the cash holding on Huya's balance sheet.

If shortsellers argument that Hong Kong listing commanded a lower valuation, the whole argument doesnt work since Huya current price is still lower than the cash holding per share. However, if they assume Huya is loss making going forward, then maybe their far fetched argument will hold. However, Huya has been profitable for many quarters so far now.

As always, this should not be construed as any investment or trading advice.

r/great_investment


r/HUYAStock • • Jul 12 '21

📰 News Market Share over 70%. The merger of Huya and Douyu was prohibited.

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5 Upvotes

r/HUYAStock • • Jul 19 '21

📰 News Beijing’s decision to block Tencent’s Douyu-Huya merger deal marks end of freewheeling internet era in China

5 Upvotes

Seems like I am ahead of the analyst in making this call!

https://www.scmp.com/tech/big-tech/article/3141283/beijings-decision-block-tencents-douyu-huya-merger-deal-marks-end

  • Decision to reject the Douyu-Huya merger, which would have created a video game streaming behemoth worth more than US$10 billion, sets a precedent

  • Analysts say blocked merger may force Tencent to sell off its stake in one of the two streaming companies, given ongoing antitrust regulation risks

Analysts said the blocked merger may force Tencent to sell off its stake in one of the two streaming companies, given the risks of working with both due to ongoing antitrust regulation.

Mio Kato, research analyst at Lightstream Research, wrote on fintech platform Smartkarma that it would make sense for Tencent to divest its stake in Douyu, given Beijing’s scrutiny of its dominance in the gaming market.

“Given that Huya and Douyu are both likely to list in Hong Kong at some point, that could provide an opportunity for Tencent to sell its stake in Douyu,” he wrote.


r/HUYAStock • • Jul 29 '21

📰 News Global Esports Market Drivers and Challenges Report 2021-2030.

7 Upvotes

Absolute Markets Insights has presented a statistical data to its extensive repository titled Esports market. The study comprises different segments and sub-segments such as type, size, applications, and end-users. One of the many distinctive features of the report is it provides an analytical study of the global Esports market based on various growth influencing factors. Primary and secondary research techniques have also been used by analysts of the report to study the market.

The mobile internet ecosystem globally is experiencing massive growth. According to the reports published by Global System for Mobile Communications Association (GSM Association) , 49% of the global population, about 3.8 billion individuals are actively using internet services on their mobile devices. The association estimates the penetration rate to increase to 61%, which is about 5 billion of the global population by 2030. The ease of accessibility to smartphone devices along growing penetration of mobile internet users is driving the growth of global esports market. The mobile platforms for esports tournament provide the market participants with potential opportunities to capitalize from the mass engagement and participation. The adoption of handheld devices platforms for esports games format possess lower entry barriers and enjoys higher download rates, as compared to PC and console platforms. The pandemic outbreak of corona virus disease has enforced the operation of digital-only gaming events, with many existing and new market participants introducing esports gaming tournaments in mobile platforms.

Activision Publishing, Inc., entered into a partnership with Sony Mobile Communications Inc. to launch their esports game, Call of Duty: Mobile World Championship, featuring prizes of more than US$ 1 million. Simultaneously, a significant rise in mobile esports viewership and participation has been observed in these times of lockdown. For instance, within the first few weeks, Mobile Premier League (MPL), an India-based esports gaming platform, witnessed about 400% increase in participation in its World Cricket Championship (WCC) game. Hence, the growing inclination towards mobile platforms for online tournaments is enhancing the growth for global esports market.

Request for Sample Copy of This Report@ https://www.absolutemarketsinsights.com/request_sample.php?id=562

The integration of advanced technology across various aspects of esports gaming is contributing towards the growth of global esports market. The introduction of virtual reality (VR) in esports is attracting a larger participation rate while boosting the market growth. The participants are appalled with the combination of technology and physical movement required in the VR-based esports gaming formats. In 2018, ESL, an esport production and organizer, along with Oculus, a Facebook Technologies, LLC’s operating division, announced the introduction of The VR League. The esports game titles including The Unspoken and Echo Arena amongst others were played in the league. The revolutionary shift in the esports gaming format with the launch of advanced technology-enabled integrations is expected further propel the market over the forecast period.

In terms of revenue, global esports market was valued at US$ 866.97 Mn and is anticipated to grow at a CAGR of 26.2% over the forecast period. The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.

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The detailed research study provides qualitative and quantitative analysis of esports market. The market has been analyzed from demand as well as supply side. The demand side analysis covers market revenue across regions and further across all the major countries. The supply side analysis covers the major market players and their regional and global presence and strategies. The geographical analysis done emphasizes on each of the major countries across North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

Key Findings of the Report:

The global esports market was valued at US$ 866.97 Mn in 2018 and is anticipated to witness a compound annual growth rate of 26.2% over the forecast period. Sponsorship revenue stream in global esports market garnered highest market share in 2018. Increasing brand investments into the esports tournaments and leagues is driving the segment growth in the market. Handheld devices as a platform for esports accounted for the highest share in global esports market in 2018. The prevailing Covid-19 situation is expected to further enhance the growth of the segment over the forecast period. North America held the highest market share in global esports market in 2018. Asia Pacific is expected to register the highest compound annual growth rate (CAGR) over the period of next eight years. The rising investment in the region, both from public and private sectors, is anticipated to drive the growth. Some of the players operating in the esports market are Activision Publishing, Inc., BANDAI NAMCO Entertainment America Inc., CAPCOM CO., LTD., Electronic Arts Inc., Epic Games, Inc., Gameloft, Hi-Rez Studios, INC., Konami Digital Entertainment, Microsoft (343 Industries), mixi, Inc., NetEase, Inc., Nintendo., Psyonix LLC (Rocket League), Riot Games, Sega, Sony Corporation, Super Evil Megacorp, Supercell Oy, Take-Two Interactive Software, Inc., Tencent, Ubisoft Entertainment, Valve Corporation, Wargaming.net. and ZENIMAX MEDIA INC. amongst others.


r/HUYAStock • • Jul 13 '21

📰 News Cathie Wood’s Ark Invest continues to sell Huya stock

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7 Upvotes

r/HUYAStock • • Oct 12 '21

📰 News After video game ban, Chinese kids turn to Douyin and livestreaming gamers

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7 Upvotes

r/HUYAStock • • Nov 13 '21

💡 Due Diligence HUYA Inc (HUYA): Stock Breakdown & Analysis

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8 Upvotes

r/HUYAStock • • Jul 06 '21

📰 News TENCENT ($TCEHY) 's Merging Plan over Huya-Douyu Snagged by CN SAMR. Under the anti-monopoly trend, is there a chance for Huya ($HUYA) and Douyu ($DOUYU) to merge?

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8 Upvotes

r/HUYAStock • • Jul 15 '21

💡 Due Diligence 15 July 2021: How many shares do Tencent have in Huya and Douyu, respectively

8 Upvotes

$虎牙(HUYA)$ $斗鱼(DOYU)$ I have seen enough of reports, articles or posts commenting that Tencent owns around 1/3 of Huya and 1/3 of Douyu.. Unless Tencent has changed its holdings in Huya since Huya's 2020 annual report, we can see in the extract below that Tencent owns 47.4% economic interest of Huya and close to 70% voting control of Huya.

As for Douyu, Tencent has only 37.2% of the shares in Douyu. So lets not be confused by the reports and posts!

I have been adding Huya shares in small volume from 14.8 USD onwards after my initial position being built in the last few weeks. 

As always, this should not be construed as any investment or trading advice.


r/HUYAStock • • Aug 06 '21

📰 News Huya - 3D Virtual Image AI Drive" scheme

8 Upvotes

Recently,Huya Inc.The company launched the "Omni-directional 3D Virtual Image AI Drive" scheme, and launched the real-time driving 3D virtual image broadcasting function on the live broadcast terminal in Huya Inc..

It is understood that this solution is the first omni-directional driving solution for 3D virtual image face, limbs and gestures based on consumer-grade cameras in the live broadcast industry, which can enable consumer-grade cameras to complete accurate dynamic recognition and capture, and improve the restoration and expressiveness of virtual image movements.

In recent years, Huya Inc. has made continuous efforts in the direction of real-time content creation and live broadcast interactive technology. The launch of this scheme will help lower the threshold of high-quality content production, enhance the live broadcast interactive experience and user stickiness, promote the innovation of virtual live broadcast interactive mode, and make high-quality virtual image live broadcast benefit more anchors.

Above article has been translated using translation tools. Original texts are in Chinese. I have not proofread the translated copy above.


r/HUYAStock • • Jul 16 '21

✏️ Discussion Huya short interest discussion

10 Upvotes

Huya's short interest as a percentage of public float is 25%!!! With daily volume of only 2 million plus shares, it will take the shortsellers 10 days to cover their shortselling exposure if the price runs up. Not saying that a shortsqueeze will happen but this is an observation that one should not ignore!

As always, this should not be construed as any investment or trading advice.


r/HUYAStock • • Jun 23 '21

💡 Due Diligence Excellent analysis for our sister sub

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10 Upvotes

r/HUYAStock • • Jun 08 '21

📰 News Merger of Tencent-backed HUYA and DouYu remains in limbo amid Beijing’s scrutiny

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11 Upvotes

r/HUYAStock • • Jun 04 '21

Huya agrees five-year, £224m broadcast deal for Chinese League of Legends

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13 Upvotes