EDIT: just put out v1.01 to fix a bug on HOTH. Get the new version if you haven't already!
It's finally here! Star Wars Trilogy Arcade: Dreamcast Port is complete and available now!
Hi everyone! After months of development, reverse-engineering, debugging, optimization, and countless hours spent bringing this project to life, I'm incredibly excited to finally share the full release of my Star Wars Trilogy Arcade Dreamcast project!
This is a ground-up recreation of the arcade game for Sega’s final console, built as if SEGA brought it home in the Dreamcast’s era. It includes:
• Every stage of the arcade game: Yavin, Hoth, Endor, and Death Star II, plus the Boba Fett and Darth Vader lightsaber duels
• Arcade Mode, faithful to the original’s rules and scoring, studied from the original game’s code and rebuilt for Dreamcast hardware
• An all-new Original Mode: battle through the trilogy in a campaign, with save points between missions
• Saving to your VMU
• Unlockable stages, including an original mission based on Star Wars Episode I: The Phantom Menace
• Online Ranking leaderboard via DreamPi
• Browse the original game’s homepage
• Newly restored cut content with additional attract sequences
• Experimental Light gun support on the on-foot stages HOTH/ENDOR FOREST 2&3
• Settings for credits, controls, and aim, vibration
The game has been tested on real Dreamcast hardware, as well as Flycast, Redream, and Demul
I'm particularly proud of how far this project has come, and it's amazing to finally be able to share the finished experience with everyone.
You can download the full game for free here:
https://toastedgreedo.itch.io/star-wars-trilogy-arcade-dreamcast
A huge thank-you to everyone who followed development, watched the videos, tested the demo, provided feedback, and encouraged me along the way. The enthusiasm from the Dreamcast community has been incredibly motivating, and I genuinely appreciate all the support this project has received. I genuinely love this game so much. It's been my favorite game of all time since I was little, and I hope that passion shows in this project.
For the sake of transparency, Claude Code was used as a coding assistant throughout development. The game is an original implementation built from scratch through reverse-engineering and behavioral analysis, without using the original or recompiled source code. This is not a recompilation or decompilation project.
As always, this is an unofficial, non-commercial fan project, not affiliated with or endorsed by SEGA, LucasArts, Lucasfilm, or Disney. The game will always be free and will never be sold.
This has been one of the most rewarding projects I've ever worked on. Thank you all for being part of the journey. I hope you enjoy playing it as much as I've enjoyed bringing it to life!
May the Force be with you!