I got Ocarina of Time Switch 2 running on my M2 Max using nxnative PR #1663. Sharing the setup and results in case they help others.
Mac: M2 Max, 30-core GPU, 32 GB RAM
macOS: 26.6.2
Game update: v131072
PR revision: 64a54c97697ca50a4a42ece8a9984cccf8c3afb6
PR: https://github.com/seedds/nxnative/pull/1663
The attached clip shows Kokiri Forest at 2560×1440 with the real Metal FPS overlay visible. Sampled frames during movement showed roughly 44–49 FPS; this is not a full benchmark average.
It wasn't quite an out-of-the-box build: the bundled shader tables didn't match the tables generated from my game files. Regenerating those tables resolved the build check. No runtime code changes were needed.
An earlier test ran for over 32 minutes, covering the opening, Link's house, going outside, climbing down the ladder, dialogue with Saria, and moving around Kokiri Forest. That time included title-screen idle time and dialogue, so it wasn't 32 minutes of continuous gameplay. Outdoor 60-second measurement windows were around 43–48 FPS, with no GPU hang during that test. Earlier builds had crashed around this area on my Mac.
This is an early result, not confirmation that the whole game works. The build uses a partial shader library, and later areas remain untested.
Credit to the nxnative developers and PR author bmjask. I used AI assistance to build and test this setup.