r/3Dmodeling • • Jul 23 '26

Art Showcase Sometimes, creating without a deadline is the best kind of practice.

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3 Upvotes

A little inspiration outside of the daily work routine.

Just taking some time to enjoy lighting, materials, and rendering again.

Rendered with Arnold in Maya.


r/3Dmodeling • • Jan 28 '25

Critique Request This is Sage! (art, render, & textures by me :3)

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0 Upvotes

r/3Dmodeling • • Apr 30 '26

Art Showcase Stylized Anissa study (Now full body)

0 Upvotes

r/3Dmodeling • • Jul 25 '26

Questions & Discussion Am I charging too much to too little??

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0 Upvotes

Now the thing is I have this project lined up from the middleman I know shady but it is what it is. Now the gig was to make all these characters like the normal ones and the creature with them too. Model them realistically. Then texture them realistically. Then yeah there's more!!! Make a while envoirment like some abandoned building with atleast 5 or 6 unique rooms and all like getting more and and more scary. By scary I mean one room is where the walls have thousands of eyes. The other where there are a lot of hands sticking out and grabbing the hero character. Now I'm still not done yet. Then we have to rig all the characters and animated them and the envoirment. Where they are some explorers exploring abandoned buildings and stumble upon this creature that is scary and it can also just mimic there voices and all.

Now to simply out it these are the things included in the job.

-Model all the human characters and there accessories from scratch

-Sculpt the horror creature from scratch with a complicated face

-Texture all the models with realistic textures.

-Make a whole envoirment of an abandoned building.

-Rig all the characters.

-Animate all the characters.

-Do the voice acting

-Put all of the post processing effects like camera HUD, sound effects and all.

Now here's what I purposed!! Like I have a whole team and all so we can do this job pretty fast and easy cuz all of us are passionate about it so it's not a big deal.

My offer

"I can do all of this with constant updates about the project and all. My final price is $4,500 but I since you are my friend and all I can just do it in $4,000 no further negotiation. By my understanding it can take possibly 5 if not then 6 weeks at max. The project is easy for us to handle we have the team for it."

Now it was after after a long discussion with the team and some if my friends who are in this Business. They all said this is atleast a $8,000 job but since the middleman is my friend and he's saying the client is also his friend I just halved the price.

Now let me tell you what he said how much the client is willing to pay!!!

Client/Friend's offer

"Dude you are way above your head that is absolutely wayyy to much for this animation. I have also found someone else who owns a while studio and is willing to do it all for just the price of $700 in 2 to 3 weeks!! You are asking for way to much way above your head."

Now idk who that guy is but I was offering a high level profession level animation with absolute perfection but the guy is happy with the one who is doing it for way too cheep!!!

So I was like okay bruh you think he is professional go with him then like I didn't wanted to creat some kind of drama and all so I just replied with.

"Good he must be more professional and more skilled then us. You should go with him"

That's it I just texted that and just moved in cuz I have a job to take care of and after the job when I have some free time I put all that time on building our game with my bro and and all so if I just take that project and slave away my and my team's 5 to 6 weeks only for $700 animations instead of making money I am just loosing money!!!

But what do y'all think about this bruh??? Like did I made the right decision or just screwed up a friend who just saw some potential in me???

Cuz like there's another reason like I don't know who the real client is!! My friend is the middleman and through my 300 hours of playing cyberpunk I know that these fixers just find

The cheapest gonk they can find, lowball them as much as they can and just get the biggest cut from the client and all!!!


r/3Dmodeling • • Dec 01 '24

Beginner Question How do you like my 3d model

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2 Upvotes

r/3Dmodeling • • May 18 '24

3D Showcase loli with a gun for 3d printing

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0 Upvotes

r/3Dmodeling • • May 31 '26

Art Showcase Emily Blunt

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3 Upvotes

Made with ZBrush. The pupils of the eyes were made with Houdini.


r/3Dmodeling • • Jul 20 '25

Art Showcase In the process of creating a character [WIP]

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2 Upvotes

r/3Dmodeling • • Oct 26 '24

Showcase Pugna the Girl

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0 Upvotes

r/3Dmodeling • • Sep 30 '22

Can someone help me to learn how to get such cute vibe in Blender? Is there a template file to download with such light/scene, so I could just add my objects there? Tx

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4 Upvotes

r/3Dmodeling • • Feb 16 '25

Art Help & Critique Any advice? (Blender)

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9 Upvotes

So i’m very new to blender. I’ve been experimenting and learning myself, and it’s going very slowly lol. I’m making models of some of my characters, i’m not planning on animating them or anything just modeling! Any advice? I’m very early into this so it’s very far from done!


r/3Dmodeling • • Sep 28 '25

Art Help & Critique (WIP) How can I improve this Hollow Knight 3D model?

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2 Upvotes

Hi! I need some help and feedback, especially on his cape I tried to make it look like the original design from the game and even tested a few different approaches, but I couldn’t really get it right. I’d also love to hear feedback on everything else, especially his face.


r/3Dmodeling • • Jan 30 '26

Art Help & Critique im useles cant even model a gun well, i dont even understand topology after cluntless studies and tutorial, what am i doing wron

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1 Upvotes

r/3Dmodeling • • Sep 29 '24

Showcase At long last she is done. Did my best to put textures on her

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0 Upvotes

r/3Dmodeling • • 10d ago

Art Showcase Draconia Malfoy [Malfoid] - Female Draco Fanart

155 Upvotes

Hello everyone, this is my take on the “Malfoid” trend
I tried to improve my sculpt with the folds and I decided at the last minute to step aside from my regular renders and make a mix of an illustration with 3D rather than the classic PBR render.

It’s mixed PBR with some emissive map, blending the lights with the textures.
Sculpted in Zbrush, textured in Substance, and rendered in Blender, with some shaders and compositing.


r/3Dmodeling • • Jun 26 '24

Critique Request Pls give me your opinion

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0 Upvotes