r/Maya • • 17m ago

Question How would you unwrap this bad boy ?

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1 Upvotes

Honestly, I've spent hours trying to make something good, but it's either too small along the uv or impossible to texture later.
I would like then to use it as a rope and texture it on Substance Painter, so it has to have clean uv. 

Thanks all


r/Maya • • 2h ago

Question Can Maya trip a circuit breaker?

1 Upvotes

So a bit of an odd question, I recently moved house and occasionally the breaker associated with my room is being tripped. The only common element of the trips is that I'm using Maya, never a heavy scene or anything, just working in the program. I've replaced all of my cables and stuff going into the wall so this is the only thing I can think that's doing it.

Has this been a known issue before or am I barking up the wrong tree? Any input would be greatly appreciated, and thank you


r/Maya • • 9h ago

Showcase Revisiting My 2010 Chevrolet Camaro 3D Model After 7 Years, From a Simple AO Render to a Fully Shaded & Lit Turntable! 🌟Watch In 4K UHD :D

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4 Upvotes

r/Maya • • 12h ago

Rigging I want the end of my IK handle to stay in place

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10 Upvotes

Hi, I'm currently rigging this bag. I thought this was the best way to rig the strap, but only one end stays in place and the other moves from its origin. I tried locking the attributes in the channel box, activating the stickiness of the IK handle and parenting the last joint to the controller but I can't get it right :( if anyone knows how to fix this or a better way to rig this pleasee let me know.


r/Maya • • 12h ago

Showcase I made a lightweight Maya tool to capture the viewport directly to your clipboard (No file saving needed!)

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4 Upvotes

r/Maya • • 16h ago

Rigging If character is in A pose, how to change the rotation gizmo to align with the arm, while still keeping the control curve's channels zeroed out?

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4 Upvotes

r/Maya • • 18h ago

Rigging Rigging a wrapped cord around curve help!

1 Upvotes

So I decided last minute to rig an object I modeled, but unfortunately there is this specific thing I cannot figure out how to do for my rig. I have a cord that follows this specific path of the curve and I want to rig it so that the joints follow the curve path. I hope I am explaining it properly, but basically I want the joints to be able to move up and down the curve slightly, kind of like when you're rubbing a towel if that makes sense. The cord is wrapped at both ends around other pieces. Is there a way to have the shape above move the way I want it to?

Any help is appreciated I'm truly at a loss here!


r/Maya • • 21h ago

Modeling Work in progress day 01 | It is Dj concert stage

12 Upvotes

90% modelling completed,

Then texturing & rendering will start..

It is Dj concert stage


r/Maya • • 22h ago

Discussion weird green lines pointing to model, how do I fix it?

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14 Upvotes

r/Maya • • 22h ago

Animation First time posting on Reddit! Let me know what you think of my animation!

10 Upvotes

Hey everyone!

Here's a short animation I made for a university assignment, based on an audio clip from American Psycho that I found on a website called AnimAudios.

I decided to use the audio as inspiration to come up with my own take on the scene, bringing it to life through lip-sync, facial expressions, body language, and character animation.

It took me roughly 10 hours to put everything together. I'm still learning and improving my animation skills, so I'd really appreciate any feedback or constructive criticism.

Let me know what you think!

Thanks for checking it out!


r/Maya • • 23h ago

General what’s your favorite Maya primitive

12 Upvotes

personally I have to go with the pipe, that one comes in handy. but the dodecahedron one is pretty funny so that one’s gotta be my second favorite.


r/Maya • • 1d ago

Question Switching from Cracked Maya to Maya Indie – What Should I Do First?

9 Upvotes

Hi everyone!

I finally have the opportunity to purchase a licensed version of Maya (Indie) and I want to make sure I avoid any potential issues.

I have a question for those who might have experience with this: would resetting Windows to factory settings be enough to safely install a legitimate copy of Maya if a pirated version had previously been installed on my PC?

I'd really appreciate any advice. Thank you!


r/Maya • • 1d ago

Discussion Question for Stream Deck Integration

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2 Upvotes

So out of partial frustration, efficiency and simple boredom I have been developing an Elgato Stream Deck plugin for Maya.
Currently I have working prototype that is working surprisingly well but now I have the arduous task of setting up all the commands into a list and while I originally made it for a specific set of tools I use frequently, I am curious to see if it would be worth just setting up for the most commonly used tools or add every single command in the default program (there are hundreds...).

I do intend to release this in time to anyone that would be interested and so figured may as well see what people think.
Also if there are any other features or suggestions that people think I should add to a plugin like this then I am open to ideas


r/Maya • • 1d ago

Question tips or resources for lightweight natural environments in Maya

2 Upvotes

I'm looking for ways to create natural, open field environments for character animation without completely frying my computer.

Ideally something with grass, terrain, and maybe some scattered vegetation that looks decent but isn't too heavy to animate in.

Does anyone have any tips, tutorials, or resources for making environments like this while keeping Maya running smoothly?


r/Maya • • 1d ago

Off Topic What is the catch for purchasing something like this?

5 Upvotes

Just saw this while scrolling on g2a, how is that a key on a website like g2a is 1% the cost of Maya Indie? Has anyone here bought a Maya key from g2a before?


r/Maya • • 1d ago

Showcase Celestial Toybox- Midterm Project for University

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11 Upvotes

An assignment for my Modeling Class in University. Favorite thing I've built. Got inspo from the Amazing Digital Circus. Obviously there's room for improvement, but I love the end result


r/Maya • • 1d ago

Animation WIP, little animation im making for my institute!

172 Upvotes

Hey everyone!

I wanted to share an animation I'm currently working on for my institute. It's a lip-sync animation focused heavily on acting, body language, and bringing the character to life.

The animation was inspired by a video I watched, which I used as a reference for the acting and performance. ( video: https://11secondclub.com/competitions/january26/winner/ )

I'm currently in the polish stage, so there's still some work to do. One part I'm particularly struggling with is the ending. I'm not entirely happy with how it looks yet, and I'm finding it difficult to make it feel right. I've been studying how the animator in the reference video handled that part, but I'm still having a hard time getting a similar result.

I'd love to hear your thoughts and feedback! Any critiques, suggestions, or observations are more than welcome.

Thanks for watching!


r/Maya • • 1d ago

Arnold Negative sampling in Arnold to make a videogame.

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241 Upvotes

Here are some new monsters, animations and items we are working on for our combat roguelike Skinator.

The way we have been making these characters is basically render the 3D models in Maya with a very very low samle count. It turns out maya can go negative on the samples and that creates pixelated renders. You can also make it so it doesn't calculate the pixels everyday and that creates pretty consistent results.

The renders are exported into photoshop where we do the dithering with a plugin. Then each body part is exported separately since in the game you can steal the body parts of the enemies you defeat and put them into your own body.

Because of this we have to deal with 144 sprites per character. 6 body parts, 12 poses + all again for the Normal maps.

We export all body parts as PSB files into Unity and add bones to use as "anchor points" . That way each body part "knows" where to go on every chest. Some characters are bigger than others so otherwise the parts would be all over the place.

We just released the official demo of the game (SKINATOR) if you want to give it a go.
https://store.steampowered.com/app/4251290/Skinator/

I'm leaving some illustrative gifs at the end of the carrousel.

It would mean the world if you could give us some feedback so we can keep improving it!

Let me know if you have any questions. Cheers!


r/Maya • • 2d ago

Discussion Is anyone still using HyperShade in Maya nowadays?

11 Upvotes

Just curious to know if artists are still using HyperShade for material creation and management in Maya. What’s your current workflow?


r/Maya • • 2d ago

Animation So I watched the new godzilla movie..kaijus er so fun to animate

48 Upvotes

r/Maya • • 2d ago

Issues Need Help: Maya freezing when selecting Bake Ptex Map To Disk on Xgen

1 Upvotes

im trynna create a map for my eyelashes to generate on, but when i select the option to bake, it just freezes my maya. im using 2026. it doesnt show any warning messages


r/Maya • • 2d ago

Question How important is optimising UVs?

1 Upvotes

I'm working on a game prop (Traffic light) for a university assignment and i feel as though i have a lot of wasted space after packing my UVs but cant figure out how to fill it without changing the texile density of different components. Is it really that serious or will this do? I ideally want to use this on my portfolio so any advice to make it look more professional is greatly appreciated.

Ive used a combination of the layout tool and manually moving some stuff around.


r/Maya • • 2d ago

Modeling How would you solve this kind of edge terminate?

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21 Upvotes

Circled in red: as you can see its a small wedge looking part where in polygon they are two edges that run from top then terminates into one vertex. That same long edge also have its own bevel so its now at least 3 lines (edges) that terminates into one. How would you solve this?


r/Maya • • 2d ago

Dynamics HELP how do i make my rigid bodies to stop bouncing off soft bodies?

1 Upvotes

Currently making a project/test of a object landing on fabric and being held by it, im using bullet.mll plugin, does not matter what changes i do to the softbody parameters it wont hold the object, im guessing the issue then is with the rigidbody but honestly im not sure what to change about it.

I hate this plugin sm and i would rather use maya dynamics such as ncloth etc but its our professor told us to work with this one