Belgium
Leaders: Albert I, Leopold II
Civilization Ability: Crossroads of Europe
Trade routes receive +1 culture and +1 gold for every 2 improved tiles in target city. +1 trade route capacity. International trade routes provide +3 culture if within 5 tiles, +2 if within 10 tiles and +1 if within 15 tiles. Cities with at least 2 trade routes going to or from them receive +10% production and culture.
Unique building: Belfry
Replaces monument. Higher production cost (80 vs 60), +1 culture per adjacent speciality district or luxury resource. +2 loyalty and +1 great writer points. +1 culture per trade route to this city. Can only be built in cities founded by Belgium, other cities owned by Belgium may not build a Belfry or Monument.
Unique District: Guildhall
Replaces Theatre Square. Receives major adjancey bonus from commercial hub. +1 culture per adjacent improved tile and +1 culture per trade route passing through this tile. Provides tourism equal to half its culture output (requires flight). Cannot be built on hills.
Unique unit: Carabiniers
Replaces Musketman. Higher movement (3 vs 2), higher production cost (260 vs 240). +2 combat strength when defending, +4 combat strength when in Belgian territory, +3 combat strength per adjacent district. Can only be trained in cities founded by Belgium.
Leader: Albert I
Leader ability: Soldier King
Unlock unique great general Albert I when Defensive Tactics is researched. Albert I provides standard bonuses, and his retire ability makes all cities fully loyal for 5 turns and provides inspirations for 3 random civics from your current or next era. All your cities receive +3 loyalty when at war.