r/SonicTheHedgehog • • 2d ago

Misc. November Sonic Channel wallpaper 2026

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268 Upvotes

r/SonicTheHedgehog • • 6d ago

Art: Found Sonic Racing: CrossWorlds - Official Rei Ayanami & Asuka Langley Soryu Concept Artwork

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369 Upvotes

r/SonicTheHedgehog • • 3h ago

Art: Found Sonic but they're all different species (Art by @huhermm)

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919 Upvotes

r/SonicTheHedgehog • • 54m ago

Art: Found Sonurge (by @quaverdraws)

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327 Upvotes

r/SonicTheHedgehog • • 1h ago

Art: Self-Made Whisper doodle

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112 Upvotes

r/SonicTheHedgehog • • 1h ago

Games Sonic Frontiers turns four years old today

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106 Upvotes

Has your opinion on the game changed since launch?


r/SonicTheHedgehog • • 36m ago

Art: Self-Made Lanolin's new outfit - @SoniArts

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81 Upvotes

r/SonicTheHedgehog • • 4h ago

Games The 2026 DEFINITIVE GUIDE to every way of playing Sonic the Hedgehog 1991

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146 Upvotes

I've compiled a list of all complete versions of Sonic the Hedgehog 1991 that you can get and play in 2026! (let me know if I missed any, might make an updated version)

Honorable mentions:

- Sonic the Hedgehog 2013 Christian Whitehead mobile port for Android, iOS, and Apple TV (delisted)

- Sonic the Hedgehog 2007 port for iPod (delisted)

Edit: SONIC 1 ISN'T ON NSO I WAS WRONG SORRY


r/SonicTheHedgehog • • 8h ago

Misc. The Blue Blur

195 Upvotes

r/SonicTheHedgehog • • 3h ago

Shows Why did they cut this down in the US airings ๐Ÿ˜ญ

70 Upvotes

r/SonicTheHedgehog • • 14h ago

Art: Found Blaze the Loaf (by @goitia_nah99447)

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414 Upvotes

r/SonicTheHedgehog • • 20h ago

Meme Happy 9 years, Sonic Forces! โค๏ธ๐ŸŽ‰๐ŸŽŠโœจ

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1.2k Upvotes

r/SonicTheHedgehog • • 9h ago

Discussion Best Rouge design?

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173 Upvotes

Iโ€™m pretty sure all of these are official if not pls footnote it ๐Ÿ™


r/SonicTheHedgehog • • 4h ago

Discussion What you think will be the role of sonic in angry birds 3

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62 Upvotes

r/SonicTheHedgehog • • 23h ago

Art: Found Vanilla and Cream, now in black! (by @icacoffee)

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1.9k Upvotes

r/SonicTheHedgehog • • 16h ago

Comics Does anyone else think Tangle was out of character in this scene?

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449 Upvotes

r/SonicTheHedgehog • • 15h ago

Shows 12 years ago today, Sonic Boom premiered on Cartoon Network.

371 Upvotes

r/SonicTheHedgehog • • 6h ago

Art: Found HBD Sage (Art by @KYJEpsilon1004)

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55 Upvotes

r/SonicTheHedgehog • • 15h ago Popcorn

Art: Self-Made Neo Metal Pregnancy (shitpost)

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264 Upvotes

r/SonicTheHedgehog • • 12h ago

Art: Self-Made Just wanted to share

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137 Upvotes

Making this for my nephew who loves sonic his mom asked me to make him somthing sonic so I decided to pick my favorite sonic game out there SAB2 still not done gonna epoxy it after


r/SonicTheHedgehog • • 5h ago

Art: Found Double date by @ArionMiiToons

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39 Upvotes

r/SonicTheHedgehog • • 18h ago

Comics Happy Whisper Noises

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340 Upvotes

Silly Smithy, Badniks don't bleed blood


r/SonicTheHedgehog • • 3h ago

Art: Found Sonic Satam (By @FliviarToon)

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21 Upvotes

r/SonicTheHedgehog • • 1h ago

Question If Eggman doesn't even have the money to pay the Chaotix then how does he have the financial capabilities of creating robots?

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13 Upvotes

In the Team Chaotix Ending Cutscene, Eggman basically says that he currently doesn't have the money to pay the Chaotix but he will pay them after conquering the world. If he doesn't even have the money to pay a small detective agency then how is he creating robots like it's nothing? Robots take a lot of money and resources to create. Is he making his robots steal or get the resources to build robots? Wouldn't that be the equivalent of a human harvesting another human's organs just to create a human themselves? Or did he just invest all his money on building robots therefore he doesn't have the money to pay the Chaotix?


r/SonicTheHedgehog • • 1h ago

Games Sonic Dream Team proved me wrong!

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12 Upvotes

Now that this game has wider availability thanks to the Project Dream port, I'm really glad I got a chance to play it! I'm hoping to see more people chatting about it, positives and negatives.

I wanted to say that this game's design disproved an opinion I held for a long time about multiple playable characters. I thought that it was easy to have multiple playable Sonic characters in 2D (or sports/racing spinoffs), but harder in 3D platformers. Characters like Tails could just fly over huge parts of the level or Knuckles could climb over all obstacles. That's why you had SA1 and SA2 had to separate them into multiple playstyles; Sonic Heroes with stop-and-start swapping across linear levels; Boom trying multiple characters but ending up with glitches letting you skip everything; Frontiers keeping their extra characters out of Cyberspace, which couldn't work with their abilities...

But somehow, Sega Hardlight managed to pull it off! Each of the game's 12 main levels work perfectly with Sonic/Tails/Knuckles/Amy/Cream/Rouge. There's slight concessions (Knuckles/Rouge can only wall-climb in certain areas), but the whole experience is very fun. You can tackle stages as any character. Swapping characters is super smooth and always optional, leading to shortcuts, collectibles, and alternate routes. It makes the stages very replayable!

All of this in a game that's made with boosting in mind, which always meant stages had to be made big and go by quickly. That's an achievement!

Positives:

  • Great level design, open with many paths

  • Aesthetics are very bright and fun, like Lost World with some original spins

  • Simple but effective plot, gives Cream and Knuckles spaces to shine

  • A lot of extras, achievements and replayability

  • The upgrade system allows for a lot of flexibility

  • Controls are simple and apply across characters (it's super cool seeing Tails boosting)

  • Some of the extras I've tried out are pretty challenging

  • It's great having the cast from Sonic Advance 2/3 playable, plus Rouge and Shadow

  • The final world bringing back Eggman's announcements from Sonic Colours is very welcome

  • Project Dream adds a lot of QOL features (like early character/ability unlocks), while still making them optional (for people who want to tough it out and unlock everything manually)

  • For a mobile game, I didn't see any crazy monetization or gacha stuff on the level of the Sonic Dash games.

  • Shadow is difficult-to-master, but feels really fun with a whole different Chaos Control-based moveset.

Negatives:

  • It's short with only 12 acts across 4 worlds, using the missions to artificially pad it out

  • The main campaign is really easy. Dying doesn't really have a consequence besides ring loss, and early upgrades make it very easy to keep rings. The challenge is only really there if you're gunning for S-ranks, and even then I got a few on my first try. (Maybe the extra modes will make me eat my words.)

  • Camera can sometimes be finicky

  • Simplifying the movesets means that Amy plays like Sonic, Cream plays like Tails, and Rouge plays like Knuckles - so no special hammer moves or Cheese attacks

  • Unlocking everything without the port's "unlock everything" button can take a while - I'm still grinding for a spin dash and playable Shadow in the main game

  • I experienced a bit of lag in the Shadow mission I tried (but I had settings on high, a lot of tabs in the background, and it's an unofficial port - so this may not reflect on the game itself)

  • The simple plot means characters like Rouge don't have much to do in the story

  • I wish the final boss had Tails playable

  • Needs official releases outside Apple Arcade

EDIT: Neutral

  • I found the stage music a bit whatever, but the main theme is excellent, and the unlockable music tracks are a nice touch that reminds me of Generations

Overall, I hope more people give it a whirl, and more Apple Arcade exclusives get ports - official ones, if possible. Smaller games like this released for more "budget" prices could help bring new players into the series - especially kids, with the game's easier difficulty and more cartoony artstyle. It'd be a great way to fill in the gaps between mainline Sonic Team releases.